Another thing I would like to suggest is giving some Sort of Prompt as to when and where a new Location is accessible (Something like "In order to get to the Town Hall, i will have to walk past the Library"). At the moment, even when you are given the name of a Place you haven't visited yet and have unlocked now, there is no other Way but trial and error to find the Path to it. This might prove tricky and be a buttload of Work, especially since in a lot of cases the conditions for a Place opening up might vary, and might conflict with the "Only giving Information the Player Character knows" Premise, depending on how exactly you define that.
One more Thing I might suggest is having the Map link back on itself, if not from the Beginning, then with some Shortcuts. Rathdown Road to Cherise Road and Amaranth Place top Radio Station come to mind (maybe adding a Shortcut discoverable by Clairvoyance or that a Character has to tell you about? Making the Hospital accessible not only through the Park was a good Example for this already.
You could also subsume Locations under a Super-menu, especially School/Library, Aquarium/museum, and Radio Station/Police Station (and maybe Town hall) could be collected in a Scholastic Road/Radio Drive Screen, like the Store Road, and the Home Streets like yoolaroo Drive. you already did something similar with Oakpine Road, but that in fact only added another Screen on the Path from school to Celeste Apartments, for example ). that would save a lot of clicking, and could open the way to separating the Navigation into two Segments for all Screens: One for moving to another location at the top (with the feet Icon), and one for entering a Sub-location at the lower half of the screen (Without the Feet Icon).
Wow, that got a lot longer than I thought when i started writing this Post
