- May 14, 2023
- 2,547
- 14,747
Utter rubbish.Mr. palmer is aware that he made a mistake, he regrets adding Chris to the story but it's a VN and people masturbate in these games by doing what they don't want to live in real life
My best friend's wife/girlfriend without her knowledge, I'm high or I need to do drugs
My stomach is bad, It's disgusting even to think about
I like Chris because he has the stomach to do it and the Big Cock
Patience my friend, patience!love this... but where is the beach ??
I'm not sure how to develop games with ren'py, but from the games I already played I seen VN with simple paths, where you only have very few options and it ultimate decide endings, but I also seen VN with complex choices where you can let a character cheat with one guy, but prevent it with another guy and still keep her in love with you, then I also seen VN with point system which can increase and decrease like Love points, corruption points, Lust points and such and according how high or low they are they act in certain behaviours like they will cheat or they wont cheat at all, they will drink more or they won't drink more then one and such.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.
Most of us will corrupt ana, yes few will decide faithful part so you can create faithful path options. Just a request, don't let us wait for scene those who wanted to see corruption path and playing that way since the beginning. You can continue the story where ana might get greedy to be on top of business where she don't mind casual sex for profits when it comes to money or any other obejectives.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.
I like to play games in different ways and with many meaningful choices. Not a single boring, forced path of corruption where the character quickly becomes a turbo whore and fucks everything that moves, terribly boring, the game can be ended because nothing interesting will happen that I haven't seen in other games, I avoid games like that. This game is different, more interesting and quite realistic.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.
I think an abstraction like "Billy Bob Points" to direct character behavior is probably due to the number of branching paths these games try to have. Everyone prefers when choices are more meaningful.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.
I like to play games in different ways and with many meaningful choices. Not a single boring, forced path of corruption where the character quickly becomes a turbo whore and fucks everything that moves, terribly boring, the game can be ended because nothing interesting will happen that I haven't seen in other games, I avoid games like that. This game is different, more interesting and quite realistic.
The thing is if sex will be off the table only with teasing story, people will prefer other games. same like post on previous page of this thread. Story can go on with sex too...if story is realistic it's really enjoyable yes, it doesn't mean that it cannot go along with fuck part. both can be merged together.If anyone could mention a few games of cheating wife or girlfriend...it would be of great help
That's my point...I don't understand why people suggest development team like no no don't corrupt ana..I don't mind faithful path..but for those who are playing corruption path, let them have fun. They're very few who like to see it as realistic husband wife story without sex I get it, but still if they're looking for realistic husband wife story without corruption path and without sex then why they're in adult gaming website ? This thing confuse me. And development team is also like if there are 2% who want to play faithful path , they address them and there's nothing for 98% of the audience who want to corrupt ana lol..and I don't want innocent husband path too. I did played David to become close to his gym partner without letting her know about ana. So I am playing corruption path for both ana and David. Maybe it end with forgiveness to save marriage but I want full on corrupt path from both side.I don't think that Anna is really going to have a corruption path. She is already corrupt, especially in light of the latest flashbacks. All that remains to be seen is the extent to which she is going to be manipulated and how much she is going to lash out at her husband before somebody slips up and she realizes she was being played the whole time. Her narcissism is both the cause of her marital rift and the only possible solution to it.
love to know
These are just renders created for members. The.imaWhat game is this
To answer your question, yes. It can be totally frustrating having to start all over, particularly when the game is a grind. That said, I don't mind as much if the visuals are high quality and the story line is somewhat believable.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.
I feel you, some games I do believe if you don't go the corruption route you feel like you're missing out on lot of sexual content. But I think the faithful route can be rewarding/sexy as it should for being faithful. I think the best way to achieve this is by somehow making the protagonist even more desirable without her acknowledging it or the desirabees more jealous of her or her husband.I play other games from time to time - not only for entertainment, but they can help me gain perspective on this project - and I'm curious if others encounter the same frustration as me when having options taken away throughout the story based on "good" decisions. In other words, let's say a wife is hit on by another man early in a story... I find it realistic and fitting that you make the decision to reject the advances and develop the female character as being honorable, or not an easy lay. She's married, after all. But then later in the story, after some corruption or some life events, that same woman is pursued by a man - maybe the same man - and you want to see her be naughty this time. What sucks is that we don't have the option because of earlier choices.
Does anyone else deal with this? It can be frustrating getting towards the end and not having all the options, and then I have to go back and replay it with "bad" decisions that make the woman more slutty, in order to get the later content.
I strive to make this a story where you can build up a woman to be honorable, reluctant, faithful... yet still have options to corrupt her later on... or maybe it's just one single moment where she slips up. This is what I try to communicate to those who play A Perfect Marriage. You don't have to make "bad" choices to end up with an Anna who has an option to make a "bad" choice later on. IMO, it can make a FMC sexier when she's reluctant and wants to be a good girl.
Granted, I have to balance this with not forcing Anna into bad situations if you don't want them. For example, if you cant stand Marvin and don't want Anna near him, I don't want to force you into a sexual situation with him. While you won't be able to avoid him completely, I still want to give you the option to tell him to pound sand if you desire. At the same time, I want you to be able to have a good girl Anna who can make mistakes at any time.
An example of this is the happy hour scene. Throughout the story you can have an Anna who rejects Marvin, which is totally realistic that a woman like Anna would tell the creep to go away. But then, at happy hour after a few drinks, Anna is faced with Marvin sneaking his hand over to her leg. I could've automatically made Anna reject him based on the earlier decisions, but i still gave the option to allow it. There's something enjoyable about Anna loathing Marvin, yet she decides to give him a thrill this time. I'm not sure if anyone noticed that... but it was a decision I consciously made to allow reader to change their mind on a person or situation.
I'll sum it up by saying - by all means, go ahead and develop Anna to be a faithful woman who may later cheat if you want her to. I'm not going to take that option away from you, and further I'll try to make it enjoyable.