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Nellyg

Active Member
Oct 27, 2018
926
590
That’s what a wiki is for!
And I will use your post as a reminder that we need help, we need you!
Insert Uncle Sam image pointing a finger at you
The wiki needs more pages and info, and also fuck miraheze admins for not helping at anything, they deleted the new wiki we made and replaced with the old one and when asked about it they well… not give a fuck
So gotta also rework some parts
I had a look......Should rename it "Wanky".........Sorry, meant wonky
Now that'll really confuse non native speakers :ROFLMAO:
On second thought.....They actually mean the same .
Wonky is slang for something that dosen't work the way it was supposed to.
Wanky...:unsure: ?
 
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fabulous007

Active Member
Dec 30, 2019
759
1,298
Hmm I suddenly went from lvl 13 to 17 after completing the "working in the field" quest (Penny's quest), I stayed silent in the dinner and so she went back to Henri (I planned to corrupt her afterward).
Is it normal I gained exps like that ? And SO MUCH ? (I assume it should be around 20k @_@).
 

123Ins123

Active Member
Feb 20, 2021
582
319
Fuck, I killed the bandits during the night in Emily's house. Am I condemned to never get her, Imawyn, Lyvia etc ... How the hell was I supposed to know I had to lose to the thieves ?
Firstly, by killing them, you didn't spoil anything. Emily was abducted anyway. So go into the forest and look for the camp of robbers on the tracks that have appeared.
Secondly, even if you have completed the quest "Saving Emily", you can repeat it by spending the night in the storage in 5-7 days. It will be stolen again. The beginning of this quest occurs cyclically until the bandit camp is destroyed.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,903
7,346
Firstly, by killing them, you didn't spoil anything. Emily was abducted anyway. So go into the forest and look for the camp of robbers on the tracks that have appeared.
That doesn't even make any sence, Emily only can get kidnapped if you only fight 1 of the 2 robbers.
But yes the Event can be repeated once an ingame week
 

123Ins123

Active Member
Feb 20, 2021
582
319
That doesn't even make any sence, Emily only can get kidnapped if you only fight 1 of the 2 robbers.
But yes the Event can be repeated once an ingame week
When Emily is kidnapped, one of the robbers takes her away, and the remaining one (the second one) fights with you. But if you're fighting two robbers, then who dragged Emily away?))) What kind of nonsense is this???
 

zARRR

Forum Fanatic
Nov 6, 2020
5,204
11,235
When Emily is kidnapped, one of the robbers takes her away, and the remaining one (the second one) fights with you. But if you're fighting two robbers, then who dragged Emily away?))) What kind of nonsense is this???
If you fight two robbers and kill them no one takes Emily away, if you fail to them they take her away
 

123Ins123

Active Member
Feb 20, 2021
582
319
If you fight two robbers and kill them no one takes Emily away, if you fail to them they take her away
Well, what nonsense!!! TWO robbers break into Emily's house!!! One knocks out Emily and walks away with her on his shoulder, and the second engages in a fight with GG. I passed this place several times and ALWAYS killed the robber, while the SECOND ONE carried off Emily!!! DON'T TALK NONSENSE!!!
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,903
7,346
Well, what nonsense!!! TWO robbers break into Emily's house!!! One knocks out Emily and walks away with her on his shoulder, and the second engages in a fight with GG. I passed this place several times and ALWAYS killed the robber, while the SECOND ONE carried off Emily!!! DON'T TALK NONSENSE!!!
...Really you didn't get any of the discussion did you?
You can engage that Event in 2 ways... first you wait and allow the robbers to kidnap Emily (fighting only one of them)... second you storm out of the room and fight BOTH robbers preventing them from abducting Emily.
DON'T TALK NONSENSE!!!
or atleast check your facts first please
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,204
11,235
Well, what nonsense!!! TWO robbers break into Emily's house!!! One knocks out Emily and walks away with her on his shoulder, and the second engages in a fight with GG. I passed this place several times and ALWAYS killed the robber, while the SECOND ONE carried off Emily!!! DON'T TALK NONSENSE!!!
???
Nonsense? Dude chill, let's take a deep breath... since where is the nonsense?
You have two choices when the bandits break in Emily's house, ignore the sound or go to confront them.
You don't believe me?
Sure here are the screenshots:
Screenshot (31).png
Choose ”just the wind” and you fight one but Emily gets kidnapped, choose “investigate” and…
B642A30A-27B8-402E-86B9-AD167931BB99.jpeg
Screenshot (34).png
Now what? Still nonsense?
 
