DarthSpitz717

Active Member
Mar 28, 2023
622
1,219
Being a dev is INCREDIBLY difficult. I will never argue differently. Aside from the biggest devs like Dr Pink Cake, I have no expectation of a dev devoting the equivalent effort of a full-time job to their game. This stuff is just a hobby, and if they can make some extra money doing it I think that's great! I don't begrudge any dev who needs to take time off, or who gets sick. Palmer seems like a stand up person, so I really, REALLY, don't want to come across as criticizing him personally.

But I do find the meta conversation around the development of slow-burn games to be fascinating. I think there's been a lot of evidence over the last 5+ years about what works and what doesn't; and I think a lot of that evidence has been ignored. Writing is incredibly difficult, I agree with you. But I feel that many devs can become prisoners of their own narrative. The slow corruption genre relies on steady the progression, and that's totally fine (I think everyone here knows what to expect at this point). The approach from many devs is a series of events that gradually escalate the tension, and that seems like a good idea. But in practice I think we find that it can result in a game that bogs down. Things can begin to feel tedious from the player's perspective (and I assume the dev's perspective as well).

No one is asking a slow corruption game to have wild sexcapades in episode 2, but after two and a half years we should be further along. If it was just APM that was progressing slowly it wouldn't be a big deal, but this is a repeating trend in the genre. How many slow corruption games just seem to stall out? It's something that can't be denied at this point.

And, for full disclosure, I/we have been working on our own game for over a year and a half. I mention this only because the process of doing so has given me great appreciation for the work that goes into making a successful game. It has really changed my outlook on devs and made me less prone to harsh judgement. Palmer has done a really good job by and large with this game and he should be proud. I do think it's worth looking at APM and other games like it and asking ourselves what we can do differently because I worry the audience is getting exhausted from being burned by too many games that never get completed.
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Being a dev is INCREDIBLY difficult. I will never argue differently. Aside from the biggest devs like Dr Pink Cake, I have no expectation of a dev devoting the equivalent effort of a full-time job to their game. This stuff is just a hobby, and if they can make some extra money doing it I think that's great! I don't begrudge any dev who needs to take time off, or who gets sick. Palmer seems like a stand-up person, so I really, REALLY, don't want to come across as criticizing him personally. Besides one hurricane I'd say yes real life does get in the way. Especially if its work related from job that has complications.

But I do find the meta conversation around the development of slow-burn games to be fascinating. I think there's been a lot of evidence over the last 5+ years about what works and what doesn't; and I think a lot of that evidence has been ignored. Writing is incredibly difficult, I agree with you. But I feel that many devs can become prisoners of their own narrative. The slow corruption genre relies on steady the progression, and that's totally fine (I think everyone here knows what to expect at this point). The approach from many devs is a series of events that gradually escalate the tension, and that seems like a good idea. But in practice I think we find that it can result in a game that bogs down. Things can begin to feel tedious from the player's perspective (and I assume the dev's perspective as well). You are without saying his name saying it... L&P developer of "AWAM" as a prime example that supports your statement. And yes, you are 100% spot on. I can blanketly say its "education" or lack thereof that stories flounder. On one hand a developer doesn't want things to happen too fast, but the story has progressed to the point where it should--worst, everyone can see it for what it is, slow burn for the sake of slow burn. In AMP, Mr. Palmer has to get us the audience from point A to point Z and do so in a natural progression that makes sense; plus Mr. Palmer has the added disadvantage of some gamers want to skip several points-- so it becomes a matter of time, timing, story evolution that still maintains the quality of the story but doesn't move too slow for peoples tastes.

It is evident Mr. Palmer has writing skills, be it from a formal education or just natural ability. The problem with a lot of developers they don't or can't get help from editors and writers who can fix a games storyline and plot.


