Murakami2099

Member
Aug 27, 2018
347
149
As far as navigation, after a certain point I end up just teleporting everywhere because navigating the intervening areas gets annoying. I kind of wish this would be changed to just a fast travel ability that unlocks, as needing to constantly refill mana to teleport can get annoying.

I do really like the idea of having label on things, but how do you handle locations with multiple areas? Sometimes the hardest part is remembering where the obscure location is.
 

Vaars

Member
May 6, 2021
252
63
I've played the game enough to know where locations are so navigation really isn't a problem. I can see how it'd be confusing for a new player but once you unlock the teleport spell an start marking places you start to logically connect the town. As long as that style of map is a toggle because I won't need it and I prefer the non map pictures that are already in the game.

Side note: having played again, have you considered extending Rathdown road so it connects to Chesire Road? Just underneath the Ross house there. Or putting in an alley or something? That way you would have a circle around the town and everytime I'm at the hotel or east side of the town I don't need to go Town Hall > Library > Kollam Street to get to the shops.
View attachment 3998779
I would support taht. I recently replayed, tried to walk more and releport less, and know the map very well. The School-Library-Town Hall-Hotel corridor is at some point getting treally tiresome. connecting Rathdown Road to cherise road or Broken Oar Street makes a lot of sense (when you go with bambi and mia to the gym, you have to walk though 5 or 6 Screns to go back to the Hotel...)

also, i just realized, after looking at the Screenshot: how do you unlock the firestation? there is no content there yet, afaik, but it odesnt show up in my Save. There also doesnt seem to be a Line for it in the Cheats-Places Menu? Same for the (Adult)movie Theater (though that might be a sub-flag?)
 
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ruyin

Newbie
Sep 22, 2016
23
21
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Looks great! I think it will really help new players.
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,264
1,986
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Hi all
on this I have had few replies, one liking it, most that they would turn it off and not use it, or prefer something else like some comments at the Hypnopics Collective.

As such I will not proceed with the change

I will consider the requested alley asked for above
 

Vaars

Member
May 6, 2021
252
63
Hi all
on this I have had few replies, one liking it, most that they would turn it off and not use it, or prefer something else like some comments at the Hypnopics Collective.

As such I will not proceed with the change

I will consider the requested alley asked for above
I would also add as another Suggestion adding a "Main Street" that combines the main street and scholastic Road, therefore having one Street from which one can directly access School, Library and Town Hall, as well as potentially Hotel. This would be a rather major redesign of the Layout, i know (and I cant judge from the outside how much work it would be) but it would save on sooo much clicking/walking back and forth along this corridor I mentioned above
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,264
1,986
My general plans for the next version of the game

Some submitted content
- Mrs Beasley (model Ariella Ferrera)
- some expanded/rewritten scenes from a kind forum member

A possibility is a set of events being developed by a forum member, a set of events and characters with a 'slug' feel. It will depend on development, complexity as to when this will be incorporated into the game.

Otherwise
- small map changes requested elsewhere, adding an alley to simplify some navigation. Maybe some other simplifications to lessen clicks walking around.
- Mr Tanika, will be a sports teacher at school, and will run the wrestling club (partly to fit in with Bologna mod bits), probably using Alexis Fawx as the M2F model
- a path for slave Jessica bound in the cellar, say a negotiated release giving a key item needed for the final story arc for Kurndorf
- similarly for free Jessica to get said item
- additional scenes for Julia and Ms Charles
 

Vaars

Member
May 6, 2021
252
63
A possibility is a set of events being developed by a forum member, a set of events and characters with a 'slug' feel. It will depend on development, complexity as to when this will be incorporated into the game.
What do you mean by "Slug Feel"? a very slow, drawn-out Path to control? Or am i just very stupid right now for asking?
 

shojenzu

New Member
Sep 2, 2020
11
3
My general plans for the next version of the game

Some submitted content
- Mrs Beasley (model Ariella Ferrera)
- some expanded/rewritten scenes from a kind forum member

A possibility is a set of events being developed by a forum member, a set of events and characters with a 'slug' feel. It will depend on development, complexity as to when this will be incorporated into the game.

