randomv

Member
Jul 29, 2017
226
345
I can't beat Bjorn at dice. Can anyone?
I had to save scum but yes it was possible for me.

What's the pregnancy content like these days?
Still just Kate and Emily. Some girls have an animation that shows them being fertilized but they don't actually go through pregnancy yet ( Bridget, Carmen, Ayita)

is there a way to slightly slow down time cause the game time is a bit too fast.
Not really, but you can press r to bring up the relationship menu. Characters will still walk around but the in-game time will be stopped.
 

Volis

New Member
Aug 14, 2018
7
6
Chyos
I think I found a continuity error with Ophilia and her father.
When you meet her the first time she will say she represents "the great merchant Cornelius from Kirlic." Later, after she recovers from her mission she will mention her father's name being Pietrov and that the envelope she delivered was acquired from a certain Zachary of Tumaburg, inventor and disgraced noble.
After you arrive at the Old Boar with Claire and Kate, Bjorn will say that the guards in Kirlic are searching for the merchant Zachary and his daughter Ophilia.
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CruelOcean

Member
Sep 17, 2018
298
242
is there a way to make foursome with emily, mira and frisha? if so what was the order of the routes i should do? tbh havent touched this game in a loong while so i dont quite remember the possibilities
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,497
9,803
is there a way to make foursome with emily, mira and frisha? if so what was the order of the routes i should do? tbh havent touched this game in a loong while so i dont quite remember the possibilities
It can't happen since Mira doesn't know about Frisha and Frisha openly thinks that Mira is her rival, for now.
 
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valley57

Member
Oct 22, 2021
142
321
Weekly Status Report
Good evening,
it's gotten a bit later today as I wanted to get a few things done before actually writing this report. But now time to talk about the past week.
I started the week by working on some more animations for Bianca and also did some last renders for Gavina's scenes. This took a while and when I was finally done with it I implemented all the animations to make them playable for a scene. After that I went back to working on Bianca's combat skills. For now I have settled on a few thief typical skills which will allow her to have the playstile of a thief (backstab, hiding, stealing - to name a few) getting the combat animations done right took me a while but I'm now happy with the results. I also made necessary preparations for Bianca to join and leave the players group which will then interrupt her daily routine.
After that I made combat sprites for all new enmies that I want to add in 0.5.9.5 and started working on skills for them as well (as of right now I'm not done with that).
The next big thing that I now also finally started to do is to work on the actual dialogs and story. It's always a great moment when all the work and preparation I've put into the assets/images is built in and you gradually see how they belong together. That will be a lot of work to do next week, but the pieces of the puzzle are finally coming together.
During my work on a dialog with Lyvia today, I've decided to give her dialog images a new look. This is something I've wanted to do for a while, and when I saw her recent pictures during the playtest today, I decided to finally do it.
1732303941433.png
 

kurban

Newbie
Feb 18, 2021
51
52
Weekly Status Report
Good evening,
it's gotten a bit later today as I wanted to get a few things done before actually writing this report. But now time to talk about the past week.
I started the week by working on some more animations for Bianca and also did some last renders for Gavina's scenes. This took a while and when I was finally done with it I implemented all the animations to make them playable for a scene. After that I went back to working on Bianca's combat skills. For now I have settled on a few thief typical skills which will allow her to have the playstile of a thief (backstab, hiding, stealing - to name a few) getting the combat animations done right took me a while but I'm now happy with the results. I also made necessary preparations for Bianca to join and leave the players group which will then interrupt her daily routine.
After that I made combat sprites for all new enmies that I want to add in 0.5.9.5 and started working on skills for them as well (as of right now I'm not done with that).
The next big thing that I now also finally started to do is to work on the actual dialogs and story. It's always a great moment when all the work and preparation I've put into the assets/images is built in and you gradually see how they belong together. That will be a lot of work to do next week, but the pieces of the puzzle are finally coming together.
During my work on a dialog with Lyvia today, I've decided to give her dialog images a new look. This is something I've wanted to do for a while, and when I saw her recent pictures during the playtest today, I decided to finally do it.
View attachment 4259755
To be honest, I like the left option more.
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,497
9,803
Weekly Status Report
Good evening,
it's gotten a bit later today as I wanted to get a few things done before actually writing this report. But now time to talk about the past week.
I started the week by working on some more animations for Bianca and also did some last renders for Gavina's scenes. This took a while and when I was finally done with it I implemented all the animations to make them playable for a scene. After that I went back to working on Bianca's combat skills. For now I have settled on a few thief typical skills which will allow her to have the playstile of a thief (backstab, hiding, stealing - to name a few) getting the combat animations done right took me a while but I'm now happy with the results. I also made necessary preparations for Bianca to join and leave the players group which will then interrupt her daily routine.
After that I made combat sprites for all new enmies that I want to add in 0.5.9.5 and started working on skills for them as well (as of right now I'm not done with that).
The next big thing that I now also finally started to do is to work on the actual dialogs and story. It's always a great moment when all the work and preparation I've put into the assets/images is built in and you gradually see how they belong together. That will be a lot of work to do next week, but the pieces of the puzzle are finally coming together.
During my work on a dialog with Lyvia today, I've decided to give her dialog images a new look. This is something I've wanted to do for a while, and when I saw her recent pictures during the playtest today, I decided to finally do it.
View attachment 4259755
And why in the world does he think that the new Lyvia is better than the old one?

Chyos, bro: sometimes you devs should realise that good enough is good enough - and you don't rework what is good enough because Players just don't want you to change what works, most of all when it involves characters' features.

Damn, this should become F95 Zone's motto.
 

Lust0ne

Member
Jul 24, 2020
273
232
And why in the world does he think that the new Lyvia is better than the old one?

Chyos, bro: sometimes you devs should realise that good enough is good enough - and you don't rework what is good enough because Players just don't want you to change what works, most of all when it involves characters' features.

Damn, this should become F95 Zone's motto.
Yeah, I didn't see anything wrong with Lyvia for reworking to be done, but it's his game. I mean it holds off on other areas unfortunately that could be done with to rehash on what is already good. imo.
 
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CrystalBall

Newbie
Oct 13, 2016
77
235
That belt armour thing she has on looks so dumb, like the plates hanging from it are just frozen in space because it was probably a model meant for someone on horseback and so it would be resting on their thighs.
 

Matiur13

Member
Nov 23, 2020
380
164
How do you order your workers to gather food for your tribe?
Go to the Chieftain tent;
Select the option to open the Map Interface;
Click over the Bow and Quiver in the middle of the trees;
Select the number of workers you want to sent Hunting.

The same steps are used for Lumbering and Mining.

Hunters gather Meat and Venison Fur.
 
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