No one is asking a slow corruption game to have wild sexcapades in episode 2, but after two and a half years we should be further along. If it was just APM that was progressing slowly it wouldn't be a big deal, but this is a repeating trend in the genre. How many slow corruption games just seem to stall out? It's something that can't be denied at this point. I'd have to disagree on one key point. Yes, it's been 2.5 years, but its only 2.5 years based on how many updates? Now if we were on update number 50 and it's just now getting good, there is certainly a problem. The forementioned "AWAM" I think started in 2017! Now this thread is about Mr. Palmer and AMP, so I will not go on and on about that spectacular failure. But it's a good compare and contrast in the sense AMP is succeeding.

And, for full disclosure, I/we have been working on our own game for over a year and a half. I mention this only because the process of doing so has given me great appreciation for the work that goes into making a successful game. It has really changed my outlook on devs and made me less prone to harsh judgement. Palmer has done a really good job by and large with this game and he should be proud. I do think it's worth looking at APM and other games like it and asking ourselves what we can do differently because I worry the audience is getting exhausted from being burned by too many games that never get I'm writing an entire story for a VN currently to assist a rather good artist. Where I was a technical consultant on one other for a world build... and a founder of another. It's the coding and the renders that eat a lot of time. Writing for me is easy... coding... rendering, not so much
 

AlfredBundy4

Active Member
Feb 12, 2021
611
2,102
Is there "some kind" dev curse or something because when ever a game gets mildly popular the dev's life goes haywire. Especially happens to game creators who are making games which contain slow burn, FMC, and NTR (optional).
People have lives and things happen...but...I don't think it's a coincidence that so many devs start strong and then completely change a little bit into their first successful project.

I tend to believe a dev that actually gives a reason like he did here and pauses payments on their patreon but far too many change for a reason that rhymes with MONEY. Oh, oops...lol.

It's usually money. They see a payday and immediately try to stretch the length of time that they can collect money on the project as well as start to get lazy due to the money.
Often, for the first time in their lives they're getting what is essentially unchecked money. No hardline job, boss and labor to do to get it. For the first time in their lives if they want to work today or take a week off nobody knows and they still get paid. That's a STRONG inventive to turn lazy. Also, some start to make much more money under that arraignment than they did or could at a "normal" job.

Blind Patreon payments breed laziness. It would be hard to pull in enough money to live on in that system and maintain the same work ethic and plan that you had when you started. Most turn into shitbags.

Pausing payments helps me give a dev a bit more benefit of the doubt and, yes, they are also people with lives. They don't just make VN porn, lol. People get sick, things break, etc. The least they can do is pause payments and this dev did.
 

secretcador

Newbie
Mar 14, 2020
70
143
not all married women is kurdashian life
you want model and you look to anna developer not make chang from original model he take as its
but other one make chang skin wide face lips chang eyes
if you see original model its young also
see this i use his model she young women you see how he make different

i take 10 min to recreate anna character
but this artist i cant figure out what chang muscle mode he chang to get this one
View attachment 4606467 View attachment 4606476

ap he take model without Chang so not take time to chose skin or age character
this what make other artist different
am talk about reality
you live in tv show you want wife body 18 y old
and not talk me like its personally about me i can talk back to you same but its child talk grow up
With that short hair, she looks like a dude. That's preference.
 
Jan 14, 2024
305
1,359
People have lives and things happen...but...I don't think it's a coincidence that so many devs start strong and then completely change a little bit into their first successful project.

I tend to believe a dev that actually gives a reason like he did here and pauses payments on their patreon but far too many change for a reason that rhymes with MONEY. Oh, oops...lol.

It's usually money. They see a payday and immediately try to stretch the length of time that they can collect money on the project as well as start to get lazy due to the money.
Often, for the first time in their lives they're getting what is essentially unchecked money. No hardline job, boss and labor to do to get it. For the first time in their lives if they want to work today or take a week off nobody knows and they still get paid. That's a STRONG inventive to turn lazy. Also, some start to make much more money under that arraignment than they did or could at a "normal" job.

