- Jul 1, 2018
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We just got a WIP so logic would say that it's the 2nd week of next month, so 10th July roughly.
Sorry I had to:
We just got a WIP so logic would say that it's the 2nd week of next month, so 10th July roughly.
TBH, this game was less confusing than some games out there when it comes to making the right choices to get the scenes. Previously didn't know about the MOD but since I now know about the mod I think I will use the mod from next time, why not use it when it is there.@ MrJay
That's what happens if you play a game instead of reading storybooks.
Easiest solution for you, use the walkthrough mod.
There are many games such like this.....So many paths and had to play over and over.
Are you serious? It's a game of choices, and choices give you different events. Isn't your life the same way? Are you saying you didn't take any choices in your life that caused a different thing to happen, and if you took a different choice something else would have happened instead? What you're implying right now, is that you want a future that is already set for you. Comparing real life and a game might be seen as going overboard, but when the situations are so alike, I can't help but do so. Read what you just posted and think about how every humans life goes like, what are the people in the game? Humans. What do they make? Choices. What happens when they make choices? Different events.I almost finished this entire game over a few days and I loved all the content with Nicole but I checked the walkthrough and realized I've missed some content and I have to say... I really, really dislike when games like introduce "trap" choices. It's such a disappointment. All it means is that I have to have a walkthrough open when I play and the game becomes less engaging. There really isn't anything to be gained by giving the players the option to make mistakes. Now I just feel cheated and like I have to replay the entire game again to make sure I make all the correct choices... It's genuinely just bad design and a mistake that too many game designers on this site make. Stop fooling yourselves that it makes anything interesting and realize what it actually means for the player: just frustration and wasted time.
Also the last part had way too little Nicole content. It felt like the entire centre of the game was gone. Just way too much time staring at Johns disgusting face.
1. If I wanted real life, I wouldn't be playing a game. Stop being this utterly stupid. No one plays games to have them be like real life. We play games to get away from real life.Are you serious? It's a game of choices, and choices give you different events. Isn't your life the same way? Are you saying you didn't take any choices in your life that caused a different thing to happen, and if you took a different choice something else would have happened instead? What you're implying right now, is that you want a future that is already set for you. Comparing real life and a game might be seen as going overboard, but when the situations are so alike, I can't help but do so. Read what you just posted and think about how every humans life goes like, what are the people in the game? Humans. What do they make? Choices. What happens when they make choices? Different events.
I won't even waste my time with you, consider this the last reply. You're a moron. You play a game that has choices, but get mad when the choice you make makes you miss content. It's not bad design, people like you are just unreasonable.1. If I wanted real life, I wouldn't be playing a game. Stop being this utterly stupid. No one plays games to have them be like real life. We play games to get away from real life.
2. I was specifically talking about *trap choices*. Choices in the game that doesn't lead to anything new or interesting, it just makes the game worse for you, shows you less content. It's 100% objectively bad design. All it means is you have to wait until you discover that you made a bad choice and reload an earlier save. It only made you waste time. Nothing interesting came of it. It shows a fundamental disrespect of the players when a designer thinks padding their game with useless nothing is more important than respecting the time and good experience their players will have.
That's not a "trap choice", that's choosing what you'll see, and its impact upon the story as it unfolds. AKA making a choice.2. I was specifically talking about *trap choices*. Choices in the game that doesn't lead to anything new or interesting, it just makes the game worse for you, shows you less content.
That might be an argument, if the consequences of the "choices" you make are obvious, but they're not. Every single game designer has a different take on what the outcome of a perceived choice would be. There's absolutely no way to tell what any given game considers a logical outcome to be. And when you're not making informed choices, you're essentially just mashing buttons and getting a random outcome. You can only learn what the consequences are by trial and error. Which, again, is terrible game design.That's not a "trap choice", that's choosing what you'll see, and its impact upon the story as it unfolds. AKA making a choice.
A "trap choice" is choosing an option that has no impact at all, and changes nothing. What your wrote, makes it seem more like you'd be better off with a Kinetic Novel or just downloading porn vids/animations.
It is an argument, and there's absolutely no requirement for the choices to be obvious in their outcome. As it is, it's blatantly obvious that treating Chloe badly results in her taking Beeman's dick to the hilt. Repeatedly.That might be an argument, if the consequences of the "choices" you make are obvious, but they're not.
No. Those who tailor for player agency by presenting us with choices, do so to different degrees.Every single game designer has a different take on what the outcome of a perceived choice would be.
We get it, you want to see everything and "lose" nothing. Well too bad.There's absolutely no way to tell what any given game considers a logical outcome to be. And when you're not making informed choices, you're essentially just mashing buttons and getting a random outcome. You can only learn what the consequences are by trial and error. Which, again, is terrible game design.
Those WIP shots almost look like Honey Select.You must be registered to see the links
Hey everybody! Thank you for waiting so patiently with me. Finally, here are two WIP/screenshot of the developments modding from Part 11.
There is no prediction yet of the release date, so do bare with me as I do my best to deliver the next update as soon as I have it done.
Thank you all for your patience and as usual, see you soon
Thanks 4 the share.You must be registered to see the links
Hey everybody! Thank you for waiting so patiently with me. Finally, here are two WIP/screenshot of the developments modding from Part 11.
There is no prediction yet of the release date, so do bare with me as I do my best to deliver the next update as soon as I have it done.
Thank you all for your patience and as usual, see you soon
Don't remember it being 1 month development time ever but please correct me if i'm wrong. Besides it's not unrealistic for things to take longer if updates become longer as well. Not to mention that OrbOrigin always posts on his patreon about delays, or how things are going and WIP screenshots. Also the fact that he pauses payments whenever he doesn't deliver.From one month development time in the past to 4-5 or 6 months, mmmyeah...
Let's smash the abandoned tag on this bad boyFrom one month development time in the past to 4-5 or 6 months, mmmyeah...
All parts are 1 game, don't worryDoes the link include all parts or just part 10?