Yeah, sometimes life is a bitch. There are lots of reasons which could delay the update. Don't get me wrong I would very much prefer them to arrive on a daily basis or so. But realisticly they need time. Even more so if the developer has a life beneath a perfect marriage...
I spoke about this myself, he was faced with a lot of work that he did not expect and this delayed the process of creating the game!
But if this only concerned this project, this trend applies to all similar projects!
First the devs produces stable content by attracting sponsors, then he encounters difficulties in producing a new update and in 99% of such cases the devs themselves are to blame on this! Correction of the plot, addition or removal of heroes, alteration of characters, etc. and this leads to the sponsors are getting used to the fact that previously updates were released every three to four months, now they come out once every half year and they are ready to wait that long, and then development takes from nine months to a year!
"There is a game that took about six months to develop, the dev releases it with 700-800 renders but there are many paths in it and instead of enjoying a long gameplay, you play the game for an hour, maximum, because other paths don’t interest you!"
It will also be here! For example, many people don’t like Chris and want to skip his path, the dev releases an update with 500 renders where hot scenes and plot development are divided between two characters Chris and Jake, i.e. it’s no longer 500 but a maximum of 250!
Imagine if events will be released as separate releases like:
-this update is dedicated to the story of Chris only
-the next one will be dedicated to Jake
and each update takes about a half year to develop, those who don’t like Chris will have to wait a year to play Jake content and ect.