Blind Patreon payments breed laziness. It would be hard to pull in enough money to live on in that system and maintain the same work ethic and plan that you had when you started. Most turn into shitbags.

Pausing payments helps me give a dev a bit more benefit of the doubt and, yes, they are also people with lives. They don't just make VN porn, lol. People get sick, things break, etc. The least they can do is pause payments and this dev did.
I always say what you have about devs.
Also congrats on 4 touchdowns in a single game! Yes it is a good thing that Palmer is pausing payments when he knows he won't be able to work on the game. Unlike most others, who sometimes even let a year go by with no updates or work shown, while taking others money.

The payment system for Patreon is bad for followers but great for devs!
Devs get their payment but do not have any responsibility to do the work... They can promise an update in 2 months but delay it by weeks or even months and have no consequences by simply telling a fake sob story about their family or whatever. If it was in a real job, can you imagine handing in your work over a month past when its due, while still getting paid top dollar... Anyone would be fired on the spot for doing that!

We've seen this pattern happen over many years for all the higher end devs. They start out strong with regular updates every 2-3 months or so. Long play time, quality writing. After they have built up a bigger following and patreon payments, they get lazy and realize they don't need to work as hard. Updates take longer, game play time is shorter and writing gets cliched. I can understand extra time needed for branching storylines but most devs have fake choices which might lead to maybe one extra scene or a few lines of different dialogue per update. Its sad that devs aren't held accountable to do their work or finish on time. Also sad that many followers will still pay blindly and believe all the lies that devs put out.
 
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DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
10,054
34,773
People have lives and things happen...but...I don't think it's a coincidence that so many devs start strong and then completely change a little bit into their first successful project.

I tend to believe a dev that actually gives a reason like he did here and pauses payments on their patreon but far too many change for a reason that rhymes with MONEY. Oh, oops...lol.

It's usually money. They see a payday and immediately try to stretch the length of time that they can collect money on the project as well as start to get lazy due to the money.
Often, for the first time in their lives they're getting what is essentially unchecked money. No hardline job, boss and labor to do to get it. For the first time in their lives if they want to work today or take a week off nobody knows and they still get paid. That's a STRONG inventive to turn lazy. Also, some start to make much more money under that arraignment than they did or could at a "normal" job.

Blind Patreon payments breed laziness. It would be hard to pull in enough money to live on in that system and maintain the same work ethic and plan that you had when you started. Most turn into shitbags.

Pausing payments helps me give a dev a bit more benefit of the doubt and, yes, they are also people with lives. They don't just make VN porn, lol. People get sick, things break, etc. The least they can do is pause payments and this dev did.
This is why Patreon sucks and should be replaced by Steam. Steam is for us “the players”not the devs. We only make a one time payment to the game on Steam and then we get every update and it doesn’t matter how long the wait is, when it gets dropped you get it on day 1, no more stupid tiers having to wait weeks or more for yours.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,438
24,276
We've seen this pattern happen over many years for all the higher end devs. They start out strong with regular updates every 2-3 months or so. Long play time, quality writing. After they have built up a bigger following and patreon payments, they get lazy and realize they don't need to work as hard. Updates take longer, game play time is shorter and writing gets cliched. I can understand extra time needed for branching storylines but most devs have fake choices which might lead to maybe one extra scene or a few lines of different dialogue per update. Its sad that devs aren't held accountable to do their work or finish on time. Also sad that many followers will still pay blindly and believe all the lies that devs put out.
Not saying this doesn't happen. But most of the time things slow down not because the devs get "lazy". But because the game complexity grows the longer it goes on for. And more complexity = harder to make = slower updates.

This is only compounded by the fact that the majority (if not almost all) of devs make up their stories as they go. Especially if those stories are meant to be serious and not just porn. The amount of work/time needed to write something that makes sense, let alone render, can get out of hand pretty fast.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
7,381
10,651
Not saying this doesn't happen. But most of the time things slow down not because the devs get "lazy". But because the game complexity grows the longer it goes on for. And more complexity = harder to make = slower updates.

