I will explain the point of the game over mechanic below.
Unfortunately while I did like the Tyrant, I didn't believe the idea that the player character would willingly share the women. However desperate times call for desperate measures.
This will not be an interracial focused game but a game with interracial elements.
Thank you for finding this and pointing it out. I will look back through the code to see where I messed up.
Ideas evolve. Things change.
The Game Over mechanic is considered a Bad End. This will kick you back to the Main Menu as usually a Bad End occurs because the families cover is blown and so the Accounting Department eliminates the moles. How the eliminate the moles will change based on the choices made in game. All Bad Endings are based on player choices however some are more apparent than others. I wanted this experience to have stakes and therefore choices are important to both the story as well as to the player progression. Make no mistake, this story is set in a dangerous situation and making a major mistake can and will end the mc's life.
The Netorare mechanic is intended as mitigating/corrupting influence depending on the player's decisions. If the cover is damaged by the player decisions then Cecilia will try her best to distract from it. This actions go against her wishes as she is a very loyal and conservative woman however she understands the danger the entire family is in, intimately, and is willing to sacrifice her modesty if it increases the chances of the investigation and keeping everyone safe.
Meta Explanation:
The player choices reflect the story. If the player is extremely good at maintaining their cover then Netorare content will be limited if not excluded entirely. This leaves the player open to engage with the Love Interests that appear in the game without too much interference from the AD.
If the player is not good at maintaining their cover then the Netorare content will appear as a result of Cecilia trying to desperately distract from the player's decisions. Netorare content will increase in spread and scope over time. Keep in mind the Mc does not want this to happen so the story and dialogue will reflect those desires.
Bad Ends are just that. Endings to the story because the player made too many bad decisions.
Overly simplified TLDR:
2 paths. Vanilla and Netorare. High cover = Vanilla, Lowering cover = Netorare, Too low cover = Cover Blown: Game Over Bad Ending.