Good afternoon,
time again to give you a quick headsup on everything I've done over the past week.
The first thing you've probably noticed is that there has been another update to the 0.5.7.0 version. Over the week I've been fixing several smaller and bigger problems that were reported. Alongside that came another topic I've been thinking about while making the 0.5.7.0 update: Mercenary payment.
As you know it is possible to use Gwen's spell to take control of mercenaries when you recruit them. However later on you still have to pay for them.
This is a topic I wanted to address as it is somewhat contradictory.
The direct explanation is simply that I didn't know how to implement that some mercenaries take money while others do not. After thinking about it a bit over the week, I came up with a solution. But of course there should also be a restriction so that the whole thing doesn't become too easy. That's why I thought that the maximum number of mercenaries controlled in this way depends on the witchcraft talent.
So if this is eg. at skilllevel 2, only 2 mercenaries can be recruited and controlled. This change will take effect from the next update and will only apply to mercenaries recruited after this update (retroactive changes are not possible).
I know that it was also requested that you can complete the recruitment with Tia's/Lyvia's help. Something that wouldn't be too complicated with existing animations, but I'll have to postpone that for now.
Another thing I've changed is that the maximum of cumvials given to Lucius is now limited to 20 per week. After all he needs to have time to sell all that.
Now to what took pretty much the biggest part of the last week (even though it is quickly talked about): Work on Gavina's images. This took by far the biggest part of the last week and it still does. I've reworked all of her old animations and transition images (from dialog images to talking in bed to kissing + boobjob + sex) and of course I've worked on new animations for her anal scene + added another normal animation. It became a bit much, but I also see this as a good foundation for the next update which will eventually come later this year.
Originally I had hoped to finish the scene today, but with everything that is still left to do I will have to delay it by a few more days. I'll try to finish it before the month ends next week.
Another topic: I've recently given a written interview to "security storage und channel" in which I have answered questions about the game. Should you be interested in reading it you can find the article
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. It is available in both english and german.
That pretty much sums up everything that happened this week.
I'm now back to working on the images.
I wish you all a nice weekend!