RPGM A New Life in Submission [v0.03b] [Zenkuro]

4.90 star(s) 31 Votes

Juicer97

Member
Jun 2, 2022
491
707
I really like the art for this game. I don't like femdom for 3d games, at least not for low quality daz models ones. Thus this game is really appealing. I hope you can include all kind of kinks for it except the s*** one.
 

old chicken

New Member
Apr 17, 2021
12
26
is there a walkthrough for this game? like how many points each choice adds to either affection or submission? it's kinda annoying to repeatedly load and save to see what the most optimal choice is.
 

apotheosis

New Member
Jun 13, 2017
11
26
Fuck me I want to read the dialogue without all these million slow ass animations. Playing this game is like waiting for the heat death of the universe, when I play games I want to enjoy wasting my time and not be painfully aware of it because I either wait for an animation that takes 5 seconds to walk two steps and fade into an image or ctrl-skip and rely on my supernatural reaction time to avoid skipping dialogue.
 

Becarefull

Member
Nov 1, 2020
144
106
Fuck me I want to read the dialogue without all these million slow ass animations. Playing this game is like waiting for the heat death of the universe, when I play games I want to enjoy wasting my time and not be painfully aware of it because I either wait for an animation that takes 5 seconds to walk two steps and fade into an image or ctrl-skip and rely on my supernatural reaction time to avoid skipping dialogue.
than make you own game, or find one how you like it to play. you dont even pay for this art of games, pls shut up
 
May 14, 2020
28
58
Fuck me I want to read the dialogue without all these million slow ass animations. Playing this game is like waiting for the heat death of the universe, when I play games I want to enjoy wasting my time and not be painfully aware of it because I either wait for an animation that takes 5 seconds to walk two steps and fade into an image or ctrl-skip and rely on my supernatural reaction time to avoid skipping dialogue.
My dude, just use the CheatEngine and make the game run faster, if it bothers you so much
 

apotheosis

New Member
Jun 13, 2017
11
26
My dude, just use the CheatEngine and make the game run faster, if it bothers you so much
And I could also rip open the code and fix it myself, the point is, I shouldn't have to rely on external tools to do this! The function should be in the game or better yet the animations just made shorter or just straight up removed. So many feel pointless, they add nothing meaningful, and by adding nothing they're literally detrimental to the experience.
than make you own game, or find one how you like it to play. you dont even pay for this art of games, pls shut up
You can call me entitled for criticizing a free experience, but whether I feel my time spent is worthwhile is literally the most important thing these days when there are plenty others that are available for free. The fact that I'm taking my time to even write this shit out is a sign of respect because this game clearly has something going for it.

Honestly a huge part of the reason why everything feels so fucking slow is that it's in RPGMaker. Firstly, I doubt a lot of the problematic parts would even exist if the game were to be made in something else. And secondly, RPGMaker UX is just dogshit.
 

Belphegor007

Active Member
Aug 23, 2016
703
1,341
And I could also rip open the code and fix it myself, the point is, I shouldn't have to rely on external tools to do this! The function should be in the game or better yet the animations just made shorter or just straight up removed. So many feel pointless, they add nothing meaningful, and by adding nothing they're literally detrimental to the experience.

You can call me entitled for criticizing a free experience, but whether I feel my time spent is worthwhile is literally the most important thing these days when there are plenty others that are available for free. The fact that I'm taking my time to even write this shit out is a sign of respect because this game clearly has something going for it.

Honestly a huge part of the reason why everything feels so fucking slow is that it's in RPGMaker. Firstly, I doubt a lot of the problematic parts would even exist if the game were to be made in something else. And secondly, RPGMaker UX is just dogshit.
Once the introduction ends you get the ability to fast travel around the map.

Also the game has cutscenes with characters walking around, getting hit, models flown, and trying to set ambience.
This isn't just a VN shoved into RPG maker
 

Becarefull

Member
Nov 1, 2020
144
106
And I could also rip open the code and fix it myself, the point is, I shouldn't have to rely on external tools to do this! The function should be in the game or better yet the animations just made shorter or just straight up removed. So many feel pointless, they add nothing meaningful, and by adding nothing they're literally detrimental to the experience.

You can call me entitled for criticizing a free experience, but whether I feel my time spent is worthwhile is literally the most important thing these days when there are plenty others that are available for free. The fact that I'm taking my time to even write this shit out is a sign of respect because this game clearly has something going for it.

Honestly a huge part of the reason why everything feels so fucking slow is that it's in RPGMaker. Firstly, I doubt a lot of the problematic parts would even exist if the game were to be made in something else. And secondly, RPGMaker UX is just dogshit.
the fact, that you hate the game, because it has the fundemtal rpg element!! than you are wrong my frined.
rpg has context and a storyline. when you dont understand the definition, than play action porngame or a fuck simulator. i give you a wiki to understnd what rpg means, than you can talk shit again
read it pls first and than judge

and i am sorry for my bad english
 
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Belphegor007

Active Member
Aug 23, 2016
703
1,341
Speaking of RPG elements, I wonder if Zenkuro (if/when he gets to read this) would be willing to change the QTE (some of us either suck so hard at them it's not even funny or simply don't have the reaction skills for it) to something more basic but that still requires strategy, as in Defend, Defend, Skill, Normal Attack instead of a lightning-fast (or even super slow) left-left-down-up? Properly dodging Yuki's lethal move was a nightmare as well, yet I'm sure many people felt it was piss easy. Depending on what Aiden [the protagonist] gets to use, you could also add specific element-based skills that are more or less obvious to the current fight. It may also be easier to implement, but in the end, that's your game, so keep it the way you want it to be as long as you have fun making it.

Not gonna lie though, the character I hated most when it came to the game mechanics in Final Fantasy 6 was Mash (Sabin in the English release) because of the goddamn MA special ("Blitz" in the English release, iirc).

Regardless, the different training parts with Yuki were very enjoyable. Thanks for reminding me of that Becarefull. (And don't worry about your English, many native speakers here absolutely slaughter grammar to the point it doesn't even make sense. Your post is pretty understandable.)
I imagine it would take work to code and implement, but they could probably have add a difficulty setting to the QTEs to make them slower
 

Arubedoo

Newbie
Dec 13, 2019
63
268
QTEs actually are plugin-based since MV doesn't allow for them natively. Inline script calls are another option but this gets messy pretty fast and becomes much harder for end users to edit since they have to tweak the JSON files in /data/.
I actually didn't find the plugin used for the QTEs anywhere which makes me believe it was done manually with RPG Maker.
 
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4.90 star(s) 31 Votes