- Oct 14, 2016
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- 2,128
and i trying now what you did ?NVM, found the solution.
It's weird that the guide didn't mention anything about it though.
and i trying now what you did ?NVM, found the solution.
It's weird that the guide didn't mention anything about it though.
When leaving Arenfield towards the North, Arianna has twice previously run out of the woods and jumped into your arms. She will do so again, same exact animations - when that happens she can start visiting Rumah. Make sure to have Tia in your party (I think)and i trying now what you did ?
Don't forget a debug item that resets NPC's to their initial locations in case the game screws up and a character ends up going to the void(by void i mean the invisible party member list).I've been playing this obsessively for about a week this time around and after some thought I have a few suggestions I'd like to float around the community, not anything life altering, just some... quality of life changes I suppose?
1) Make all Tools (Torch, Lockpick, Hoe, Pickaxe, Watering Can, Climbing Gear etc.) Key Items. Would reduce clutter in the inventory.
2) Give Players a way to buy back, find again or otherwise obtain "special" item such as the Tainted Dawnbringer. Could just end up on a shelf or in a barrel at Lucius' place for you to buy back at a (massive) loss. Would make it less devastating selling something you shouldn't have whether it was out of ignorance or a mindless mistake.
3) Let me marry Julia.
4) Add 2 new Spells to the "early" game.
a) In the Church Cellar, there are 2 books being transcribed, make the one Mira is not working on when she is there interactable and have it teach a Healing type spell that consumes Energy and gives 10-15% health. Will help pre-Health Potions.
b) In the Cultist hideout in the Ruins map, the second room along the corridor has 2 books on the table, make both interactable. Have the open book teach something similar to a D&D Cantrip. I.e. a (weeeaaaaak) damaging spell that only consumes a turn to cast, no TP or Energy needed. Have the other book be a diary explaining why this Generic Cultist Nr. 2 is studying a spell. Maybe he's related to the Prophet, maybe he's the son of a rich Merchant who gave his son the book. Idk.
5) Let Penny turn a profit without constant babying. "My" Penny has all the cows, the mill, 13 adult female chickens, a rooster, her barn is tidy and still she relies on me to either give her vegetables or gold to keep afloat while I also have to pay 5 guys to guard her mill at all times. At the very least, break even already.
6) Managing Rumah, The Camp, Penny's finances, Emily's Taxes and daily Food etc. it's a bit much really. Can we get some permanent solutions to make these folks capable enough to manage themselves and perhaps even start paying us back.
Arianna mentions Rumah and says "they are similar to that tall woman..." if Tia is not in the party.When leaving Arenfield towards the North, Arianna has twice previously run out of the woods and jumped into your arms. She will do so again, same exact animations - when that happens she can start visiting Rumah. Make sure to have Tia in your party (I think)
MC's Corruption is the number shown below the Icon of Alignment (it has wings when you start the game and later it has horns).I got this: Where can I see Mc's corruption??? And how high i need...
View attachment 4611831
Get yourself a Cup from some Zombies and you'll be good to go no matter how high they set the bar.MC's Corruption is the number shown below the Icon of Alignment (it has wings when you start the game and later it has horns).
For the scene with Verena, Alignment must be at least 71.
Another example: you can pollute the fountain in the Church with an Alignment of 65.
For point 5, the developer could give us the possibility to hire an employee. Who automatically harvests/sows and waters the crops. Or in that case even animals. All the things would be put in a box where we would just have to collect.I've been playing this obsessively for about a week this time around and after some thought I have a few suggestions I'd like to float around the community, not anything life altering, just some... quality of life changes I suppose?
1) Make all Tools (Torch, Lockpick, Hoe, Pickaxe, Watering Can, Climbing Gear etc.) Key Items. Would reduce clutter in the inventory.
2) Give Players a way to buy back, find again or otherwise obtain "special" item such as the Tainted Dawnbringer. Could just end up on a shelf or in a barrel at Lucius' place for you to buy back at a (massive) loss. Would make it less devastating selling something you shouldn't have whether it was out of ignorance or a mindless mistake.
3) Let me marry Julia.
4) Add 2 new Spells to the "early" game.
a) In the Church Cellar, there are 2 books being transcribed, make the one Mira is not working on when she is there interactable and have it teach a Healing type spell that consumes Energy and gives 10-15% health. Will help pre-Health Potions.
b) In the Cultist hideout in the Ruins map, the second room along the corridor has 2 books on the table, make both interactable. Have the open book teach something similar to a D&D Cantrip. I.e. a (weeeaaaaak) damaging spell that only consumes a turn to cast, no TP or Energy needed. Have the other book be a diary explaining why this Generic Cultist Nr. 2 is studying a spell. Maybe he's related to the Prophet, maybe he's the son of a rich Merchant who gave his son the book. Idk.
5) Let Penny turn a profit without constant babying. "My" Penny has all the cows, the mill, 13 adult female chickens, a rooster, her barn is tidy and still she relies on me to either give her vegetables or gold to keep afloat while I also have to pay 5 guys to guard her mill at all times. At the very least, break even already.