This is only compounded by the fact that the majority (if not almost all) of devs make up their stories as they go. Especially if those stories are meant to be serious and not just porn. The amount of work/time needed to write something that makes sense, let alone render, can get out of hand pretty fast.
But complexity in games is cool and interesting and doesn't get boring as much as kinetic games. But it also has its drawbacks because the more choices the longer you wait for an update.
 
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jamdan

Forum Fanatic
Sep 28, 2018
4,438
24,276
But complexity in games is cool and interesting and doesn't get boring as much as kinetic games. But it also has its drawbacks because the more choices the longer you wait for an update.
Even kinetic games can be complex and interesting. You may not have branching choices, but you do have context of what happened previously that informs what will happen in the present. This is basically how books are made. Totally kinetic, but also complex and interesting stories.

A famous bit of writing advice (from, if I recall, Pixar writers) is the difference between "and then" and "therefore".

This basically boils down to linking the past context/scenes and current context/scenes together. "And then" events may not have anything to do with each other. But "therefore" events have to, because they directly interact with each other. Basically, cause and effect.

Now try to apply that same cause and effect to branching AVN's, and it's compounded in difficulty. I think it's particularly difficult in corruption/slow burn games. Because you more or less have to advance things at a similar pace, or else you'll end up having the MC at various stages with various different characters which may break the games logic. This is basically what ended up derailing AWAM.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
7,381
10,651
Even kinetic games can be complex and interesting. You may not have branching choices, but you do have context of what happened previously that informs what will happen in the present. This is basically how books are made. Totally kinetic, but also complex and interesting stories.

A famous bit of writing advice (from, if I recall, Pixar writers) is the difference between "and then" and "therefore".

This basically boils down to linking the past context/scenes and current context/scenes together. "And then" events may not have anything to do with each other. But "therefore" events have to, because they directly interact with each other. Basically, cause and effect.

Now try to apply that same cause and effect to branching AVN's, and it's compounded in difficulty. I think it's particularly difficult in corruption/slow burn games. Because you more or less have to advance things at a similar pace, or else you'll end up having the MC at various stages with various different characters which may break the games logic. This is basically what ended up derailing AWAM.
But the problem with AWAM is there are too many random characters and the main characters have to wait years to get something. .:eek::ROFLMAO:
 
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sslovoe

Well-Known Member
May 11, 2017
1,320
5,082
This is why Patreon sucks and should be replaced by Steam. Steam is for us “the players”not the devs. We only make a one time payment to the game on Steam and then we get every update and it doesn’t matter how long the wait is, when it gets dropped you get it on day 1, no more stupid tiers having to wait weeks or more for yours.
this method will stop developer make exxcuse and tell story about life
and focus to his game and get what deserve when hard work get not think how milk game by issue delay excuse even if he ready to release he wait more week for new month pay
 
Dec 15, 2019
135
114
This is why Patreon sucks and should be replaced by Steam. Steam is for us “the players”not the devs. We only make a one time payment to the game on Steam and then we get every update and it doesn’t matter how long the wait is, when it gets dropped you get it on day 1, no more stupid tiers having to wait weeks or more for yours.
yes patreon sucks, but steam follow the same rules, and also you don't own the digital copy of the games anymore like before 2017 where you would be able to play the games offiline and whitout ever opening steam.

Btw, its like you don't know paradox and warhammr studios or recent AAA games, almost all these games come out unfinished and the devs launched DLC with features that should be in the base game, just to name a few games like CK3(crusader kings 3), Stellaris, must Ubisoft games etc.

Gog is better now in these terms, also puting every game in one plataform is a bad idea.
 
