- Apr 12, 2018
- 10,893
- 7,340
I wonder about that... I played enough RPGs to know that the big and sccessfull ones always used mechanics in order to break from the simple Battle driven VN nature... that's a sign of low cost/low budget projects.Just so you know, I've played plenty; 200 or 300 probably; of RPG, classics and recent ones, I mean real ones, this is not.
I've also played plenty of RPGMaker games, even enjoyed dozens of them.
Working in a farm and peeling potatoes aren't RPG mechanism, just MMO ones.
I don't mind these mechanisms, unless it's required to advance the plot, more so if it has to be repeated over and over.
I certainly never played 200 or even 300 as the ones I played required month of playing to actually reach the endgame.
And repeating tasks in order to gain someones trust is also a common occurence in RPGs... atleast the successfull ones.
But let's be more specific in the prospect of this game...
You are not an enstranged hero visiting the village, you have lived there as the unsuccessfull drunkard son of the village hunter.
Your reputation is the lowest and you need to proof to the people that you changed after your live got toppled over.