VN HTML A Phone Affair [v0.4.0] [Allure Arts Studios]

4.00 star(s) 11 Votes

ftlv261

Newbie
Apr 19, 2024
93
70
I love that things progress slowly, fairly naturally, and the reader (me) doesn't have to suspend belief to get into the story.

I found a bug, and have some suggestions:

Small Bug (in my opinion)
I was talking to Chuck, I said this to him "I need to talk to her and make sure she’s good"
So i switched over to girl friend to see her message, but then i saw that chuck responded to my message, so i went back to chuck really quickly to finish that convo first, and as soon as I re-entered chuck's convo, Bella's conversion just auto completed instantly. Not a big deal since there was a message choice waiting for me after like 5 messages, but if this happened at a point where there were more than 5, this may have been really annoying.

Suggestion:
On the phone's main screen, when I hover over apps they don't highlight or light up or change at all, which makes the screen feel really icky. The only thing that changes on hover is the time, which makes me think i can click on the time and change the time manually by typing in new numbers, which is also not needed and doesn't work. Just the hover makes it feel like one can. I think adding hover changes to the app icons, and removing the "Text" hover on the clock would make the home screen look and feel better.

Suggestion (bug almost?):
I can barely see the "back arrow" when viewing some of the photos in the photo gallery app. The image below happens to be the first image i clicked in the gallery, took me a while to figure out how to go back to the gallery.
1729959008216.png

Suggestion:
In the settings app, could you somewhere put the actual number that the speed is set to. I can guess it based on where the slider position is, but normally in this setting type I am used to also seeing the number, so it feels awkward to me not to see it. Maybe while you are dragging it there is a hover of the current percentage number if not directly added to the app somewhere.

Maybe a Suggestion(?):
Since the conversation is so well written and "natural", it can sometimes feel like I don't know which choice will lead in which direction. This is a good thing for the story telling, but it's maybe not a great thing for playing and bating. ha. Re-writing options to make them more obvious would probably take away from what I consider to be the greatest thing about your game, the nice natural flow, but maybe in settings you could add an option for hints, and add hint text to options if enabled. This is def not needed, but might help out with some players.


My hopes and dreams for any new NTR game:
Even if you don't overtly cater to foot fetish folk, there are a lot of them out there, even just inadvertant feet can add a lot to a game for this very large minority group (as simple as girl wearing sandals in her selfie, etc). This applies to other fetishes too i'm sure.

These things are already in game basically, but these specific routes are ones many look for, you can even see a HUGE discussion about them in the "hidden netorare" thread in recommendations forum section:
  • Mystery dumb route - player gets hints about betrayal but main character doesn't realize it.
  • Mystery sub route - player gets hints about betrayal and main character slowly starts realizing things are off.

Confusion:
What exactly do these numbers represent? I would guess they mean unread messages, or maybe they were intended to mean total messages? In any case, I have finished the game, read all messages in each of the three chats, but at the chat screen I still see these numbers and am unsure what they represent:

1729959456051.png
 
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Allure Arts Studios

Newbie
Game Developer
Oct 22, 2024
54
223
I love that things progress slowly, fairly naturally, and the reader (me) doesn't have to suspend belief to get into the story.

I found a bug, and have some suggestions:

Small Bug (in my opinion)
I was talking to Chuck, I said this to him "I need to talk to her and make sure she’s good"
So i switched over to girl friend to see her message, but then i saw that chuck responded to my message, so i went back to chuck really quickly to finish that convo first, and as soon as I re-entered chuck's convo, Bella's conversion just auto completed instantly. Not a big deal since there was a message choice waiting for me after like 5 messages, but if this happened at a point where there were more than 5, this may have been really annoying.

Suggestion:
On the phone's main screen, when I hover over apps they don't highlight or light up or change at all, which makes the screen feel really icky. The only thing that changes on hover is the time, which makes me think i can click on the time and change the time manually by typing in new numbers, which is also not needed and doesn't work. Just the hover makes it feel like one can. I think adding hover changes to the app icons, and removing the "Text" hover on the clock would make the home screen look and feel better.

Suggestion (bug almost?):
I can barely see the "back arrow" when viewing some of the photos in the photo gallery app. The image below happens to be the first image i clicked in the gallery, took me a while to figure out how to go back to the gallery.
View attachment 4169681

Suggestion:
In the settings app, could you somewhere put the actual number that the speed is set to. I can guess it based on where the slider position is, but normally in this setting type I am used to also seeing the number, so it feels awkward to me not to see it. Maybe while you are dragging it there is a hover of the current percentage number if not directly added to the app somewhere.

