So while doing my new playthrough I can't help but think about the new combat system which is way better then the old one but at the same time the crit dmg seems to need to be downtoned to some degree at least early on.
To give some example for the early game you mostly play alone with only the MC for the most part, though you can add Tia fairly early on.
Still the crit dmg just seems crazy especially for enemies to give an example most enemies early on does I believe around 5-20 dmg depending on the enemy and armor the MC uses early on but on a crit they will deal 60-100 dmg instead.
Wanting to defeat the werewolf + prophet during the Arianna rescue I had to fight quite a few cultist that against my MC did around 5-12 dmg on average on a hit and 20+ dmg for werewolf + prophet while he wears full studded armor at lvl 18 at first but lvl 20 by the end. However, the cultists seems to crit a lot for some reason and they almost always act before my MC or even act twice in a row. But I got defeated several times because for instance straight after defeating the werewolf I got insta killed by the cultists because they acted first and each made a crit at around 110 dmg each instantly defeating the MC before I could even do anything.
I am taking a guess that the reason for the dmg going from 10 to 100 depending on if it's a normal hit or crit is because I am guessing their dmg is around 75 vs MC 64 def so = 11 dmg but then when they crit the dmg increases by x2.5 so then they deal 180 dmg vs 64 def so = 116 dmg. It just feels whack that the dmg dealt by enemies increases by x10 when they crit compared to the MC's crits that usually deals x2-3 more dmg in comparison.
So to even have a decent fight the MC would have to chug health potions like crazy and hope for next to no crits during for instance the rescue where you can fight multiple enemies often times one after another.
Also my MC lvl 20.
Str 3, Dex 4, Int 4, Con 2, Per 4, Hunt 5, Thievery 6, Armor 3.
Full studded armor, silver dagger, vox bow and jodarr ring.