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123Ins123

Active Member
Feb 20, 2021
582
319
???
Nonsense? Dude chill, let's take a deep breath... since where is the nonsense?
You have two choices when the bandits break in Emily's house, ignore the sound or go to confront them.
You don't believe me?
Sure here are the screenshots:
View attachment 2331235
Choose ”just the wind” and you fight one but Emily gets kidnapped, choose “investigate” and…
View attachment 2331277
View attachment 2331237
Now what? Still nonsense?
This was not the case a year ago...
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,903
7,346
This was not the case a year ago...
It was ALWAYS this way.
Chyos made it that way to offer Players a chance to prolong the Event in order to grow stronger or gain more money to pay the ransom, also the Quest to capture Imawyn would be pushed back since you need to save Emily twice from her camp before the timer starts (you can prolong this part by paying the ransom bt preventing the abduction is cheaper)
 

fabulous007

Active Member
Dec 30, 2019
759
1,298
Hm, so I assume my 4 level jump (13->17) after dinner with Penny and Henry isn't normal ? Some kind of bug maybe ?
 

fabulous007

Active Member
Dec 30, 2019
759
1,298
I see, I was just surprised because it never happened before. Also it's probably more than 10k in total (for the 4 levels), since at level 17 I need 6.6k to level up.

Thanks. Also while I'm here, is it normal I almost always have the stomach icon on my character (not the icon on the top right of the screen, just the one next to my characters, like in combat) even when my satiety is very high ?
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,903
7,346
I see, I was just surprised because it never happened before. Also it's probably more than 10k in total (for the 4 levels), since at level 17 I need 6.6k to level up.

Thanks. Also while I'm here, is it normal I almost always have the stomach icon on my character (not the icon on the top right of the screen, just the one next to my characters, like in combat) even when my satiety is very high ?
green Icon = Player has HP regen
No Icon is around 60-30% no buff
and Red Icon is HP debuff below 30%
 
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Solak

Member
Nov 22, 2017
499
723
I'm aware obviously. But events tangentially related to food is not remotely the same thing. It's not actually tied to hunger level. At best they restore the pointless bar as a secondary effect. You can still however do them regardless of if you're hungry or stuffed. Which is why you can pretty much disable hunger right now and not remotely impact any of these events.

The examples I gave was like if you somehow faint from hunger and get resuscitated with a breastfeeding hj. Or you need to be completely starved so you can win a food eating contest. I was trying to come up with things that need the mechanic. But ultimately it is just not really necessary for almost any type of scene. It's purely a redundant chore system.

Like with the stink example, you can say "well you can bathe with x!". That doesn't really justify the system because you don't need that excuse to bathe with anyone. You can just do it cause you want to.
That is actually a fair point you've brought up. Hunger is mostly used in the beginning as an incentive for MC to get his bearings in his new life: a place to sleep, something to eat, a way to make ends meet... It achieves this by making it so if MC doesn't eat, he'll get a malus in combat. Given that MC sucks early game in battle, that's basically a death sentence unless you're well-fed. Past a certain point however, you've got 2 allies with you who can pick up your slack and carry your starving ass through battle.

However, having starvation pass days or force a game over could easily lead to unforeseen softlocks. It's always delicate to enact such drastic drawbacks (which is why MC doesn't stumble asleep on the floor when exhausted like a Sim would). So i don't think that'd be the way to go here.

Even the idea I got while reading those replies, I'm not certain it wouldn't risk softlocks. The idea being: if starved, can no longer use stamina actions (or they cost double or something like that). Because chopping down a tree or mining while starving would be a bit hard to do. You'd faint.

On the one hand, you could say "why worry about softlocks? You always have at least a bit of food lying aroudn in your inventory. A bit of anything and you're golden". But on the other hand, imagine an early game situation where you're starved and without anything to eat and no money. That'd mean you can't hunt, so you can't get food that way. You can't do chores either, like helping Claire at the kitchen. If Penny has had enough of you, tough luck there too. No way to make money either. You'd be completely softlocked, unless you somehow manage to defeat Tia's orc scout for instance.

That's why I'd say "double the cost of stamina actions", because you can always sleep for free. But I hope that showed how difficult (and annoying) it can be to design gameplay concepts. With all that said, what to do with the hunger system? Is it truly needed? I'd say it works as intended in early game. It's once you get past the early game that it loses all meaning, but it's not a system that you can suddenly revamp in the middle of a playthrough. Imagine the game telling you "from now on, starving will render you unable to perform actions that cost stamina". It's immersion breaking and very odd. The system needs to be the same from start to finish, the game can't change its rules in the middle of playthrough, that'd be unfair.

With all that said... What I CAN suggest is:
- the game not allowing the player to share a meal in Emily's household for instance if they're already well-fed enough
- some intensive labor could also be blocked while the rest would still be fine (solving the issue of being unable to hunt)
- a few slight dialogue changes to reflect MC's starving state (like Emily pointing out how MC is wolfing down his plate)
- since you mentioned lactation, no lactation play if well-fed... also if lactation + meal event, can only share the meal after sucking the teats if MC was starving at the start (otherwise he'll say he's not that hungry after all)

Would that give enough purpose to the mechanic?
 
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