Otherwise
- small map changes requested elsewhere, adding an alley to simplify some navigation. Maybe some other simplifications to lessen clicks walking around.
- Mr Tanika, will be a sports teacher at school, and will run the wrestling club (partly to fit in with Bologna mod bits), probably using Alexis Fawx as the M2F model
- a path for slave Jessica bound in the cellar, say a negotiated release giving a key item needed for the final story arc for Kurndorf
- similarly for free Jessica to get said item
- additional scenes for Julia and Ms Charles
it's always nice to see that you keep adding stuff, i was wondering if it was possible to have a different model of the protagonist's sister, maybe a third option with a model like skylar vox or something like that, or maybe an extra sister, but would that be too much here?
 
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cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,264
1,986
What do you mean by "Slug Feel"? a very slow, drawn-out Path to control? Or am i just very stupid right now for asking?
as in brain slugs controlling people

Not something I am interested in but have no issues assisting with the addition.
 

Vaars

Member
May 6, 2021
252
63
as in brain slugs controlling people

Not something I am interested in but have no issues assisting with the addition.
huh, interesting. Well, if you can make it work within the Canon of the World...

another Question that came up in my Mind yesterday, by accident: what was the Reason for the choice of the two Models for Mia?
Both of them make use of photoshopped images even in their solo, non-youngefied Images as far as I can tell; and I never really thought of either of them to be a great optical Fit for the Role. Was it a general Lack of MILFs that roughly resembled Bambis Models?

I've been thinking about the Idea of a (dark-haired) Kissa Sins Imagepack, though I probably lack the Skills to pull it off. Additionally, with the right Image Set, you could even put a choice in Place for Mia to be an (older) Sister, instead of a Mother; selectable upon first seeing the Photo in Bambis Room.
 

xxfortunecookie

New Member
Jul 19, 2023
6
1
as in brain slugs controlling people

Not something I am interested in but have no issues assisting with the addition.
I personally feel like this is sort of random compared to the rest of the game. At this rate it makes more sense to continue developing the tone you've already set than to introduce new themes that don't fit the rest of the story, but I will support it regardless.
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,264
1,986
huh, interesting. Well, if you can make it work within the Canon of the World...

another Question that came up in my Mind yesterday, by accident: what was the Reason for the choice of the two Models for Mia?
Both of them make use of photoshopped images even in their solo, non-youngefied Images as far as I can tell; and I never really thought of either of them to be a great optical Fit for the Role. Was it a general Lack of MILFs that roughly resembled Bambis Models?

I've been thinking about the Idea of a (dark-haired) Kissa Sins Imagepack, though I probably lack the Skills to pull it off. Additionally, with the right Image Set, you could even put a choice in Place for Mia to be an (older) Sister, instead of a Mother; selectable upon first seeing the Photo in Bambis Room.
For Mia
a) Mia Robinson is the actual mother of Kiki Vidis, the original model for Bambi. She has limited images available most are used in the game now, nothing explicit released but the gym and alley images are from actual image sets released.
b) Lisa Ann was picked by bologna44 for their standalone model, any images with the models for Bambi are edited
 
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Feb 20, 2018
77
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as in brain slugs controlling people

Not something I am interested in but have no issues assisting with the addition.
I feel the same. Not big on it, but no issues with it. I mean, it's not far fetched considering we already have demons and supernatural stuff. Entities possessing people fits right in.
 

headboy

New Member
Sep 26, 2024
3
3
As far as navigation, after a certain point I end up just teleporting everywhere because navigating the intervening areas gets annoying. I kind of wish this would be changed to just a fast travel ability that unlocks, as needing to constantly refill mana to teleport can get annoying.

I do really like the idea of having label on things, but how do you handle locations with multiple areas? Sometimes the hardest part is remembering where the obscure location is.
Yeah, it's insane how difficult it is to navigate, which sort of ruins what is otherwise a really good game.
 
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