TyrannoRexx

Newbie
Nov 19, 2018
62
103
101
I've seen a few people ask this question but it was a few years ago. Which path (Apprentice, Conspiracy, Murder) is the furthest along in content, and as far as the scenes is there a clear difference in theme?

As a side note, are there consequences for charming as an apprentice? gates says not to, so I assume there is. How severe are those consequences, and is there a way to not charm then as an apprentice?
 
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cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,435
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I've seen a few people ask this question but it was a few years ago. Which path (Apprentice, Conspiracy, Murder) is the furthest along in content, and as far as the scenes is there a clear difference in theme?

As a side note, are there consequences for charming as an apprentice? gates says not to, so I assume there is. How severe are those consequences, and is there a way to not charm then as an apprentice?
No real difference in the amount of content between the paths, there are different events and minor scenes. One person cannot be charmed on the apprenice path but can be romanced. One person is replaced and their story with a similar but different one.

There are no consequences of charming in the game currently, and you cannot progress the game without charming people
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,435
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did female path got a good amount of events or just 3 or 4 like bfore ?
Unsure what you mean, you can do everything as a female player as a male can. The game will show lesbian versions for sex scenes with female characters.

I think you may mean here how many male/female scenes are available in this case, and there are only a few. In general it is difficult to add scenes for male characters it is hard to find images not during a sex scene, so it is tricky to find enough non-sex images, and there has been little demand.
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,435
2,212
470
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
 
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Deepsea

Member
Apr 20, 2017
335
921
335
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
I've played the game enough to know where locations are so navigation really isn't a problem. I can see how it'd be confusing for a new player but once you unlock the teleport spell an start marking places you start to logically connect the town. As long as that style of map is a toggle because I won't need it and I prefer the non map pictures that are already in the game.

Side note: having played again, have you considered extending Rathdown road so it connects to Chesire Road? Just underneath the Ross house there. Or putting in an alley or something? That way you would have a circle around the town and everytime I'm at the hotel or east side of the town I don't need to go Town Hall > Library > Kollam Street to get to the shops.
Untitled.png
 

Shasou

Member
Oct 5, 2017
175
143
223
I'm hyping so bad right now, really really hope this game is going to get more content. Such a great game, would love to see it keep going with more stuff, anything really. Am loving the pregnancy additions, amazing (y)
 

Murakami2099

Member
Aug 27, 2018
354
149
176
As far as navigation, after a certain point I end up just teleporting everywhere because navigating the intervening areas gets annoying. I kind of wish this would be changed to just a fast travel ability that unlocks, as needing to constantly refill mana to teleport can get annoying.

I do really like the idea of having label on things, but how do you handle locations with multiple areas? Sometimes the hardest part is remembering where the obscure location is.
 

Vaars

Member
May 6, 2021
266
91
129
I've played the game enough to know where locations are so navigation really isn't a problem. I can see how it'd be confusing for a new player but once you unlock the teleport spell an start marking places you start to logically connect the town. As long as that style of map is a toggle because I won't need it and I prefer the non map pictures that are already in the game.

Side note: having played again, have you considered extending Rathdown road so it connects to Chesire Road? Just underneath the Ross house there. Or putting in an alley or something? That way you would have a circle around the town and everytime I'm at the hotel or east side of the town I don't need to go Town Hall > Library > Kollam Street to get to the shops.
View attachment 3998779
I would support taht. I recently replayed, tried to walk more and releport less, and know the map very well. The School-Library-Town Hall-Hotel corridor is at some point getting treally tiresome. connecting Rathdown Road to cherise road or Broken Oar Street makes a lot of sense (when you go with bambi and mia to the gym, you have to walk though 5 or 6 Screns to go back to the Hotel...)

also, i just realized, after looking at the Screenshot: how do you unlock the firestation? there is no content there yet, afaik, but it odesnt show up in my Save. There also doesnt seem to be a Line for it in the Cheats-Places Menu? Same for the (Adult)movie Theater (though that might be a sub-flag?)
 
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ruyin

Newbie
Sep 22, 2016
27
31
132
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Looks great! I think it will really help new players.
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,435
2,212
470
Any Preferences Here
I was just playing around with trying to address some comments and feedback (mostly elsewhere) about navigation.

This is a variation of using the phone map quick walk option, instead now when you are outside it will show an extract of the map with clickable locations, The standard buttons could be hidden for walking elsewhere or retained. The example here retains them for people's homes but not for nearby streets. You can click on the image on the houses or street names to walk to the location like clicking the button would of.

Just checking if this seem helpful or not. There is a fair bit of work to get all streets/areas working but the basic
'engine' is done

I will probably remove the 'here' icon and see if I can get the label for Cherise Rd' turned right side up, but it is likely related to the path being drawn so could be a pain to correct.
Hi all
on this I have had few replies, one liking it, most that they would turn it off and not use it, or prefer something else like some comments at the Hypnopics Collective.

As such I will not proceed with the change

I will consider the requested alley asked for above
 

Vaars

Member
May 6, 2021
266
91
129
Hi all
on this I have had few replies, one liking it, most that they would turn it off and not use it, or prefer something else like some comments at the Hypnopics Collective.

As such I will not proceed with the change

I will consider the requested alley asked for above
I would also add as another Suggestion adding a "Main Street" that combines the main street and scholastic Road, therefore having one Street from which one can directly access School, Library and Town Hall, as well as potentially Hotel. This would be a rather major redesign of the Layout, i know (and I cant judge from the outside how much work it would be) but it would save on sooo much clicking/walking back and forth along this corridor I mentioned above
 
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