zARRR

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Hello, does this game have time sensitive quests that are easy to fail and is it easy to unlock all scenes/events without the walkthrough? I am trying to figure out if I need the walkthrough
No, this game hasn’t really time sensitive quests that are easy to fail, they all start when you decide to begin the quest, for example the first one gives you 7 days and starts after some days of sleeping in a certain home and can be resolved in numerous ways; so will be the later ones, always giving you enough days and preparation to complete it (Also The questlog takes record of the timer).
While scenes are a bit trickier most of them are easy to get, but some like Emily’s house harem will need the use of the walkthrough since the game doesn’t tell you that starting with Mira first can ruin the harem, other than that there are some other ones that are bit intricate (Kate’s NTR can appear tangled if you don’t progress enough with her story and corruption, Arianna goes to Rumah et cetera).
Some of these cryptic scenes (or quests) shall be reworked in a future update, if you feel too lost and don’t follow the maxim of every RPG (Visit and talk to everyone), you can check the walkthrough for the first 4 essential quests, which aren’t time limited.
And remember always have a backup save if you mess up completely a situation.
That’s all, have fun!
 
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Evangelion-01

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No, this game hasn’t really time sensitive quests that are easy to fail, they all start when you decide to begin the quest, for example the first one gives you 7 days and starts after some days of sleeping in a certain home and can be resolved in numerous ways; so will be the later ones, always giving you enough days and preparation to complete it (Also The questlog takes record of the timer).
While scenes are a bit trickier most of them are easy to get, but some like Emily’s house harem will need the use of the walkthrough since the game doesn’t tell you that starting with Mira first can ruin the harem, other than that there are some other ones that are bit intricate (Kate’s NTR can appear tangled if you don’t progress enough with her story and corruption, Arianna goes to Rumah et cetera).
Some of these cryptic scenes (or quests) shall be reworked in a future update, if you feel too lost and don’t follow the maxim of every RPG (Visit and talk to everyone), you can check the walkthrough for the first 4 essential quests, which aren’t time limited.
And remember always have a backup save if you mess up completely a situation.
That’s all, have fun!
Well there is atleast one timesensitive Quest though... Emilys abduction, you have 1 week to free her or pay a ransom
 

zARRR

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Well there is atleast one timesensitive Quest though... Emilys abduction, you have 1 week to free her or pay a ransom
And that’s what I tackled Eva, reaaaaaaad.
I said there aren’t hard time sensitive quests that need the walkthrough like it was essential.
Emily’s quest is fairly easy and doesn’t need the usage of the walkthrough
 

Evangelion-01

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And that’s what I tackled Eva, reaaaaaaad.
I said there aren’t hard time sensitive quests that need the walkthrough like it was essential.
Emily’s quest is fairly easy and doesn’t need the usage of the walkthrough
I think we are talking about the same stuff with a completly different angle on the stuff.
Your Point is you can play the game without a Walkthrough (which is true ofc) and that you don't have to worry about timings as a game over scenario (or ateast that's what I got from that Post).
My point however is that while rare and easy to solve there are indeed Quest scenarios which are time based that can cause the Player to loose.
There are several timers in the game, but most are noneconclusive or at minimum are an indicator for when a new quest arise or another ones continues... still there are some Quests putting some pressure on the MC by a running timer.
 

zARRR

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I think we are talking about the same stuff with a completly different angle on the stuff.
Your Point is you can play the game without a Walkthrough (which is true ofc) and that you don't have to worry about timings as a game over scenario (or ateast that's what I got from that Post).
My point however is that while rare and easy to solve there are indeed Quest scenarios which are time based that can cause the Player to loose.
But that’s what I said, For both things.
No, this game hasn’t really time sensitive quests that are easy to fail, they all start when you decide to begin the quest
I both acknowledged the existence of them, and the fact that they don’t need a walkthrough to be essential, I then proceeded at showing Emily’s without going in detail.
There are several timers in the game, but most are noneconclusive or at minimum are an indicator for when a new quest arise or another ones continues... still there are some Quests putting some pressure on the MC by a running timer.
I also referred to them, mentioning that the timer starts when the player decides to start them, giving tho enough preparation for it.
 
