Lookingforthis
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- Feb 7, 2018
 
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I mean, it's a good idea.The breastfeeding idea continues!
What have you done Tehemai!
I mean, it's a good idea.The breastfeeding idea continues!
What have you done Tehemai!
It's not hidden, and it's not an easter egg: everybody is aware of it.As of 0.5.2.5a there's a neat hidden easter egg with Cuddles the Cat:
Of course it's NOT mentioned. Last walkthrough is 0.5.2.0 and the content you're talking about (Arianna's scene) has been added in the 0.5.2.1 update.Apart from that, the walkthrough is a bit raggedy: there's content that's not mentioned anywhere in the current version. e.g. Arianna has extra scenes if you do the following:
NO, THANKS.More monsters please.
Oh gosh no.2) Given the long dev time and focus on Patreon content votes (ugh... just no), the story itself is getting really "MC centric". When it started (I think I first played way back when the Orc content wasn't in) there was at least a semblance of balance for male NPC characters and their stories (i.e. most of the heavy NTR is early content). It'd be a good idea to add quite a few (4-6) male NPCs in game with quests attached which is fairly easy to do (NTR / sharing scenes can be added much later, in much lower demand and you only need say 25% of the male NPCs to have it as a possibility). I say this to flesh out the world a bit more, add some more maps (seriously: you should be able to kick out a map a week with this engine / coding demands, solo, and you've not even got any serious hooks/triggers/flags to deal with mostly) and add more "game play".
2a) Given the dev time & the Patreon funds, the game should have at least 10+ more maps by now. Seriously. Maps are easy to make, the engine is simple snap / block tiles, not UE5 3D or even Unity. I was shocked coming back to this project after a couple of years to see just how little world had grown.
That's how it always was though it's not a new thingAs of 0.5.2.5a there's a neat hidden easter egg with Cuddles the Cat:
1. Build the cat flap
2. Raise her affection high enough
3. Feed her (rats are easiest, imo) & Pet her for a daily rare reward - ranging from demon keys, top tier reagents etc. I thought this was a one off, but repeated it since I had spare rats: and bingo, it's repeatable. You can probably save scum the reward as well.
Ugh no... there is NTR throughout each girls story no need to change the focus of the game any more than it already did.2) Given the long dev time and focus on Patreon content votes (ugh... just no), the story itself is getting really "MC centric". When it started (I think I first played way back when the Orc content wasn't in) there was at least a semblance of balance for male NPC characters and their stories (i.e. most of the heavy NTR is early content). It'd be a good idea to add quite a few (4-6) male NPCs in game with quests attached which is fairly easy to do (NTR / sharing scenes can be added much later, in much lower demand and you only need say 25% of the male NPCs to have it as a possibility). I say this to flesh out the world a bit more, add some more maps (seriously: you should be able to kick out a map a week with this engine / coding demands, solo, and you've not even got any serious hooks/triggers/flags to deal with mostly) and add more "game play".
2a) Given the dev time & the Patreon funds, the game should have at least 10+ more maps by now. Seriously. Maps are easy to make, the engine is simple snap / block tiles, not UE5 3D or even Unity. I was shocked coming back to this project after a couple of years to see just how little world had grown.
This is not a monster girl game you are aware?3) More monsters please. Was pleasently surprised by the Plague Fiends and then... more Bandits (Anya). Spend the resources on more monsters to fight (and potentially fuck). The Patreon is making ~4.5K Euros a month, which a yearly salary of E54.000. This is not a small amount: you can afford to buy assets if required. Which are readily available, and we both know it.
3a) By now, should be at least 20+ more mobs to spank / splat and at least five fuckable monster types. It's basic. It's easy. It'll cost you less than E4.000 to just buy them all. Which is a great investment.
When I seen the bit about the easter eggs, I thought Otto is going to have a fit!!! Those "easter eggs" are mighty old.It's not hidden, and it's not an easter egg: everybody is aware of it.
Of course it's NOT mentioned. Last walkthrough is 0.5.2.0 and the content you're talking about (Arianna's scene) has been added in the 0.5.2.1 update.
You will find it in the 0.5.3.0 walkthrough.
Again, everybody is aware of the fact that what's been added in the half-updates (0.5.2.1 and 0.5.2.5) will be added in the 0.5.3.0 walkthrough. 0.5.3.0 walkthrough will be released with the 0.5.3.0 update, of course.
NO, THANKS.
This is parallax mapping its nowhere as easy as the base mapping of the engine, plus why have 10+ maps if there is nothing to do in it.As of 0.5.2.5a there's a neat hidden easter egg with Cuddles the Cat:
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This appears to be the only way to get repeated Demon Key drops, as a head's up.
Apart from that, the walkthrough is a bit raggedy: there's content that's not mentioned anywhere in the current version. e.g. Arianna has extra scenes if you do the following:
You don't have permission to view the spoiler content. Log in or register now.
