What is on the map... is on the map. That river might be a big or a small. There are also two rivers we see on the map, but they not that really wide when we cross them. We don't have a tactial map of the area to say that for sure, only the overview of the "travel" map. The area where "the line of skimrish" is located is rather small in my opinion. Otherwise Van would be capable of sending greater forces to harass Eric's supply line. Currently there are none of which we are know. Not counting spies, as they are not soldiers.I disagree... the border is currently drawn along a natural one, namely a wide enough river, that appears on maps.
Van has sent Hekima to spy and sabotage Erics Camp... apparently he even managed to use Ophelia to kill a high ranking officer in Erics Camp.
At this point Eric has suffered more damage than Van simply by strategic operations.
The tactical aspect is of hardly any concern given that the front is at an standstill and at best several small skirmishes are fought every now and than.
In my opinion most of the fighting is done at the small peninsula near the moutains. Whoever controls it can try to push further with small forces to harass the other one. So they probably sending men to skimrish there and looks like it both achived nothing. Where those at camp near the bridge or near the ocean are just... menacingly looking at eachother from the other shore when they spot eachother on patrol.
Well, Isha is... Isha. She might say one thing and do the other. Like any woman.Though Isha plans of abondeining her exile in the dark woods to search for the elfes.
The woods are not dense enough to prevent travel among the trees as the raven has proven, but it makes large scale operation much harder, Imawyn also said that her magic is strained thin by now, she can't cover anymore areas and with that spell in place we don't need any fortifications for the camp... maybe upgrade those tends to barracks would be an Option to further increase their numbers and improve their supply storage.
Also, there's quite big swamp nerby north of her location which of course would prove any huge or heavy scale operation impossible. Small units or scouts? I mean... at the beginning of the game MC can use "energy orc" exploit when working with Tia. And Tia isn't working that far from the village.
Ima's using her magic to hide the camp. There is no point in hiding the castle, even wooden one. No, the point of building a castle it to show it. It's a show of power at this point for both Humans and Orcs. "Look I have a castle and If you pass through the land near it I'm going to send my men to kick your ass! And if you want to kick my ass better bring some siege equipment, because It will surely hold long enough for my other men to get here and kick your ass when you try to kick mine!"
Path is way too narrow to make use of any siege equipment. Althrough I disagree on the bow range. From the ledge to the houses is somewhat around 20 meters. When I was still in school on PE we were shoting with bows up to 50 meters. Olimpic archers are shooting at somewhat 70 meters if I recall correctly? I don't think trained archers would have problem with shoting there.Only if they bring siege weapons... the distance from the highground to the camp is to much to make use off with bows, and the area is to narrow for such a thing... plus they are vurnable from ambushes like the mine... if they add some archer towers along the pallisade and maybe a scaffold along the already excisting paiisade they could do some serious damage to any passing footsoldier, there is also a dry moat infront of the pallisade makeing the use of simple siege weapons inefficient.
As for fortifications, Current pallisade is in need of repair. It current state it would be quite easly to just... dig them up with thier own weight just by pushing at the other end. Any palisade and scaffolding would have to be higher than the ledge in order to prove any form of advantage and protection for defenders. Not to mention there are rocks everywhere. Shooting any attacker would be rather difficult with so many places they can cover behind. I would turn this outpost more into a lookout with quite high watchtower to overlook the area and a signal fire to light it up if huge forces are spotted. Other than that? Waste of resources.
Also, we don't know how current fortifications looks from the south and west side of the map.
On the other hand... instead of making it into fortification it would be wise to use Ima's magic here. Because this would be, as spy leader said, great place for cover operations. It's remote and far from prying eyes. It would require more trees and bushes to cover this up, but... keeping there a small garrison of battle ready soldiers to harass sieging army or raid enemy supply routes? Why not. But currently it is of more value to Van tto do that than to Eric or MC.
In my opinion we should have twice as much people everywhere. 10 guys is, in my opinion, the bare minium of a squad to put anywhere. Lower than that and squad is incapable of doing anything important of achieving meanigful.I agree that Arenfield needs atleast a pallisade wall in the long rung... and some gates with scaffolds along the pallisade, though I think 5 men in each outpost should be sufficient.
we have 5 guys in the mine and 5 guys patrolling the roads to deal with small armies... MC reinforceing the areas under attack should probably be enough to deal with most smaller forces and both Eric and Van are stretched thin themselfes so they can't use numbers against them anyway.
I mean Giron is having more guys around and inside his house than we have in Arenfield to protect it! Add to that Royal Guards who are stationed there and our mercs are outnumbered!
There was more soldiers in the mine than 5 and they were overrun by goblins. Our mercenaries, even if might be better trained are worst armored. They have mails, which is not so common armor to have, but Eric soldiers have full armors with some plate elements... and damn helmets! They won't stand a chance if pests try to re-take the mine. They just... don't do anything right now.
So either fast assault on the poor-orc stronghold in order to suprise defenders so they won't be capable of taking thier positions, or night sneaking to disable balistas, drug water supplies, posion food and save prisoners followed by siege.I'd use the siege to draw the Orcs attention than smuggle out the prisoners before they can be killed or used as meat shields.
That aside Madra Ghaz has Ballistas as defence and certainly more soldiers than Rumahs people.
I agree that Rumah itself doesn't stand a chance against Madra Ghaz even with MC cutting them off of reinforcements from Callan's Rest and the Outpost in the south but they can still be usefull for some strategies.
I like both options.
Also, "quality over quantity". Orcs don't know how to fight, they just charge at you. Even with superior numbers they will lose to our planning and tactics.