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Pr0GamerJohnny

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No, this game hasn’t really time sensitive quests that are easy to fail, they all start when you decide to begin the quest, for example the first one gives you 7 days and starts after some days of sleeping in a certain home and can be resolved in numerous ways; so will be the later ones, always giving you enough days and preparation to complete it (Also The questlog takes record of the timer).
While scenes are a bit trickier most of them are easy to get, but some like Emily’s house harem will need the use of the walkthrough since the game doesn’t tell you that starting with Mira first can ruin the harem, other than that there are some other ones that are bit intricate (Kate’s NTR can appear tangled if you don’t progress enough with her story and corruption, Arianna goes to Rumah et cetera).
Some of these cryptic scenes (or quests) shall be reworked in a future update, if you feel too lost and don’t follow the maxim of every RPG (Visit and talk to everyone), you can check the walkthrough for the first 4 essential quests, which aren’t time limited.
Aside from that, have fun!
I'm still writing down my list of suggestions for dev, which has considerable shrunk after finishing game - I wouldnt even list most of the ones you did as particularly anfractuous! But after doing it twice even knowing what I had to do - the initial cumwine is still sooo convoluted..... I've heard of many others having problems with mansion, but I thought that stuff was pretty straight forward.
 
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zARRR

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I'm still writing down my list of suggestions for dev, which has considerable shrunk after finishing game - I wouldnt even list most of the ones you did as particularly anfractuous! But after doing it twice even knowing what I had to do - the initial cumwine is still sooo convoluted..... I've heard of many others having problems with mansion, but I thought that stuff was pretty straight forward.
Oh color me surprised, then do tell me which ones you think aren’t that anfractuous?
Yeah I also don’t get the mansion problems, at some point hearing the same things over and over gets you influenced into believing it being hard, but with my first time playing the game I had more problems with something else.

So Lucius confirmed again
 

Pr0GamerJohnny

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Oh color me surprised, then do tell me which ones you think aren’t that anfractuous?
Yeah I also don’t get the mansion problems, at some point hearing the same things over and over gets you influenced into believing it, but my first time I had more problems with something else
Which ones aren't painfully convoluted? Or which ones are?

I'm still working on the list of suggestions.

I particularly loved all the mansion stuff because it felt more like something from Monkey Island roots than Final Fantasy/Chronotrigger roots (which most rpgm gameplay is more akin to). I would be very unsurprised if chyos grew up with that stuff as I did - other moments have that feel too like baroness putting up a big STOP sign outside her morning baths.
 

zARRR

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Which ones aren't painfully convoluted? Or which ones are?

I'm still working on the list of suggestions.

I particularly loved all the mansion stuff because it felt more like something from Monkey Island roots than Final Fantasy/Chronotrigger roots (which most rpgm gameplay is more akin to)
Which ones aren’t, but no worries, I’ll just wait for your list of suggestions.

Oh yeah it is really dope, infiltrating into Giron’s mansion and discovering his dark past, while seducing his wife and in general going all stealth in his mansion, fun fact you don’t even get corruption points when you steal his treasures.
I am really excited to see more of his garden and his mausoleum.
 

Evangelion-01

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Which ones aren’t, but no worries, I’ll just wait for your list of suggestions.

Oh yeah it is really dope, infiltrating into Giron’s mansion and discovering his dark past, while seducing his wife and in general going all stealth in his mansion, fun fact you don’t even get corruption points when you steal his treasures.
I am really excited to see more of his garden and his mausoleum.
Corruption is gained if the MC himself considers his actions bad... stealing from Giron isn't bad... it's takeing back what he stole from the people... and spending it will give it back to them :devilish:
In Thomas case MC considers the that his stealing will impact Kate and Claire so it's still raising his points
 
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XSelLint

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Corruption is gained if the MC himself considers his actions bad... stealing from Giron isn't bad... it's takeing back what he stole from the people... and spending it will give it back to them :devilish:
In Thomas case MC considers the that his stealing will impact Kate and Claire so it's still raising his points
I'm confused. Is it Corruption or Alignment?
 
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No, this game hasn’t really time sensitive quests that are easy to fail, they all start when you decide to begin the quest, for example the first one gives you 7 days and starts after some days of sleeping in a certain home and can be resolved in numerous ways; so will be the later ones, always giving you enough days and preparation to complete it (Also The questlog takes record of the timer).
While scenes are a bit trickier most of them are easy to get, but some like Emily’s house harem will need the use of the walkthrough since the game doesn’t tell you that starting with Mira first can ruin the harem, other than that there are some other ones that are bit intricate (Kate’s NTR can appear tangled if you don’t progress enough with her story and corruption, Arianna goes to Rumah et cetera).
Some of these cryptic scenes (or quests) shall be reworked in a future update, if you feel too lost and don’t follow the maxim of every RPG (Visit and talk to everyone), you can check the walkthrough for the first 4 essential quests, which aren’t time limited.
And remember always have a backup save if you mess up completely a situation.
That’s all, have fun!
Thank you!
 
