Hmm... I feel like perhaps I'm alone in this, but I'd really like the game to be brought back to the "survival" portion of the game, when you had to figure out where you'll sleep, where you'll eat etc. I'm not saying I want back exactly this, but towards later in the game I have two cities' worth of gold and items in my pocket that basically make the game just a waiting simulator until the next day/morning/evening/enemies respawn/john makes another set and so on. Hunting becomes completely useless (I doubt anybody invests more than a point into it anyway), along with most reasons to scout the forest, explore or just do anything that isn't "walk from point A to point B and interact with X".
To me it seems a rework/balance would make more sense after adding more items, money sinks, equipment, enemies, party members, recruits, skills or just more things to do in general (which also might be easier than adding new scenes and writing more stuff but I don't know for sure).
I would also welcome if the game at some point entered into a new "chapter" where maybe you need to work your way up in a different environment, or let old grinds become automatic and introduce new ones, maybe let the MC join the war effort in some capacity, or defend new places/villages/cities, or another way to expand his influence.
None of this seems likely to come anytime soon from what I can gather, and while I appreciate the fact that a lot of characters like John, Giron or Lucius, as well as gameplay elements like lockpicking are involved in numerous quests and fit together well to give the feeling that the MC and the world are growing and evolving, I also feel that the writing could really benefit from a having fresher environment to work with.
Finally, I liked the last monastery update, but, correct me if I'm wrong, it seems like a one and done kind of area - I don't see how you build anything on top of that the same way you would involve a blacksmith in numerous quests where you need new stuff from him constantly (oven, hooks, swords, armor etc.). I think that areas like these might slow the development down significantly and distract to a point where the MC will have been running around for years with the war and orc threat still ongoing, princess missing with presumably little to no help or useful survival skills, cultists doing cultist things, Isha plotting stuff as well... At least the demon quest is resolved now I guess.