- Jun 11, 2020
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“Corrupted Hearts” game has a model that looks the same as AnnaI get APM means a perfect marriage, but what the full form of CH
“Corrupted Hearts” game has a model that looks the same as AnnaI get APM means a perfect marriage, but what the full form of CH
Emmmm.., No/“Corrupted Hearts” game has a model that looks the same as Anna
I admit i lol’d but some stark differences:
so we are talking about 2 updates per year (APM, AWAM like 3 per year)? embarrasing..., but i really like the script and the quality of both gamesI admit i lol’d but some stark differences:
stoper art goes a full year between updates if we are lucky; lots of reasons why he delays.
L&P takes 4 months to do ONE scene not even a quarter or half a day
MP is about 4-5 months per playable day so far.
Yeah and atleast Stoper finally had a cheating sex scene with Jessica where we’re still waiting for that here and AWAMI admit i lol’d but some stark differences:
stoper art goes a full year between updates if we are lucky; lots of reasons why he delays.
L&P takes 4 months to do ONE scene not even a quarter or half a day
MP is about 4-5 months per playable day so far.
This game started only 2 years back. But AWAM started in 2018 and JOHN also took so much time.Yeah and atleast Stoper finally had a cheating sex scene with Jessica where we’re still waiting for that here and AWAM
From today we all appoints you as the corpolar of NNN Movement from Naughty America regionRelease the game after november 30
The last of the trailers we got is the second picturelast two peak in shop and in her bedroom
not remember which one last
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I had the experience of creating fan-made mini-games, I also worked with an artist. Therefore, I now understand how difficult it is and many developers cannot devote all their time to creating a game, they have a main job, family and other worries that take time away from creating a game. Only those developers who create the game professionally can deliver updates faster than others. But there are very few of them.So I'm relatively new here, and I'm curious as to development process of these types of games. The story seems to be a fairly straightforward three act plot, but there seems to be a lot of filler that is gumming up the works and chewing through development time and prolonging releases.
From the few other games that I've looked at that at least claim to want to be story rich, this seems to be a common problem. Is this a consequence of not having a writing background, or not enough resources to crank through the number of scenes all that filler requires, or is it mostly profit driven? It feels like this is an organization problem, but maybe I'm underestimating or not understand all the pressures that most developers of these games face.
Full disclosure: I approach this as a developer who is playing with the tools for writing and artwork. I'm not interested in making a profit out of it, so my motivations might be different from others.
Sorry if this is the wrong thread for this discussion, but this game really caught my attention. I'm really interested in seeing where this goes, but years of development just to advance the plot at this pace seems quite daunting.