Unsure what you mean, you can do everything as a female player as a male can. The game will show lesbian versions for sex scenes with female characters.did female path got a good amount of events or just 3 or 4 like bfore ?
I've played the game enough to know where locations are so navigation really isn't a problem. I can see how it'd be confusing for a new player but once you unlock the teleport spell an start marking places you start to logically connect the town. As long as that style of map is a toggle because I won't need it and I prefer the non map pictures that are already in the game.Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.
This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.
Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done
I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Not in the game at this timeDo you get to meet Jessica again if she escapes during the seance?
I would support taht. I recently replayed, tried to walk more and releport less, and know the map very well. The School-Library-Town Hall-Hotel corridor is at some point getting treally tiresome. connecting Rathdown Road to cherise road or Broken Oar Street makes a lot of sense (when you go with bambi and mia to the gym, you have to walk though 5 or 6 Screns to go back to the Hotel...)I've played the game enough to know where locations are so navigation really isn't a problem. I can see how it'd be confusing for a new player but once you unlock the teleport spell an start marking places you start to logically connect the town. As long as that style of map is a toggle because I won't need it and I prefer the non map pictures that are already in the game.
Side note: having played again, have you considered extending Rathdown road so it connects to Chesire Road? Just underneath the Ross house there. Or putting in an alley or something? That way you would have a circle around the town and everytime I'm at the hotel or east side of the town I don't need to go Town Hall > Library > Kollam Street to get to the shops.
View attachment 3998779
Looks great! I think it will really help new players.Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.
This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.
Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done
I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Hi allAny Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.
This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.
Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done
I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
I would also add as another Suggestion adding a "Main Street" that combines the main street and scholastic Road, therefore having one Street from which one can directly access School, Library and Town Hall, as well as potentially Hotel. This would be a rather major redesign of the Layout, i know (and I cant judge from the outside how much work it would be) but it would save on sooo much clicking/walking back and forth along this corridor I mentioned aboveHi all
on this I have had few replies, one liking it, most that they would turn it off and not use it, or prefer something else like some comments at the Hypnopics Collective.
As such I will not proceed with the change
I will consider the requested alley asked for above
I have not settled on what I want to do in the next release, some ideas and some plans. A few submissions of content too.Hi...
Any news about the updates?
ThxI have not settled on what I want to do in the next release, some ideas and some plans. A few submissions of content too.
I doubt it would be released to 1-2 months, nearer 2
how about a story to claim the witch, and MrRobinsonI have not settled on what I want to do in the next release, some ideas and some plans. A few submissions of content too.
I doubt it would be released to 1-2 months, nearer 2
how about increasing choice for models ?how about a story to claim the witch, and MrRobinson