f96zonetrooper

Engaged Member
Dec 21, 2018
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v0.3.2
  • Introducing a dramatic ending to chapter 3 after a emotional confrontation with Morgana and the start of a brand new chapter.
    • Currently the new chapter is only available if you choose a long-awaited monumental decision-the decision to finally become a princess instead.
    • This means that the prince is introduced to all new princess lessons, where you will be helped by Sybille, Hyssop, and Kathryn, who will train you on comport, fashion, and etiquette.
    • These princess lessons will remain secret to the rest of the council until it is decided to come out during a council meeting, which will be where the story continues in the next update.
  • A fascinating new artifact to unlock: the Tome of Memories allows you to jump back in time and relive any major non-repeatable events that the prince has experienced.
    • Unlock the new artifact through the Royal Reliquary after bringing up your Princely stats.
  • Fixed the Magic Circle artifact to actually work properly and added some new quality of life improvements to it.
  • Added a new spicy scene with Caspar.
    • After spying on him at night together with Wymerus, you might find him alone the next night and can offer to 'train' together with him instead.
  • Added an icon to signify when going for a romance option in the story.
  • You can now buy a different chastity cage to swap to at Beau's smithy. You will need to be wearing a chastity cage in order to do this.
  • If you have chosen to not drink Morgana's potion in the first chapter, you can now still buy this potion later at any point from her store.
  • Early Morgana scenes from when she visits you in your bedroom have been rewritten slightly so that you can also choose to decline Morgana's advances instead.
  • Fixed the character portraits on the map sometimes loading incorrectly.

Preview :

v0.3.3 (Patreon only)
  • Added a first intimate scene with Beau!
    • After getting introduced to her shop, you can find a "help wanted" sign at the smithy.
  • Added new intimate scenes with Caspar.
    • He's keen to serve you, and he will let you know you are free to use him.
    • You can now find the loyal squire alone in the courtyard at night on a regular schedule: on Tuesday, Saturday and Sunday Wymerus is unavailable which gives you opportunity to accompany Caspar instead.
  • Dominic has been changed to Devota.
    • This change has multiple reasons but it's mostly because I wanted to make it clear this is a fantasy world with an entirely different kind of church. Turning the priest into a trans woman should steer the story away from any negative real life connotations of religion.
    • With this change, we are also reworking the entire confession system. Instead of sharing your 'sins' and having to feel bad for that, the idea of the confessional is now to simply share experiences and reflect on them together with Devota, who is simply there to be supportive.
    • Currently, the confession rework is not yet done but a few scenes are already implemented.
  • Added two new princess lessons with Kathryn: dancing and flirting.
  • Added a counter to help clarify when the player has worked enough evenings at the tavern to continue with the story.
 

Laughingfox

Well-Known Member
Apr 2, 2017
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Hm. I wonder how the whole feminization and exploration aspects will function if we don't opt for the princess route, especially if we were pursuing that intentionally. Do we just miss out on a giant chunk of the game? Will there be an option to straddle the fence (among other things) and pursue the path of both prince and princess?

The Devota change is interesting, but it brings for the question - if it's okay for the church to have them in that position of power, why is it a problem for the prince in their current situation? Is it limited to the clergy, or more of a widespread acceptance?

Although if Devota ends up a bit more hands on as you share, physically or otherwise, that's a fun angle too.

Oh well. Guess we'll find out soon enough!
 

Tad Cooper

Member
Feb 16, 2018
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I pretty much ignored the priest, but the reasoning for changing him feels extremely lame. He's got so much potential for plot. Imagine that he starts speaking out against the royal family when the prince goes public as the princess, so you've got to take some action because the populace is getting riled up or you need to secure an alliance with another country with the same religion. Maybe lure him to your side with political or sexual favors. Maybe find some way to remove him, even by replacing the entire Church (hello Church of England, you lovely historical precedent you).

Instead, as unocrus pointed out, we're getting Dr., er, Reverend Sabrina Trapper from Secretary. Great.
 

Inaaca

Member
Jul 28, 2018
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I like the premise of this game, but the progression/pacing after a certain point kinda breaks down.

At first, Morgana is corrupting the prince without him understanding her true intentions. This is great, but the problem is that there's never an eventual moment where the prince suspects or discovers what she's actually doing. Instead, he's just progressively "okay" with everything and never really questions the changes in his body, the crossdressing, or the increasingly feminine tasks asked of him. It just keeps building until finally he apparently wants to be a princess now.

It's just odd and beyond Morgana's initial seduction (which was a great start), there's no compelling reason for the prince to continue going along with any of it, especially to such lengths. Morgana is barely even involved at all once the tavern is introduced. She really needs to have a stronger manipulating/corrupting influence to justify the progression.
 
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ItzSpc

Active Member
Oct 7, 2020
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I like the premise of this game, but the progression/pacing after a certain point kinda breaks down.

At first, Morgana is corrupting the prince without him understanding her true intentions. This is great, but the problem is that there's never an eventual moment where the prince suspects or discovers what she's actually doing. Instead, he's just progressively "okay" with everything and never really questions the changes in his body, the crossdressing, or the increasingly feminine tasks asked of him. It just keeps building until finally he apparently wants to be a princess now.

It's just odd and beyond Morgana's initial seduction (which was a great start), there's no compelling reason for the prince to continue going along with any of it, especially to such lengths. Morgana is barely even involved at all once the tavern is introduced. She really needs to have a stronger manipulating/corrupting influence to justify the progression.
To be honest, I was suspicious of Morgana from the start, but that might just be me thinking like a historical crown prince: paranoid, always expecting betrayal, and trusting no one. I mean, there was a Greek king who only let his daughter cut his hair so no one could assassinate him with scissors!