Last edited:
Dec 15, 2019
135
114
not all married women is kurdashian life
you want model and you look to anna developer not make chang from original model he take as its
but other one make chang skin wide face lips chang eyes
if you see original model its young also
see this i use his model she young women you see how he make different

i take 10 min to recreate anna character
but this artist i cant figure out what chang muscle mode he chang to get this one
View attachment 4606467 View attachment 4606476

ap he take model without Chang so not take time to chose skin or age character
this what make other artist different
am talk about reality
you live in tv show you want wife body 18 y old
and not talk me like its personally about me i can talk back to you same but its child talk grow up
And this game is about a fictional novel and not the real world you live in, i could waste my time searching for allot of milfs who still beautiful to prove my point to a person who want "reality" in fictional games and when something is you way and people say its bad, i guess you would call then "bigots" or say that "character doenst exist, why botter?"

Anyway, why don't you create you own game then?

No one issaying you can't make you oww game withthe models and preferences XD
 

sslovoe

Well-Known Member
May 11, 2017
1,320
5,082
And this game is about a fictional novel and not the real world you live in, i could waste my time searching for allot of milfs who still beautiful to prove my point to a person who want "reality" in fictional games and when something is you way and people say its bad, i guess you would call then "bigots" or say that "character doenst exist, why botter?"

Anyway, why don't you create you own game then?

No one issaying you can't make you oww game withthe models and preferences XD
you not get the point
even its fiction story
but the developer not make random wife like other game show you young wife but not give you any sign of age many year marrige or kid
here he make history of wife many year and have child and brestfeed she worker women graduate collage law so he have to give fan something believable for her look
anna here is young wife you cant give her age more than 20
 

Kaitol

Newbie
Jul 29, 2017
96
111
This is why Patreon sucks and should be replaced by Steam. Steam is for us “the players”not the devs. We only make a one time payment to the game on Steam and then we get every update and it doesn’t matter how long the wait is, when it gets dropped you get it on day 1, no more stupid tiers having to wait weeks or more for yours.
The entire point of Patreon is letting artists create the work they want without being constrained by needing to force releases out to pay bills and work a 9-5. It's not for buying products it's for supporting creatives you like. If you want to know what would happen if everyone abandoned Patreon for Steam, well, just look at all the cheap cashgrab slop on Steam. Almost all the halfway decent western porn games on steam started as Patreon games.

You can also see this by looking at DLsite or similar places. Tons of unfinished slop or halfway promising games forced out because the devs need the money to live and then immediately abandoned for the next project because people need the cash now, not in several more years when the game is actually finished. Most landlords won't wait several years for you to make a porn game to maybe be able to pay them rent. People aren't going to work themselves to the bone to make porn games for you for a single payment of like $5-12 when a significant portion of the already very small playerbase will just pirate it.
 

TonyMurray

Forum Fanatic
Apr 8, 2024
4,722
8,090
Steam is better because it treats the various buyers with respect, if the product works well, otherwise, it refunds, Patreon only does its financial interests, even the fact of having to match for each DEv, is truly shameful.
It's a bit disingenuous to say one is better than the other, with that sort of argument, because Steam and Patreon are two completely different things - they are not performing the same function. It's a really good example of the usual saying: it's like comparing apples to oranges. They're both fruits, they're both round, but they're otherwise completely different.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
10,054
34,773
It's a bit disingenuous to say one is better than the other, with that sort of argument, because Steam and Patreon are two completely different things - they are not performing the same function. It's a really good example of the usual saying: it's like comparing apples to oranges. They're both fruits, they're both round, but they're otherwise completely different.
Well atleast you can’t get milked on Steam, and the biggest scam going (not talking about this dev) but there are other games with no updates in over a year but cause they put out a render of the month on Patreon, thinks the game is being developed
 

Couto25

Engaged Member
Oct 7, 2023
2,369
5,464
The entire point of Patreon is letting artists create the work they want without being constrained by needing to force releases out to pay bills and work a 9-5. It's not for buying products it's for supporting creatives you like. If you want to know what would happen if everyone abandoned Patreon for Steam, well, just look at all the cheap cashgrab slop on Steam. Almost all the halfway decent western porn games on steam started as Patreon games.