Maybe a Suggestion(?):
Since the conversation is so well written and "natural", it can sometimes feel like I don't know which choice will lead in which direction. This is a good thing for the story telling, but it's maybe not a great thing for playing and bating. ha. Re-writing options to make them more obvious would probably take away from what I consider to be the greatest thing about your game, the nice natural flow, but maybe in settings you could add an option for hints, and add hint text to options if enabled. This is def not needed, but might help out with some players.


My hopes and dreams for any new NTR game:
Even if you don't overtly cater to foot fetish folk, there are a lot of them out there, even just inadvertant feet can add a lot to a game for this very large minority group (as simple as girl wearing sandals in her selfie, etc). This applies to other fetishes too i'm sure.

These things are already in game basically, but these specific routes are ones many look for, you can even see a HUGE discussion about them in the "hidden netorare" thread in recommendations forum section:
  • Mystery dumb route - player gets hints about betrayal but main character doesn't realize it.
  • Mystery sub route - player gets hints about betrayal and main character slowly starts realizing things are off.

Confusion:
What exactly do these numbers represent? I would guess they mean unread messages, or maybe they were intended to mean total messages? In any case, I have finished the game, read all messages in each of the three chats, but at the chat screen I still see these numbers and am unsure what they represent:

View attachment 4169732
Hey, thanks for such a long feedback!

1) That small bug you mentioned is mainly due to high text speed setting. But we will fix this for next update.

2) We have taken into account your first suggestion and is in our to-do features list!

3) We will see what we can do about the 'back arrow'. It was something that we had noted but kept aside to be addressed later.

4) We will include a numerical indicator for the speed settings in the next release.

5) We will implement a optional hint system to address the concern you had mentioned

6) There will be sub-routes within Netorase and Netorare. But that is all in the future.

7) Those numbers were accidentally left behind lol. In the future, we will make it so they serve a useful purpose!

Thanks again for letting us know all these! It has been very helpful :D
 

Allure Arts Studios

Newbie
Game Developer
Oct 22, 2024
54
223
A small and quick patch has been released for our game. Please read through before downloading it ->
 

tharsheblows

Member
Apr 4, 2024
163
244
So humor me,
I've avoided html games because I don't understand how to operate them.
This one for instance comes up on my screen as a phone screen and I get a good morning message, but then I can't interact with it at all.
What am I doing wrong?
 

bFeather

Member
Apr 27, 2017
170
441
Good game, want to play more.
But I suggest boyfriend can even join them in the future.
 

atrebor68

Engaged Member
Aug 26, 2020
2,743
4,215
Is a message game
So humor me,
I've avoided html games because I don't understand how to operate them.
This one for instance comes up on my screen as a phone screen and I get a good morning message, but then I can't interact with it at all.
What am I doing wrong?
is a messages game. click on message icon.
PS
beatiful profile's pic.
 

Koronak

Member
Feb 20, 2018
224
449
Please make it so that at maximum message speed all messages before the mc response appear instantly. Now even at maximum speed there is a delay of a couple of seconds between each message and if the interlocutor sends 5-6 messages it takes a long time to wait. It is interesting to read on the first playthrough, but when you replay to see other versions of events it is very annoying.
 
Jun 30, 2024
169
338
Please make it so that at maximum message speed all messages before the mc response appear instantly. Now even at maximum speed there is a delay of a couple of seconds between each message and if the interlocutor sends 5-6 messages it takes a long time to wait. It is interesting to read on the first playthrough, but when you replay to see other versions of events it is very annoying.
There's a link to an updated version on the top of this page, that claims instant messages on max speed. Have you tried that one?
 

ftlv261

Newbie
Apr 19, 2024
93
70
Hey, thanks for such a long feedback!

1) That small bug you mentioned is mainly due to high text speed setting. But we will fix this for next update.

2) We have taken into account your first suggestion and is in our to-do features list!

3) We will see what we can do about the 'back arrow'. It was something that we had noted but kept aside to be addressed later.

4) We will include a numerical indicator for the speed settings in the next release.

5) We will implement a optional hint system to address the concern you had mentioned

6) There will be sub-routes within Netorase and Netorare. But that is all in the future.

7) Those numbers were accidentally left behind lol. In the future, we will make it so they serve a useful purpose!

Thanks again for letting us know all these! It has been very helpful :D
NP! I really like the writing and pacing so far, so I'm looking forward to future releases. =)
 
4.00 star(s) 11 Votes