- Jul 5, 2018
- 429
- 1,808
Keep in mind this genre of porn is still in it's infancy and as more and more devs establish themselves, standards are being set. One game is indirectly affecting another game. One dev is doing something which fans like and another dev will capitalize on this and add it too their game. The next thing you know the work load has increased and the bar is set even higher now. Now you have a reputation to maintain and there is a certain expectation from you now in delivering the same quality over and over again.Once upon a time when all the developer updated their game within one month. Now no one nor the popular one too.
One month was used as benchmark only because Patreons billing cycle was at the beginning of every month so devs would push to this artificial dead line to keep pledgers happy. I think as time has moved on and the ecosystem is filled with a variety of styles and devs of different backgrounds and skill levels, two months is now the new benchmark for "premium" content releases. This release time also factors in a variety of variables such as the devs well-being and time management, instead of pushing themselves and causing them to burnout and losing passion for the project.
Some devs still do monthly releases but they are very short releases and ofc it depends on the game and art style (art style/graphics/animations take up the most time). In other games, the story takes up most of the time while the still images are only there to enhance the words (like a novel). So again it all depends, but the DAZ model (the models you see with skin like textures and 'almost' human like features) take the longest time to make.
You have too take everything into consideration. It's easy for you to sit on your ass eating the chips out of your neck beard and demanding stuff from someone who owes you nothing, but you have to understand...outside of charitable acts, NOTHING in life is for free.