She then spends her days there with nice new bodypaint. There's also (probably) new NTR content with Frisha & the Card Shark, but I just paid the extortionate fine instead.
~
Since the Dev is apparently active here and reading replies, some quick thoughts (especially in response to the above demands for farming pregancies for food of all things):
1) Compared to say, Peasant's Quest, the choice to take seriously pregnancy and repercussions is fairly unique, and imo should be kept. Peasant's Quest basically makes getting 100+ children a meta game goal and it's a bit weird tonally (but the game itself isn't too serious, so...). I'd say stick with the current vibe which is: use your damn contraceptive potions, boys, or everyone's going to look at you badly.
1a) The town reputation system is still in effect, and yet... does nothing. You should really lock content behind a positive / negative rep already; otherwise, why is it ingame? e.g. No way the Queen should talk to you unless your Town Reputation is 4+ (for example). You'd then add a thief/rogue route to talk to her if players were determined to zero their Town Standing.
2) Given the long dev time and focus on Patreon content votes (ugh... just no), the story itself is getting really "MC centric". When it started (I think I first played way back when the Orc content wasn't in) there was at least a semblance of balance for male NPC characters and their stories (i.e. most of the heavy NTR is early content). It'd be a good idea to add quite a few (4-6) male NPCs in game with quests attached which is fairly easy to do (NTR / sharing scenes can be added much later, in much lower demand and you only need say 25% of the male NPCs to have it as a possibility). I say this to flesh out the world a bit more, add some more maps (seriously: you should be able to kick out a map a week with this engine / coding demands, solo, and you've not even got any serious hooks/triggers/flags to deal with mostly) and add more "game play".
2a) Given the dev time & the Patreon funds, the game should have at least 10+ more maps by now. Seriously. Maps are easy to make, the engine is simple snap / block tiles, not UE5 3D or even Unity. I was shocked coming back to this project after a couple of years to see just how little world had grown.
3) More monsters please. Was pleasently surprised by the Plague Fiends and then... more Bandits (Anya). Spend the resources on more monsters to fight (and potentially fuck). The Patreon is making ~4.5K Euros a month, which a yearly salary of E54.000. This is not a small amount: you can afford to buy assets if required. Which are readily available, and we both know it.
3a) By now, should be at least 20+ more mobs to spank / splat and at least five fuckable monster types. It's basic. It's easy. It'll cost you less than E4.000 to just buy them all. Which is a great investment.
Kudos for turning this into E54.000 a year, but really: way too slow for taking an above median wage from it. Also, the new update has multiple English spelling errors in it - "carful" etc. Fine, we get it: not an English speaker, but you're not putting out Shakespeare here.
Fine let’s have the walking milk dispenser and… what the hell there is even in the suggestions thread on discord now?I mean, it's a good idea.
For the cat thing and Arianna everyone has already said that ain’t an easter egg and the walkthrough is released in updates X.0., but on other elements…As of 0.5.2.5a there's a neat hidden easter egg with Cuddles the Cat:
You don't have permission to view the spoiler content. Log in or register now.
This appears to be the only way to get repeated Demon Key drops, as a head's up.
Apart from that, the walkthrough is a bit raggedy: there's content that's not mentioned anywhere in the current version. e.g. Arianna has extra scenes if you do the following:
You don't have permission to view the spoiler content. Log in or register now.
She then spends her days there with nice new bodypaint. There's also (probably) new NTR content with Frisha & the Card Shark, but I just paid the extortionate fine instead.
~
Since the Dev is apparently active here and reading replies, some quick thoughts (especially in response to the above demands for farming pregancies for food of all things):
1) Compared to say, Peasant's Quest, the choice to take seriously pregnancy and repercussions is fairly unique, and imo should be kept. Peasant's Quest basically makes getting 100+ children a meta game goal and it's a bit weird tonally (but the game itself isn't too serious, so...). I'd say stick with the current vibe which is: use your damn contraceptive potions, boys, or everyone's going to look at you badly.
1a) The town reputation system is still in effect, and yet... does nothing. You should really lock content behind a positive / negative rep already; otherwise, why is it ingame? e.g. No way the Queen should talk to you unless your Town Reputation is 4+ (for example). You'd then add a thief/rogue route to talk to her if players were determined to zero their Town Standing.
2) Given the long dev time and focus on Patreon content votes (ugh... just no), the story itself is getting really "MC centric". When it started (I think I first played way back when the Orc content wasn't in) there was at least a semblance of balance for male NPC characters and their stories (i.e. most of the heavy NTR is early content). It'd be a good idea to add quite a few (4-6) male NPCs in game with quests attached which is fairly easy to do (NTR / sharing scenes can be added much later, in much lower demand and you only need say 25% of the male NPCs to have it as a possibility). I say this to flesh out the world a bit more, add some more maps (seriously: you should be able to kick out a map a week with this engine / coding demands, solo, and you've not even got any serious hooks/triggers/flags to deal with mostly) and add more "game play".
