VN Ren'Py A Ring or the Shield [Demo BugFixed] [Mr.Nonnypants]

Mr.Nonnypants

Member
Game Developer
Jan 13, 2021
113
548
Don't know if this has been pointed out already, but I've seen twice now where the MC is referred to as "MC" instead of the name you give him. I don't know if it does it if you use the default name, because I almost always use my name instead.
Thanks for pointing this out. I will have them fixed now.
 

BK186

Member
May 18, 2017
392
711
Cecilia's figure is very good. The story is going well. I just think the number of renders is low. MC should also be in control of alternative routes. It can even be part of it.
 

Ithcer

Newbie
Jan 21, 2018
63
975
Models look great but the intro is too much words and not much of hints of what content might come. Maybe make the intro skippable for future updates. Also the timed choices were bit too fast to even read the choices. Over all looks good but hope it doesn't take too long to get to corruption scenes with the girls
 

Minheer

Newbie
Dec 1, 2021
48
44
Patreon is not in the cards so... No. No patch necessary or even needed at this early in the game. ;)
You are the artist, but giving people the freedom to change non-essential variables like names, relationships, ... is a good way to increase player engagement. Obviously, your vision is what matters.
 

Minheer

Newbie
Dec 1, 2021
48
44
Honestly, I just defaulted to BBC because its so common. Though, I am into that stuff.

Interracial is just really broad, y'know. I mean, Asian and Latino IR isn't as common as BBC stuff is. Hell, I've even seen some Muslim IR stuff, but not a lot of it.
I don't know how to create the art, but would it not be pretty straightforward to generate different versions of the protagonist, with varying skin colors. Then everyone can get what they like.
 

Minheer

Newbie
Dec 1, 2021
48
44
I will explain the point of the game over mechanic below.
Unfortunately while I did like the Tyrant, I didn't believe the idea that the player character would willingly share the women. However desperate times call for desperate measures.


:WeSmart:
This will not be an interracial focused game but a game with interracial elements.


Thank you for finding this and pointing it out. I will look back through the code to see where I messed up.


Ideas evolve. Things change. :whistle:




The Game Over mechanic is considered a Bad End. This will kick you back to the Main Menu as usually a Bad End occurs because the families cover is blown and so the Accounting Department eliminates the moles. How the eliminate the moles will change based on the choices made in game. All Bad Endings are based on player choices however some are more apparent than others. I wanted this experience to have stakes and therefore choices are important to both the story as well as to the player progression. Make no mistake, this story is set in a dangerous situation and making a major mistake can and will end the mc's life.

The Netorare mechanic is intended as mitigating/corrupting influence depending on the player's decisions. If the cover is damaged by the player decisions then Cecilia will try her best to distract from it. This actions go against her wishes as she is a very loyal and conservative woman however she understands the danger the entire family is in, intimately, and is willing to sacrifice her modesty if it increases the chances of the investigation and keeping everyone safe.

Meta Explanation:
The player choices reflect the story. If the player is extremely good at maintaining their cover then Netorare content will be limited if not excluded entirely. This leaves the player open to engage with the Love Interests that appear in the game without too much interference from the AD.

If the player is not good at maintaining their cover then the Netorare content will appear as a result of Cecilia trying to desperately distract from the player's decisions. Netorare content will increase in spread and scope over time. Keep in mind the Mc does not want this to happen so the story and dialogue will reflect those desires.

Bad Ends are just that. Endings to the story because the player made too many bad decisions.

Overly simplified TLDR:
2 paths. Vanilla and Netorare. High cover = Vanilla, Lowering cover = Netorare, Too low cover = Cover Blown: Game Over Bad Ending.
" Netorare content will increase in spread and scope over time. Keep in mind the Mc does not want this to happen so the story and dialogue will reflect those desires. " Sounds like a good plan. Will keep most people happy.