So yeah, I made the prince force the potion on her. I think this is one of those games where the storytelling is shaped by how you play. If the prince seems clueless, it’s because you are. If he’s wary and resists manipulation, that’s you too. Basically, you define what kind of prince he is right from chapter one.
 
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ItzSpc

Active Member
Oct 7, 2020
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Huh, sad there's no more feminized male content coming. Still would like more noncon gay content. Instead of every situation your character is just the happiest about being forced by other males to do stuff.
That's a fetish I've tolerated in the past with other games to get femdom content, when I was young and innocent, and my experience is it typically always leads to that outcome eventually which is why now, I never start feminzation or sissy paths when possible. It’s largely built around bisexual fantasies, which isn’t really my thing.
 

Tad Cooper

Member
Feb 16, 2018
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To be honest, I was suspicious of Morgana from the start, but that might just be me thinking like a historical crown prince: paranoid, always expecting betrayal, and trusting no one. I mean, there was a Greek king who only let his daughter cut his hair so no one could assassinate him with scissors!

So yeah, I made the prince force the potion on her. I think this is one of those games where the storytelling is shaped by how you play. If the prince seems clueless, it’s because you are. If he’s wary and resists manipulation, that’s you too. Basically, you define what kind of prince he is right from chapter one.
Dude, everybody does that on their first run. She's totally villain coded. You are not Machiavelli.

Then you figure out that the uno reversal path has had basically no development since the first release. So you play the other path, and realize that every advisor appears villainous, and every time so far they've ended up being loyal. So while it would be a better plot if Morgana is trying to deliver the kingdom and a femboy bride to some other ruler, at this point I kind of doubt it. She may genuinely think that the kingdom needs allies and that the prince is too feminine to secure an alliance with a foreign princess, but a foreign prince offers possibilities.

But assuming that she is in fact disloyal, on what little there is of the dom path Morgana is lightly mind controlled. I'd imagine that's what's happening to the princess and that's the real reason she hasn't had any suspicions. At some point both of them will break free and Morgana's larger plot will be revealed.

That's a fetish I've tolerated in the past with other games to get femdom content, when I was young and innocent, and my experience is it typically always leads to that outcome eventually which is why now, I never start feminzation or sissy paths when possible. It’s largely built around bisexual fantasies, which isn’t really my thing.
I really don't think this one is going to end up being for you, bud. It's like what, 80% gay content?
 
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unocrus

Member
Oct 28, 2018
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To be honest I don't think any of the political storylines matter. They may have had a role in the formation of the game's premise and setting, but that's not where the game is now I don't think it's where the game is heading. Much like the protagonist straying from the castle, this game's development path has shifted from a political simulator to a gloryhole sissification trainer.
 

Reapergod36

Well-Known Member
Jun 23, 2017
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To be honest I don't think any of the political storylines matter. They may have had a role in the formation of the game's premise and setting, but that's not where the game is now I don't think it's where the game is heading. Much like the protagonist straying from the castle, this game's development path has shifted from a political simulator to a gloryhole sissification trainer.
If you keep stating so many facts. I might have to give you an aggressive compliment.
 

orellion

Member
May 12, 2023
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To be honest I don't think any of the political storylines matter. They may have had a role in the formation of the game's premise and setting, but that's not where the game is now I don't think it's where the game is heading. Much like the protagonist straying from the castle, this game's development path has shifted from a political simulator to a gloryhole sissification trainer.
Agreed that cheaper, dime a dozen content works against why the game got off to such a great start. My idea is Morgana wants to feminize the MC so they get sent off to another kingdom because she is next in line to rule the current one. She will at first try to do this gently with her potions and such, but if MC refuses, will resort to more underhanded, back stabbing ways, but always covers her tracks. There's your full game right there, and makes for a pretty interesting game either way you play it.
 

Inaaca

Member
Jul 28, 2018
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To be honest, I was suspicious of Morgana from the start, but that might just be me thinking like a historical crown prince: paranoid, always expecting betrayal, and trusting no one. I mean, there was a Greek king who only let his daughter cut his hair so no one could assassinate him with scissors!


So yeah, I made the prince force the potion on her. I think this is one of those games where the storytelling is shaped by how you play. If the prince seems clueless, it’s because you are. If he’s wary and resists manipulation, that’s you too. Basically, you define what kind of prince he is right from chapter one.
Oh she's for sure suspicious, that's not exactly a mystery to the player, but her seduction and manipulation give a valid reason for her initial corruption to reasonably succeed. And that's my point.

If you go down the route where Morgana corrupts you, there should be a REASON for it besides "oh you picked that option, therefore the prince is oblivious and never questions anything escalating ever again." Know what I mean? There needs to be some valid logic to support the choices that he's making, whichever direction the player chooses. Otherwise the prince just feels like an empty puppet making choices for no apparent reason.

The whole section where the tavern is introduced is a perfect example where things can just wildly escalate but there's no real reason for it to happen other than the prince did it "just because."
 
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Inaaca

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Jul 28, 2018
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Agreed that cheaper, dime a dozen content works against why the game got off to such a great start. My idea is Morgana wants to feminize the MC so they get sent off to another kingdom because she is next in line to rule the current one. She will at first try to do this gently with her potions and such, but if MC refuses, will resort to more underhanded, back stabbing ways, but always covers her tracks. There's your full game right there, and makes for a pretty interesting game either way you play it.
Completely agree. Once you pass the early game, Morgana has been taking a backseat to so much other side content, and it distracts what should be the strong core dynamic/conflict between her and the prince in the midst of trying to run the kingdom.
 
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