Why even bother drawing attention to it, really?
When there is a stable fan base of support that feeds financially! And when, against the background of examples of the same LP, which has not really advanced in the plot for 7 whole years, it is already the 8th year.
Why pay attention to errors and shortcomings in images such as black dots-water!
Why develop and become better when people will swallow it anyway! Right?
I think that's where we see different kinds of people: those who just want to sell a product and those who truly want to create an experience.
Some developers see Patreon or SubscribeStar as a means to an end—an income stream that allows them to maintain a comfortable status quo. They deliver just enough to keep their audience engaged without necessarily pushing themselves to improve. And as long as the financial support continues to flow, there’s little incentive for them to change.
Then, there are those who see game development as a passion, an art form, or even a challenge. For them, every detail matters, every update is an opportunity to refine their craft, and player feedback—whether positive or critical—is a tool for growth. They strive to create something meaningful, not just something that will ‘sell.’
Of course, financial stability plays a role in how much time and energy a dev can dedicate to their project. But at the end of the day, the real difference lies in intent. Some devs are satisfied with doing the bare minimum, while others feel a genuine responsibility toward their audience and their own creative vision.
That’s why you’ll always see a split: some games stagnate for years while others evolve, improve, and leave a lasting impact. It all depends on which type of creator is behind them.