You can also see this by looking at DLsite or similar places. Tons of unfinished slop or halfway promising games forced out because the devs need the money to live and then immediately abandoned for the next project because people need the cash now, not in several more years when the game is actually finished. Most landlords won't wait several years for you to make a porn game to maybe be able to pay them rent. People aren't going to work themselves to the bone to make porn games for you for a single payment of like $5-12 when a significant portion of the already very small playerbase will just pirate it.
I respectfully disagree to all your points that you have mentioned from the moment you started your sentence. I don't mind this particular delay

1. You said give artist freedom so that he won't stick to 9-5 working on it...Fine...why people wants support from patreon then if they have full time job and they're not dedicated to their own art whenever they get free time??? By your sentence , It means patreon is a platform for freebies who has talent definitely n can work whenever they want right...it gives artists freedom to take money n work whenever they like to...and you call all supporters who like their job cheap. That's a disrespectful for supporters who like their art too.

I will give you an example suppose I like Jurassic park movie..now suppose artist wants to show more creation but is running short on money...we have them support n expect timeline whatever artists are comfortable with right? We don't forced them in anyways..but by the time he ran out of that timeline and couldn't create it...it means lets accept the reality all supporters are fools if the artist kept saying I can't work for 2+ more years dedicatedly on his art. I get this argument on many threads that poor artists..stop blaming him n all.....it happens.

The deal is mostly based on trust basis...supporters doesn't force any artists to define timeline to release the project.... it's the artist who assure supporters that he will finish it and he will provide update on whatever timeline he is comfortable with. Then if supporters agree like in case of APM even after delays, MP says like he will be able to provide update after let's say 4.5 months..then it's on supporters whoever is fine with that timeline support him, whoever doesn't, don't support him. It's nowhere means that supporters don't like art or story or whatever. And they are cheap. It just means that the artist can't give time or might have other reasons to neglect this project as a hobby. Always remember supporters doesn't start complaining in his first excuse....like when LP of AWAM or in this case MP would have said some reason to delay, supporters would be fine with it. But when it starts happening like a series of habit in consecutive updates let's say after 4/5 updates LP or MP keep giving some reasons to delay ...then it's on supporters to choose cheaper option or unsubscribe as they're not getting for whatever deal has been made or the commitment has been made by the developer.

Here exclusively MP said 2 months, then 3 months then 4.5 months and then now it's keep going on...people understood storm, or renders might have increased, or holidays, family weekend we do understand but show us commitment to finish the project whenever he gets time right? ...now MP said everything like he got busy with Job because of trump then family and then Xmas holidays and everything for this update...and it's not the first time it is happening and if supporters wants to go for cheaper option like steam then it's on them . Why to criticize them? Why holding them to be responsible for the failure of projects/abandoned projects ? Those project got abandoned because it's artists fault not supporters. Artist was never forced...he just couldn't stick to his own commitment whatever he said because life happened on his side. Or they might have lost VN development as their hobby or kept it as secondary hobby just in case if they need some extra...then only they'll work on it. It doesn't mean if his price is cheap and because we like the update so far we kept giving him 5-10$ for life even if he's not committed to the project because whatever he made was brilliant. Well few can do it but I guess no one will keep giving $5 for lifetime....Best example of this is JOHN game...I do like the story, I am not blaming the artist because he doesn't get time...but I am not gonna support him to indefinite period when I don't even know when the next update will launch and artist can't commit too...Stopper just said like whenever he gets time he will work on it, but date of release he couldn't tell...so it's not supporters fault in case if the project gets abandoned. Patreon is platform where artist should show some commitment and do reply to questions..and stay committed to supporters every month..but it never happened. And if people unsubscribe, it's not supporters fault, it's artists.
 
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