Pleasantly surprise to find out by chance there is a 'remake'. As part of the formal script writer PS team, just wanted to clear out a few areas:
1) Frank was designed to be a play boy prick who gets to pop Amy's cherry. Being a play boy, Amy gets to choose whether she wants to be with him or break up and be with others such as Simon, Chris, Matt, Wilson, Nash or even Lucas eventually.
2) Caroline was designed to be 'jealous' of Stephen's infatuation with Amy. Being self conscious of her body shape, she will gradually take beauty tips and do yoga classes with Amy together (gradually becoming slimmer) and be more active with winning back Stephen.
3) Matt was originally designed to be a pervert as well (Sexy things around the house) but we decided Amy's family home is the one place where she is free from men with nasty intentions. A place where she is free to explore her sexuality , have fun and connect with her family (meal time for instance). Hence Matt is somewhat similar with Simon, where Amy looks upon like a little brother-ish and protecting him.
4) There is a reason why game was called Project Sage, Amy's family being dead, George's plan for Amy and train vigilante etc. They are all connected but I wont dwell on it since it was PW's vision.
5) There are actually 2 groups of beach men - Nash & Norman (Professor) vs Andy & Dandy (Beach villains)
Personally, what made PS special for me was exhibitionist, tan lines (This was rather rare back in 2018) and the complexity of choices in shaping Amy and unlocking hidden scenes. Now using Daz can be rather render heavy compared to HS plus coding can be a nightmare if you plan to follow down similar choice path. This is your version however so do as you will. (Keep the tan line though if you can lol)
Looking forward to more adventures from you.