2a) Given the dev time & the Patreon funds, the game should have at least 10+ more maps by now. Seriously. Maps are easy to make, the engine is simple snap / block tiles, not UE5 3D or even Unity. I was shocked coming back to this project after a couple of years to see just how little world had grown.
3) More monsters please. Was pleasently surprised by the Plague Fiends and then... more Bandits (Anya). Spend the resources on more monsters to fight (and potentially fuck). The Patreon is making ~4.5K Euros a month, which a yearly salary of E54.000. This is not a small amount: you can afford to buy assets if required. Which are readily available, and we both know it.
3a) By now, should be at least 20+ more mobs to spank / splat and at least five fuckable monster types. It's basic. It's easy. It'll cost you less than E4.000 to just buy them all. Which is a great investment.
Kudos for turning this into E54.000 a year, but really: way too slow for taking an above median wage from it. Also, the new update has multiple English spelling errors in it - "carful" etc. Fine, we get it: not an English speaker, but you're not putting out Shakespeare here.
It is not in the walkthrough, so presumably is new-ish content? I mentioned it because it was quite a neat little way to make demon keys farmable, and I was pleasently surprised at discovering it. Also please be aware that of the people playing the game, only a tiny fraction will read these message boards (let alone 1,000+ pages!). So, thought it was worth a mention - if you're the nice person who makes the walkthrough, worth adding.It's not hidden, and it's not an easter egg: everybody is aware of it.
This was around since the Mira Update first dropedIt is not in the walkthrough, so presumably is new-ish content? I mentioned it because it was quite a neat little way to make demon keys farmable, and I was pleasently surprised at discovering it. Also please be aware that of the people playing the game, only a tiny fraction will read these message boards (let alone 1,000+ pages!). So, thought it was worth a mention - if you're the nice person who makes the walkthrough, worth adding.
And, since you seem to be knowledgable about the newer builds, is the following item new / hidden content?
This was around since the first Lyvia Update droped (we just had the second Lyvia Update)And, since you seem to be knowledgable about the newer builds, is the following item new / hidden content?
Tainted Dawnbreaker: drops from the Prophet Cult leader once you clear the map and challenge him in the summoning room. You can equip it once you learn swords, but the stats are worse than the Shadowstone sword.
Lyvia used to be the only char able to equip swords so that was a given back than, the taint is only on the sword it apparently used to be a holy sword... no curse added though.has a specific response on acquiring it, and the text points heavily to either getting her to weild it (and potentially cursed) or a further quest but I don't think you can do anything more with it in the current build? She also has a new / modified responses / scene between her & Katherin if you max corruption / do the tent unlocks. (Again, maybe everyone here knows this, perhaps it's in the content notes).
Thanks in advance.
That’s what a wiki is for!This was around since the Mira Update first droped
This was around since the first Lyvia Update droped (we just had the second Lyvia Update)
Shadowstone equipment was introduced in teh Mira Update aswell.
Lyvia used to be the only char able to equip swords so that was a given back than, the taint is only on the sword it apparently used to be a holy sword... no curse added though.
The Walkthrough doesn't contain EVERY Information, only those needed to advance the Character stories, I suppose the Wikki will eventually become a better place to add those side contents.
There is the Christmas Event and the Halloween Eventbosses and their unique drops aswell
They reappear don’t worry, they’ll keep coming till Imawyn is rulingFuck, I killed the bandits during the night in Emily's house. Am I condemned to never get her, Imawyn, Lyvia etc ... How the hell was I supposed to know I had to lose to the thieves ?
Oh, I may be saved then, thx. But now Mira is doing her religious training, they still come right ? (edit: I checked, they do, nice)They reappear don’t worry, they’ll keep coming till Imawyn is ruling
I had a look......Should rename it "Wanky".........Sorry, meant wonkyThat’s what a wiki is for!
And I will use your post as a reminder that we need help, we need you!
Insert Uncle Sam image pointing a finger at you
The wiki needs more pages and info, and also fuck miraheze admins for not helping at anything, they deleted the new wiki we made and replaced with the old one and when asked about it they well… not give a fuck
So gotta also rework some parts
Firstly, by killing them, you didn't spoil anything. Emily was abducted anyway. So go into the forest and look for the camp of robbers on the tracks that have appeared.Fuck, I killed the bandits during the night in Emily's house. Am I condemned to never get her, Imawyn, Lyvia etc ... How the hell was I supposed to know I had to lose to the thieves ?
That doesn't even make any sence, Emily only can get kidnapped if you only fight 1 of the 2 robbers.Firstly, by killing them, you didn't spoil anything. Emily was abducted anyway. So go into the forest and look for the camp of robbers on the tracks that have appeared.
When Emily is kidnapped, one of the robbers takes her away, and the remaining one (the second one) fights with you. But if you're fighting two robbers, then who dragged Emily away?))) What kind of nonsense is this???That doesn't even make any sence, Emily only can get kidnapped if you only fight 1 of the 2 robbers.
But yes the Event can be repeated once an ingame week