Evangelion-01
Devoted Member
- Apr 12, 2018
- 11,304
- 7,700
We'll see the size of the Coldstone estate, maybe they can accomodate their workers there.. though I doubt it's enough space to have and keep a family.While some of the workers might be hired hands/seasonal workers from Kirlic, it's more likely that they live somewhere close by. Farm work has never been really high income work in history, unless you own the farm and have ownership of all the produce. Historically many of the farm workers might have had smaller farms/homesteads they rented from the larger estate owner and paid the rent for their plot with work on the larger farm, usually in form of field work. Now mining is actually such a job that it has historically been economically beneficial to bring workers from other settlements if local settlement doesn't have enough workers.
In that case it would be reasonable to have seasonal workers that are staying at the estate while working there and return home to Kirlic once they have served their time and earned some coin... I mean commuting to your workplace and being a travelling hand to hire aren't discoveries of our generation.
And how would we sustain such numbers?... leave alone justify these numbers.I don't think at the point of time where we have Arenfield fully enclosed with stone walls we would still rely only on Frank and 19 mercs of which 5 are sitting in the camp doing nothing to secure local area with Arenfield included. I think we would have at least a a company 100 man strong or maybe two companies to do so with small outpost around there area and patrols between them.
With such an army at his door steps Giron would call for help by the King without a second thought... he is already weary about the MC with this small band.
You don't need to there is enough space on the hill side next to her house to build another tower.. though she chose solitude on herself so maybe she won't be thrilled about her neighbors.Well, Kath house is on the high ground, which is good place to have an observation post over the land. But I don't think Kath would easily agree to turn her house into one. Also I would rather have her in the Arenfield, no matter how much people alienate her, because she's a healer.
Only if you want a single soldier to be able to push over the wall... the rock bed is uneven and at parts likely instable, there is a river running through town we'd also have to cover somehow (most invasions come via the waterway since it's much harder to build a tight fortification over those)Well, it could be done with leftovers and rocks not fitting for bulding from masons work. It's not like we need to build stone fortifications on every side at the same time. It would surely cut the need for labor, but increase the project and costs in time.
There are races with Magic affinity and mages though humans themselfes hunt mages so I don't think you can expect any human mages around.Well... I think you just forgot about that big bada bum explosion in Eric's camp you wrote few post eariler. So we probably have some kind of explosives. Also, let's not forget we have magic. While mages seems to be not so common, I think a skilled enough mage would be just as destructive to the walls as siege engine.
True there was an explosion... but was it explosives? Ophilia survived that explosion while the commander died it couldn't have been strong one (unlikely enough to harm a stone fortification) or atleast a direct blast... maybe the cult created a spellrole/rune? (Fireball right into the commanders face)
All technologies that require in depth understanding of architecture static... you'd need experienced people for that... which is unlikely to be available like HentaiKami said.That's why we have developed 3469+ ways for the defends to do it safely. Towers being outward the walls allowing for overlaping angles o fire, loopholes, shooting slits, hoardings, MACHIOLATIONS!!!!, murder holes, etc.
I doubt many Players will have the money to pay it, I consider myself a hardcore player with over 100 hours of gameplay but I doubt the majority has over 50 hours of gameplay... and even I think I am lacking founds for such a Project.Giron cares only about his own power and money. If you present him with an opportunity to gain those he might agree. Especially if he's the one to gain those and you the one to pay for it.
Where would they rest than?Hard to not agree. Labor is the only thing we know Arenfield lacks. That's why I would offer people pay, food and shelter for thier labor, which would be gathering resources, processing them and using them to build. In those hard times many would agree just for the food and shelter.
Of course mercenaries would be protecting them from harm during thier stay.
As for Tia, I would't say she has a problem. I would say she's doing great if it is possible for her to put some wood aside for Kath and MC.
And there's also Rumah. While they don't like humans that much MC is thier chieftain and is doing all the trading. All he would have to to is to convince Rumah to increase thier hunting efforts so he can sell more furs and meat for gold in order to aquire weapons and armos for them. John doing weapons and Frisha doing leather armors. I see this as a win-win situation.
There are no empty houses in Arenfield and not enough place to build a large house with several rooms.
If you remember how Long Rumahs 5 people took to clear the second part of the camp you might rethink this.
Tia keeps acutting away at the same treeline from day 1 and never pushes beyond it
Rumah people don't like the pale people... I can't imagine them useing their goods, they are even completly self sufficient, haveing a workshop for armors and weapons themselfes
My point is more about this takeing several generations to Upgrade from Roman castrum to middle aged Stronghold.As I wrote. We don't have to build everything at once. Especially out of stone. First palisade, then walls out of stone. Sure it will take time, but... everything takes time. And because transport is not a problem, the huge amount of gold saved from this can be used to hire more people which would decrease time of gathering and building fortifications.
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