I love that things progress slowly, fairly naturally, and the reader (me) doesn't have to suspend belief to get into the story.
I found a bug, and have some suggestions:
Small Bug (in my opinion)
I was talking to Chuck, I said this to him "I need to talk to her and make sure she’s good"
So i switched over to girl friend to see her message, but then i saw that chuck responded to my message, so i went back to chuck really quickly to finish that convo first, and as soon as I re-entered chuck's convo, Bella's conversion just auto completed instantly. Not a big deal since there was a message choice waiting for me after like 5 messages, but if this happened at a point where there were more than 5, this may have been really annoying.
Suggestion:
On the phone's main screen, when I hover over apps they don't highlight or light up or change at all, which makes the screen feel really icky. The only thing that changes on hover is the time, which makes me think i can click on the time and change the time manually by typing in new numbers, which is also not needed and doesn't work. Just the hover makes it feel like one can. I think adding hover changes to the app icons, and removing the "Text" hover on the clock would make the home screen look and feel better.
Suggestion (bug almost?):
I can barely see the "back arrow" when viewing some of the photos in the photo gallery app. The image below happens to be the first image i clicked in the gallery, took me a while to figure out how to go back to the gallery.
View attachment 4169681
Suggestion:
In the settings app, could you somewhere put the actual number that the speed is set to. I can guess it based on where the slider position is, but normally in this setting type I am used to also seeing the number, so it feels awkward to me not to see it. Maybe while you are dragging it there is a hover of the current percentage number if not directly added to the app somewhere.
Maybe a Suggestion(?):
Since the conversation is so well written and "natural", it can sometimes feel like I don't know which choice will lead in which direction. This is a good thing for the story telling, but it's maybe not a great thing for playing and bating. ha. Re-writing options to make them more obvious would probably take away from what I consider to be the greatest thing about your game, the nice natural flow, but maybe in settings you could add an option for hints, and add hint text to options if enabled. This is def not needed, but might help out with some players.
My hopes and dreams for any new NTR game:
Even if you don't overtly cater to foot fetish folk, there are a lot of them out there, even just inadvertant feet can add a lot to a game for this very large minority group (as simple as girl wearing sandals in her selfie, etc). This applies to other fetishes too i'm sure.
These things are already in game basically, but these specific routes are ones many look for, you can even see a HUGE discussion about them in the "hidden netorare" thread in recommendations forum section:
- Mystery dumb route - player gets hints about betrayal but main character doesn't realize it.
- Mystery sub route - player gets hints about betrayal and main character slowly starts realizing things are off.
Confusion:
What exactly do these numbers represent? I would guess they mean unread messages, or maybe they were intended to mean total messages? In any case, I have finished the game, read all messages in each of the three chats, but at the chat screen I still see these numbers and am unsure what they represent:
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