Good afternoon,
Another week has passed, much faster than I would have liked. But before I continue working, I would like to briefly report on what I have accomplished.
The title image shows most of what I accomplished last week. The management system for Darkholt is almost finished; there are just a few minor issues that need to be ironed out (now that I see it here, I think the resources could be a little smaller than they are... probably 1 line lower).
This and the work on sprites for cultists + the work on 2 maps for renovated houses took up most of my time this week. I could have done it faster... But I had the idea to outsource the code behind the management system to a plugin. The reason for this idea was that calculations for the actions within the outpost, similar to mercenary management, have to be performed at some point. Currently, this happens at midnight, when a whole series of code is executed... This has caused problems in the past, as changing the map at exactly this point in time could trigger unwanted events that led to strange bugs that are difficult to reproduce but can be traced back to this circumstance. To prevent that I added a makeshift solution which was a lot of redundand code (something you don't want because it means when you change something you have to change it at all these instances or you create bugs).
Also, my idea behind this was to develop something similar for the mercenary system in the future, so that it would be easier to add new locations. At the moment, this is always a huge mess that almost always leads to some bugs.
Anyway... to a certain extent, it worked, but not so much in other areas, and it still doesn't work 100% the way I imagined it.
The problem however is, this has now already taken way too much time. Time that I should have put into writing more dialoges and events.
What still needs to be done for this update is the work on scenes for Elisabeth (which also means images & animations for them). And now we already have the 25th and not even a full week left before the month is over and the update is supposed to be done... This whole week I was torn between the work on details and rushing things to get back to my deadline. The more days passed the more frustrating it was for me, that the work on this system couldn't get done quicker.
So, but now time to face reality... I doubt that I can get the missing story + scenes done until the end of the coming week. But at the same time I do want to release an update this month. So what I will try is to get another part release out which will allow you to play up to the point where you manage Darkholt via the interface + of course also play out Verena's scene which I worked on last week. That should be possible to get done. If I can get in more then perfect, but I don't want to promise something I can't hold.
So, that's all for now, I'm going back to work and wish you all a nice weekend!