View attachment 4912961
View attachment 4912962
My friend, I'm definitely flattered that you took my engine for your game, albeit without asking. At least ask me, I'd help you figure it out, otherwise you're doing something stupid in the code. For example, I assume you don't understand why "$ Choice1v = True" is needed, just as you don't understand why menu options are set as "$ Choice1". I'm not a programmer at all, but this is the basics of renpai
Let me help you!
In my game, I count all the choices that were made in the game, because each choice in the game has a unique number Choice1 Choice2 Choice3..... Choice500 . You just reassign the values of Choice1 and Choice2 every time.I have all the values of Choice stored in the game's memory. Moreover, the menu in renpay is usually set not like this, but with simple replicas. Like this:
menu:
"No, thanks":
"OK, last one":
Form like " [Choice1]": I entered in my game in order to display hints, since renpay did not allow me to register them in the classic menu form. Why did you leave them with no hints, and no points at all? This is a vestige of my code. In fact, I introduced them as a temporary crutch, and you left them for some reason.
But okay, this is a purely technical point, but why do you write messages like "$ Choice1v = True " for each choice? I entered this so that later I would have a scenario retreat course and I could refer to some player's choice in the past in the future, if I forget to put a normal anchor there. You just translate the same values to True every time. What for?
In general, I highly recommend that you better study my engine and understand what's what, and it's better to refine it and make it better, so that I can steal your ideas and make my game better
PS: I like your renders