6) Managing Rumah, The Camp, Penny's finances, Emily's Taxes and daily Food etc. it's a bit much really. Can we get some permanent solutions to make these folks capable enough to manage themselves and perhaps even start paying us back.
can confirm the issue with silver dagger on my end. i started a brand new save on v6.0.0c as well. so it can't be that.Guys Silver dagger and Shadowstone sword are bugged?
I'm trying to craft these two weapons, but no matter how hard, the slots just won't pop out.
And as if both weapons were not categorized like the others. In fact, if I try to create more, they occupy the same place in the inventory, meaning that each duplicate increases the number in my possession. While with the other weapons, a different number is associated Example if I forge a Shadowstone dagger 12/200. If I forge another 13/200.
While if I forge a Shadowstone Sword, this does nothing but double. So if I have 2, the game gives me the sum of the two 1+1=2. Maybe it'll be quicker to show you an image:
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It's like they're categorized differently from the others. As if something in their variables doesn't work.
By the way, I notice that the weapons let you insert oil and gems. What do they do exactly? I ask because I haven't found the oil or gems yet.
So can someone confirm me that Silver Dagger and Shadowstone Sword are bugged?
Thank you
I suspect you're asking for a dev, but can confirm. The shadowstone sword is particularly frustrating as without the ability to insert a shadowstone gem, it's only +10 to MAtt vs. +20.So can someone confirm me that Silver Dagger and Shadowstone Sword are bugged?
Thank you
i found this bug too, this quick fix:Well Chyos , Bianca has a bugged code somewhere...
I left learning sneaking and Bianca querst for later(cleared the goblins before meeting her) and from nowhere Bianca appears as a companion in another quest, after that she just doesn't spawn in her usual location...
She's just gone...
Also its snowing in the game, so i don't know if that is playing a part...
(reloaded before snow, still gonne... the quest where she appears as a party member without being one is probably what broke her spawning, she's just gonne until dev fix it or creates a place you can interact for her to appear again i guess.)
<script>
function fixbianca(event) {
if (event.key === "`") {
$gameSwitches.setValue(1102, false); // Set "Bianca in Group" switch id 1102 to OFF // read event 014 on mountain path map, if you curious about this
$gameVariables.setValue(155, 12); // Make Bianca show up in her house (kitchen table)
alert("done ;)");
document.removeEventListener("keydown", fixbianca);
}
}
document.addEventListener("keydown", fixbianca);
</script>
You're the goat brother, works like a charm and saved my ass indeed.i found this bug too, this quick fix:
1. open www/index.html on yourgame folder
2. put this code at the end of script, before "</body>" tag.
3. go to her house, i test it at midnight around 01.00Code:<script> function fixbianca(event) { if (event.key === "`") { $gameSwitches.setValue(1102, false); // Set "Bianca in Group" switch id 1102 to OFF // read event 014 on mountain path map, if you curious about this $gameVariables.setValue(155, 12); // Make Bianca show up in her house (kitchen table) alert("done ;)"); document.removeEventListener("keydown", fixbianca); } } document.addEventListener("keydown", fixbianca); </script>
4. press ` to activate the code
View attachment 4618480
The quickest way to level dexterity, unless it was changed recently, is to peel potatoes in the inn. Each potato counts as one point to leveling it. One shift can give a point in dex, perform well and a second shift can reach the second point.If you don't feel like using a Talent Point on Dexterity early to learn Sewing from Frisha or Triggering the King's Arrival. A quick way to get your very first point in Dexterity is unlocking Thievery. Then heading to the Church, wait until 6PM then unlock the door, get kicked out of the church, then unlock it again. That might sound like you'd need to push more than 1 button, but in fact you wont. As soon as you enter, the priest will tell you to leave which will teleport you outside still facing the door which is once again locked. Simply press Z repeatedly and you'll be done in a few minutes. The priest will only do this between 6Pm and 7PM though, after that you have to manually leave with quadruples the amount of buttons needed, luckily the door still locks on it's own.
If you don't feel like using a Talent Point on Dexterity early to learn Sewing from Frisha or Triggering the King's Arrival. A quick way to get your very first point in Dexterity is unlocking Thievery. Then heading to the Church, wait until 6PM then unlock the door, get kicked out of the church, then unlock it again. That might sound like you'd need to push more than 1 button, but in fact you wont. As soon as you enter, the priest will tell you to leave which will teleport you outside still facing the door which is once again locked. Simply press Z repeatedly and you'll be done in a few minutes. The priest will only do this between 6Pm and 7PM though, after that you have to manually leave with quadruples the amount of buttons needed, luckily the door still locks on it's own.
Just enable auto combat and get a couple of levels so you can easily defeat enemies.The quickest way to level dexterity, unless it was changed recently, is to peel potatoes in the inn. Each potato counts as one point to leveling it. One shift can give a point in dex, perform well and a second shift can reach the second point.
it is already complete shall i post my save as anyone can fix it liandra iron chasityIt is not enough that the mine is in operation. The quest "Weapons for the King" must be completed.