DarthSpitz717
Active Member
- Mar 28, 2023
- 639
- 1,253
_________________________________________++++++++++++++++______________________________________This is how burnout happens. Four routes in a single scene isn't being "meticulous", it's a disastrous use of resources.
Well this maybe a unique special situation if it's critical to game's plot lines. Most games, including this one, tend to be lineal in flow of the direction of the plots. Up to this point a player basically had three options, taking the faithful path, accept all actions, or rejecting others. Don't like Marvin then basically reject him and whatever event was behind the choice doesn't happen.
Now where it would be potentially disastrous is if Mr. Palmer does down L&P's (AWAM) rabbit hole. Meaning each and EVERY event opens several more paths and routs and 8 years later the game has move as much as a snail on winning 100-yard dash.
Let's assume Mr. Palmer forks the story/plot 4 directions but are interconnected in some way that would work. Then future updates can pivot back and fourth. But the disaster would be having to script four distinct separate paths each update which could lead to even more (AWAM problem).
There really is no way for me to know, but I suspect these four outcomes are David/Anna related. Just a gut feeling. Mr. Palmer wouldn't need 4 different outcomes with any of the antagonist because he could just stick to the current formula of accept or reject. But if (x) happens, then how it unfolds may have a, b, c, or d outcomes with David and Anna's relationship. Just thinking option (a) maybe the marriage has hope while option (d) might have Anna having one foot out the door when it comes to the marriage.
The only other possibilities I see are Anna only outcomes that evolves her character