VN HTML A Phone Affair [v0.4.0] [Allure Arts Studios]

4.00 star(s) 11 Votes

Allure Arts Studios

Newbie
Game Developer
Oct 22, 2024
57
231
Hey guys!

A Phone Affair v0.0.2.0 has been released! Check out more info ! Safe to say we have not only included some interesting content but also a lot of necessary features and fixes!

Thank you to all those who provided good feedback and support! :giggle:

We will soon be releasing a poll regarding update cycles. So keep an eye out for that too!
 

Syndevic

Newbie
Nov 24, 2021
62
93
It’s probably not going to be on here until the dev themselves uploads it. On Patreon there’s not a lot of subscribers because of how new it is, so anyone that is subscribed is a lot less likely to leak it. (Or at least I think so because the higher tiers are so expensive for such a new game)
 

QuiteQuiet

Member
May 2, 2023
203
332
There's also not much content in 0.2. Not worth leaking yet. Dev is new, still learning, so it'll be awhile before updates get meaty content in the amount of time between updates.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,081
10,585
It’s probably not going to be on here until the dev themselves uploads it. On Patreon there’s not a lot of subscribers because of how new it is, so anyone that is subscribed is a lot less likely to leak it. (Or at least I think so because the higher tiers are so expensive for such a new game)
Certainly an......interesting price-pointing strategy given the customer base.

A month ago both this and the other similar phone game came out, and I was agnostic between the two, both had cute models and workable stories. I ended up supporting Stay Online mostly because I felt the prices here were too gougey.... just brief feedback if dev reads these..
 

Allure Arts Studios

Newbie
Game Developer
Oct 22, 2024
57
231
Certainly an......interesting price-pointing strategy given the customer base.

A month ago both this and the other similar phone game came out, and I was agnostic between the two, both had cute models and workable stories. I ended up supporting Stay Online mostly because I felt the prices here were too gougey.... just brief feedback if dev reads these..
Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.

We know only few members are following us right now but we wanted to avoid the complication of being fickle about tier prices like increasing/lowering the price based on amount of followers.

We also plan our update cycles to be fast. So there could be 2 updates in a month but yet to fully confirm that. After all, the content would be less compared to 1 month updates.

And by now, you guys must have noticed we are going for a somewhat slowburn approach. We don't believe in a shy and loving girlfriend suddenly getting slutty after seeing a cock. So those looking for quick action without any buildup probably won't like our game.
We believe in the thrill of the hunt (or angst/corruption in case of ntr/nts) rather than just the kill. There needs to be at least a semblance of logic behind the actions of the characters.

But that doesn't mean we are planning to drag things out either.

So things are only going to get more hot with each update. Right now, based on current update, we are almost done steadily laying the foundation and took some time since the game offers Netorase, Netorare and Loyal content. We believe in a player having as much agency as possible within acceptable limits of the game and plot.

In the next update, you guys will finally get into one of these routes based on all the previous choices. Thats where the game really starts. And things only get more interesting from that point.

Of course we have sub routes for each path as well. So a lot to develop and deliver. It just makes us more excited to push out all these updates without hurrying or doing things halfheartedly because we believe in quality>quantity.

Hope everyone understands. Thank you!
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,081
10,585
Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.

We know only few members are following us right now but we wanted to avoid the complication of being fickle about tier prices like increasing/lowering the price based on amount of followers.

We also plan our update cycles to be fast. So there could be 2 updates in a month but yet to fully confirm that. After all, the content would be less compared to 1 month updates.

And by now, you guys must have noticed we are going for a somewhat slowburn approach. We don't believe in a shy and loving girlfriend suddenly getting slutty after seeing a cock. So those looking for quick action without any buildup probably won't like our game.
We believe in the thrill of the hunt (or angst/corruption in case of ntr/nts) rather than just the kill.

But that doesn't mean we are planning to drag things out either.

So things are only going to get more hot with each update. Right now, based on current update, we are almost done steadily laying the foundation and took some time since the game offers Netorase, Netorare and Loyal content. We believe in a player having as much agency as possible within acceptable limits of the game and plot.

In the next update, you guys will finally get into one of these routes based on all the previous choices. Thats where the game really starts. And things only get more interesting from that point.

Of course we have sub routes for each path as well. So a lot to develop and deliver. It just makes us more excited to push out all these updates without hurrying or doing things halfheartedly because we believe in quality>quantity.

Hope everyone understands. Thank you!
Appreciate the reply - and don't get me wrong, I get it - at a deeper level. It's very difficult to increase pricepoints down the road once you've grown so starting points are important. Still, spending more than $5 on an unproven game to get access earlier than a day before public seems difficult to justify as a consumer.

Anyways, glad to hear you're planning on a story-driven game - IMO interactions between the mc and gf are extremely important in a setup like this.
 
Last edited:
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Reactions: Allure Arts Studios
Aug 23, 2024
176
127
I say we give them the time and support to cook good stuff. If not financially, at least some patience. Compromising either one will just ruin its potential.
 

QuiteQuiet

Member
May 2, 2023
203
332
Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.

We know only few members are following us right now but we wanted to avoid the complication of being fickle about tier prices like increasing/lowering the price based on amount of followers.

We also plan our update cycles to be fast. So there could be 2 updates in a month but yet to fully confirm that. After all, the content would be less compared to 1 month updates.

And by now, you guys must have noticed we are going for a somewhat slowburn approach. We don't believe in a shy and loving girlfriend suddenly getting slutty after seeing a cock. So those looking for quick action without any buildup probably won't like our game.
We believe in the thrill of the hunt (or angst/corruption in case of ntr/nts) rather than just the kill. There needs to be at least a semblance of logic behind the actions of the characters.

But that doesn't mean we are planning to drag things out either.

So things are only going to get more hot with each update. Right now, based on current update, we are almost done steadily laying the foundation and took some time since the game offers Netorase, Netorare and Loyal content. We believe in a player having as much agency as possible within acceptable limits of the game and plot.

In the next update, you guys will finally get into one of these routes based on all the previous choices. Thats where the game really starts. And things only get more interesting from that point.

Of course we have sub routes for each path as well. So a lot to develop and deliver. It just makes us more excited to push out all these updates without hurrying or doing things halfheartedly because we believe in quality>quantity.

Hope everyone understands. Thank you!
I'd also look at your game's word-wrapping for responses, or just general UI tweaks/updates. It's a touch clunky to see responses given that we play it via a browser. Even in fullscreen (for me) I had to scroll to see responses I could pick from.
 
4.00 star(s) 11 Votes