This is wonderful feedback!!! Thank you for playing the game so thoroughly and finding bugs! I'll try to address you feedback point by point
1. Can I ask what you are playing on? Most people so far that are having major performance issues are usually playing on emulated android versions or playing from old saves. A fresh clean install/save is required for this update. Please let me know as closely as possible what you are playing on so I can find ways to improve it for the next version!
2. The Malcohm sex scene at the beginning of the game is still using an old video plug-in when I started the project. It *shouldn't* be a problem updating it! I'll have that changed for the next update as I agree it should be looped. The old plugin didn't allow for looping, only skipping. Later scenes use the new video plug-in which allow looping and click to advance!
3. This is already in the game in a "WIP" state at the moment and will be worked on as the updates progress. Eventually, the goal is to tie a series of events to each girl, during each day, at each time. The Mom, for example, will move from home to work during the noon and afternoon hours of the day, have events at work then arrive home where other events will take place. I'm trying to make it where there is always something to see and do at each day/time. When you arrived at the open world segment (as it appears most of your feedback is from before it) you start to see each character having their own schedule depending on time and day. Of course its a massive work in progress still, but we want the same thing! It'll happen for sure.
Haha I have a excel chart that helps me keep track of who is where at what time.
NOTICE: THIS IS NOT A GUIDE AND THINGS WILL/HAVE CHANGED! MASSIVE WORK IN PROGRESS Just wanted to show it for example sake.
Once I get the schedules down and finalized I want to somehow put this into the game for players to easily reference.
4. Random encounters are starting to be implemented in the game as well as of v0.2.5. You can find a random sex scene at the park and downtown areas at night. Of course, there will be more but I just threw those in to test how they work. It all kind of ties into a intended "environmental storytelling" overhaul I want to do/achieve.
However, the idea that the world kind of moves on its own is just not possible that this stage in development. It would require a complete systematic overhaul BUT I will be using a system like that when I start my next game! The gears are turning for sure! This is my first game, I'm just learning as I go haha
You have great ideas! Please keep them coming! And thank you again for checking the game out and taking the time to write such a detailed and lengthy response! It shows you care about the work I am doing and I hope to reward that moving forward with a game you can enjoy!
5. Thank you for finding another big! It's fixed for the next update now!