3.80 star(s) 127 Votes

secretcador

Newbie
Mar 14, 2020
52
86
In the beginning of the production he always deliver the product before its due date, when peoples start to engage more of his project he's start complaining wishing for a bigger subscription members so he can focus more on the writing and delegate the renders to other so he can work faster, in the end he got larger subscribers and income that he asked for and able to hire renderers and solely focus on writing the event and story. However since that time working is even much more slower and slugger than when he just started the project doing everything all alone. On top all of that he keep adding random characters to burden the project even more, that's not really well-intended, he's a rascal developer.

I don't think not charging the march made what he done right, peoples has been subscribing him for years for a complete product, it will be better for anyone abandon him before he abandon the project, he's really an irresponsible person that act all wimpy and full of excuse so he can just not do the works need to be done.
 

Nifferman

Active Member
Feb 7, 2018
874
2,050
In the beginning of the production he always deliver the product before its due date, when peoples start to engage more of his project he's start complaining wishing for a bigger subscription members so he can focus more on the writing and delegate the renders to other so he can work faster, in the end he got larger subscribers and income that he asked for and able to hire renderers and solely focus on writing the event and story. However since that time working is even much more slower and slugger than when he just started the project doing everything all alone. On top all of that he keep adding random characters to burden the project even more, that's not really well-intended, he's a rascal developer.

I don't think not charging the march made what he done right, peoples has been subscribing him for years for a complete product, it will be better for anyone abandon him before he abandon the project, he's really an irresponsible person that act all wimpy and full of excuse so he can just not do the works need to be done.
Let's wait a bit longer. Unless you are paying for it, your complaints don't matter much to the dev.
 

sslovoe

Active Member
May 11, 2017
955
3,886
Is there "some kind" dev curse or something because when ever a game gets mildly popular the dev's life goes haywire. Especially happens to game creators who are making games which contain slow burn, FMC, and NTR (optional).

i fallow some game that release every month ph is dump game but delvoper we can say is on fire when make every update in short time maybe have 20 update
he make now new game call just married
bandicam 2025-03-02 22-47-14-996.jpg
cant play one of them and i leave game he have no story only sex but we can say he very fast working and give long update for people want fun game
but if you like real life story this thing hard for any developer make real emotion life its complex i think to create


so we see good game good story always be special they all have some kind slow or bad mange to game or some artist with talent is life guy not work guy davinci style mood people
 
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Dec 15, 2019
121
110
for me is look real
not model
every game make wife is 20 year old
this game make her look older and she look attractive normal house wife
View attachment 4602847
also he one best artist i see
he make for one shot 50render just for emotion part he great art and direct
View attachment 4600002
apm make for break room maybe 5 and make lot excuse about time make short update he jut lazy and business man know how make from game with less work

see how light face skin way better than other game
please, ik this talk of looking real...

if we compare the models, the cannon ana, would make sense for people wanting her, but this one, no attractiviness. No ofense, of couse, also the original ana model is real and exist. Maybe you din't see many wooman in you life?
 

sslovoe

Active Member
May 11, 2017
955
3,886
please, ik this talk of looking real...

if we compare the models, the cannon ana, would make sense for people wanting her, but this one, no attractiviness. No ofense, of couse, also the original ana model is real and exist. Maybe you din't see many wooman in you life?
not all married women is kurdashian life
you want model and you look to anna developer not make chang from original model he take as its
but other one make chang skin wide face lips chang eyes
if you see original model its young also
see this i use his model she young women you see how he make different

i take 10 min to recreate anna character
but this artist i cant figure out what chang muscle mode he chang to get this one
bandicam 2025-02-14 01-31-47-502.jpg bandicam 2025-02-15 00-59-42-162.jpg

ap he take model without Chang so not take time to chose skin or age character
this what make other artist different
am talk about reality
you live in tv show you want wife body 18 y old
and not talk me like its personally about me i can talk back to you same but its child talk grow up
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,573
5,373
not all married women is kurdashian life
you want model and you look to anna developer not make chang from original model he take as its
but other one make chang skin wide face lips chang eyes
if you see original model its young also
see this i use his model she young women you see how he make different

i take 10 min to recreate anna character
but this artist i cant figure out what chang muscle mode he chang to get this one
View attachment 4606467 View attachment 4606476

ap he take model without Chang so not take time to chose skin or age character
this what make other artist different
am talk about reality
you live in tv show you want wife body 18 y old
and not talk me like its personally about me i can talk back to you same but its child talk grow up
Vivian the new cheating MILF of NTRs
 

DarthSpitz717

Active Member
Mar 28, 2023
555
1,111
To me the issue is clear. These slow burn corruption games are too ambitious and narratively complex for a single-person dev. They get stuck spinning their wheels instead of having fun. Daz is a difficult program, it can be rewarding or it can be a pain in the butt. You need to be enjoying what you’re creating, and I think a lot of devs get into trouble because the narrative requires lots of work on boring (to create) establishing scenes. Instead of making the scenes they really want to, devs get stuck creating endless coffee shop scenes with characters having conversations. In these scenes there may be stolen glances or the infamous fabric touching, but not much else.

As games get into Act II, the expectations for sexy scenes increase. But for slow corruption games that seems to trigger a disproportionate number of set-up scenes. Can’t cut right to the chase, now there needs to be a scene or two before the sexy scene in order to justify why the sexy scene can happen. This results in months of developing conversation scenes at restaurants or bars. It’s a recipe for becoming burnt out.

