- Sep 30, 2018
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First of all a dev has to look after his health which will slowly get worse if they spend 12 or more hours working on their game, what a lot of devs actually do burnout and other health issues are common amongst devs. That beeing said there are also other reasons for why most don't release monthlyOnce upon a time when all the developer updated their game within one month. Now no one nor the popular one too.
For devs below a certain point of income on patreon its quit easy. They can't live from their games so they have to have a job in real live and they maybe even have a family or a partner who wants attention too. Making games in DAZ costs a lot of time due to the rendering process, which goes longer and longer the weaker the hardware is and not everyone has this time to spend if there is a real live too.
For the big earning devs its even more obvious why they don't release monthly. They earn good money and there is no reason to end a project faster as planned, especially not if they don't have the next project in their backhand but there are also some devs who need this amount of time to make their game look how it looks.
Its a easy rule of thumb: the higher the overall quality of the game, especially renders, the longer it takes for devs to make their updates. The only sad part is that most people who play these games don't even notice if they look at really high quality renders and animations or if they look at something where the dev did cut corners.