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ixcez

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I'm confused. Is it Corruption or Alignment?
Well in the walkthrough it has been started to be named the "fun route" and the "love route" depending on if you go corruption or not :D

Personally it feels a bit more like how depraved the MC or others are compared to good or evil. I mean the big background fight without spoiling stuff is between lust and purity I believe. For now at least if you want the most content you have to go corruption route pretty much. Though you can start them on the love route and then go corruption. Still haven't understood if this locks them in love route while being corrupted or going corruption pushes them into corruption route. Still as shown in the game only women needs to be corrupted while all the men are pretty much depraved anyway no corruption needed. To give some examples you can corrupt Julia the maid and then tell her she needs to get better at sex after which she can start sleeping with the butler to get better at it or you can corrupt the priestess at the church and then leave her alone after which the priest will be more then willing to sleep with her even though it's against everything he stands for pretty much no corruption needed.
 

Pr0GamerJohnny

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Well in the walkthrough it has been started to be named the "fun route" and the "love route" depending on if you go corruption or not :D

Personally it feels a bit more like how depraved the MC or others are compared to good or evil. I mean the big background fight without spoiling stuff is between lust and purity I believe. For now at least if you want the most content you have to go corruption route pretty much. Though you can start them on the love route and then go corruption. Still haven't understood if this locks them in love route while being corrupted or going corruption pushes them into corruption route. Still as shown in the game only women needs to be corrupted while all the men are pretty much depraved anyway no corruption needed. To give some examples you can corrupt Julia the maid and then tell her she needs to get better at sex after which she can start sleeping with the butler to get better at it or you can corrupt the priestess at the church and then leave her alone after which the priest will be more then willing to sleep with her even though it's against everything he stands for pretty much no corruption needed.
I think that's a good summary, unfortunately this distinction often falls apart with the "ntr forks".

By that I mean, something like when your friend Rick tells you he likes Penny, and the dissuade him is the "pure" route, brother, there's nothing pure about dumping your friend on the wayside so you can score with her easier :LOL:.

Dont get me wrong, that's the path I'll usually take, but those kind of decisions aren't really "positively aligned", same with Penny's husband, he's a douchebag, but it's the principle.

I'm most recently trying a full on "good-guy" route, protecting everyone, doing the right thing, not breaking up people, and it's mighty hard.
 

zARRR

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I think that's a good summary, unfortunately this distinction often falls apart with the "ntr forks".

By that I mean, something like when your friend Rick tells you he likes Penny, and the dissuade him is the "pure" route, brother, there's nothing pure about dumping your friend on the wayside so you can score with her easier :LOL:.

Dont get me wrong, that's the path I'll usually take, but those kind of decisions aren't really "positively aligned", same with Penny's husband, he's a douchebag, but it's the principle.

I'm most recently trying a full on "good-guy" route, protecting everyone, doing the right thing, not breaking up people, and it's mighty hard.
Ehy Rick likes Kate not Penny, if he liked Penny that would have been hilarious, trying to fight alcohol and win her over the camps and the faith.
A mission destined to fail.

Yeah green choices and red choices aren’t pure or evil route, but mostly NTR and not NTR paths

Good routes are fun, but some dudes are meant to remain in the trash even if you are a good samaritan.
Dumping Henry and turning Dasan into compost are acts of righteousness.
 

Pr0GamerJohnny

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Ehy Rick likes Kate not Penny, if he liked Penny that would have been hilarious, trying to fight alcohol and win her over the camps and the faith.
A mission destined to fail.
My bad, typo, meant Rick. And yeah, Dasan is written pretty unambigiously, but Rick's another story...
 
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ixcez

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I think that's a good summary, unfortunately this distinction often falls apart with the "ntr forks".

By that I mean, something like when your friend Rick tells you he likes Penny, and the dissuade him is the "pure" route, brother, there's nothing pure about dumping your friend on the wayside so you can score with her easier :LOL:.

Dont get me wrong, that's the path I'll usually take, but those kind of decisions aren't really "positively aligned", same with Penny's husband, he's a douchebag, but it's the principle.

I'm most recently trying a full on "good-guy" route, protecting everyone, doing the right thing, not breaking up people, and it's mighty hard.
Well doing the right thing and not breaking up people is kinda contradictive in the game I would say I mean if your really not going to break people up then to list them all. Spoilers ahead.

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