Fundamentally I think the problems are strict linear storytelling, and serialized continuity. Event C can’t happen until Event B is finished, and we can’t even talk about Event B until Event A is completed. All of a sudden the game’s development is rigged and boring.

devs need to lighten up and have more fun. You can avoid being a fuckfest without being so joyless that the game isn’t entertaining.
______________________________________++++++++++++++++++_______________________________________

To me the issue is clear. These slow burn corruption games are too ambitious and narratively complex for a single-person dev. They get stuck spinning their wheels instead of having fun. Daz is a difficult program, it can be rewarding or it can be a pain in the butt. You need to be enjoying what you’re creating, and I think a lot of devs get into trouble because the narrative requires lots of work on boring (to create) establishing scenes. Instead of making the scenes they really want to, devs get stuck creating endless coffee shop scenes with characters having conversations. In these scenes there may be stolen glances or the infamous fabric touching, but not much else. Actually, imagine that making these games were profitable that it's actually your job. Serious... that a developer can spend 8 hours a day at it 5 days a week working on their project. From what I understand it's just Mr. Palmer and an artist. So what money is being made is being split... and it's really not a lot of money.

As games get into Act II, the expectations for sexy scenes increase. But for slow corruption games that seems to trigger a disproportionate number of set-up scenes. Can’t cut right to the chase, now there needs to be a scene or two before the sexy scene in order to justify why the sexy scene can happen. This results in months of developing conversation scenes at restaurants or bars. It’s a recipe for becoming burnt out. Story writing is surprisingly difficult. Besides the obvious of creating a good plot, the story takes on a life of its own. Timing, narration, development, evolution dictate how the story unfolds. Say by the second update Anna was banging everyone but David, what then? Everyone wants to see Anna's journey and enjoy the rising tension--people get personally invested in good characters.

Fundamentally I think the problems are strict linear storytelling, and serialized continuity. Event C can’t happen until Event B is finished, and we can’t even talk about Event B until Event A is completed. All of a sudden the game’s development is rigged and boring. In military terms it is called setting the battlefield... in the writers' world it's call progression

devs need to lighten up and have more fun. You can avoid being a fuckfest without being so joyless that the game isn’t entertaining.
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,537
12,206
______________________________________++++++++++++++++++_______________________________________

To me the issue is clear. These slow burn corruption games are too ambitious and narratively complex for a single-person dev. They get stuck spinning their wheels instead of having fun. Daz is a difficult program, it can be rewarding or it can be a pain in the butt. You need to be enjoying what you’re creating, and I think a lot of devs get into trouble because the narrative requires lots of work on boring (to create) establishing scenes. Instead of making the scenes they really want to, devs get stuck creating endless coffee shop scenes with characters having conversations. In these scenes there may be stolen glances or the infamous fabric touching, but not much else. Actually, imagine that making these games were profitable that it's actually your job. Serious... that a developer can spend 8 hours a day at it 5 days a week working on their project. From what I understand it's just Mr. Palmer and an artist. So what money is being made is being split... and it's really not a lot of money.

As games get into Act II, the expectations for sexy scenes increase. But for slow corruption games that seems to trigger a disproportionate number of set-up scenes. Can’t cut right to the chase, now there needs to be a scene or two before the sexy scene in order to justify why the sexy scene can happen. This results in months of developing conversation scenes at restaurants or bars. It’s a recipe for becoming burnt out. Story writing is surprisingly difficult. Besides the obvious of creating a good plot, the story takes on a life of its own. Timing, narration, development, evolution dictate how the story unfolds. Say by the second update Anna was banging everyone but David, what then? Everyone wants to see Anna's journey and enjoy the rising tension--people get personally invested in good characters.

Fundamentally I think the problems are strict linear storytelling, and serialized continuity. Event C can’t happen until Event B is finished, and we can’t even talk about Event B until Event A is completed. All of a sudden the game’s development is rigged and boring. In military terms it is called setting the battlefield... in the writers' world it's call progression

devs need to lighten up and have more fun. You can avoid being a fuckfest without being so joyless that the game isn’t entertaining.
Being a dev is INCREDIBLY difficult. I will never argue differently. Aside from the biggest devs like Dr Pink Cake, I have no expectation of a dev devoting the equivalent effort of a full-time job to their game. This stuff is just a hobby, and if they can make some extra money doing it I think that's great! I don't begrudge any dev who needs to take time off, or who gets sick. Palmer seems like a stand up person, so I really, REALLY, don't want to come across as criticizing him personally.

But I do find the meta conversation around the development of slow-burn games to be fascinating. I think there's been a lot of evidence over the last 5+ years about what works and what doesn't; and I think a lot of that evidence has been ignored. Writing is incredibly difficult, I agree with you. But I feel that many devs can become prisoners of their own narrative. The slow corruption genre relies on steady the progression, and that's totally fine (I think everyone here knows what to expect at this point). The approach from many devs is a series of events that gradually escalate the tension, and that seems like a good idea. But in practice I think we find that it can result in a game that bogs down. Things can begin to feel tedious from the player's perspective (and I assume the dev's perspective as well).

No one is asking a slow corruption game to have wild sexcapades in episode 2, but after two and a half years we should be further along. If it was just APM that was progressing slowly it wouldn't be a big deal, but this is a repeating trend in the genre. How many slow corruption games just seem to stall out? It's something that can't be denied at this point.

And, for full disclosure, I/we have been working on our own game for over a year and a half. I mention this only because the process of doing so has given me great appreciation for the work that goes into making a successful game. It has really changed my outlook on devs and made me less prone to harsh judgement. Palmer has done a really good job by and large with this game and he should be proud. I do think it's worth looking at APM and other games like it and asking ourselves what we can do differently because I worry the audience is getting exhausted from being burned by too many games that never get completed.
 
3.80 star(s) 127 Votes