Gizmogobum

Member
Nov 11, 2020
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More Rumah & Tia content? isn't it more than enough?

Honestly, why do you want "unbalance" the game and make it go south?

You know what? people should stop telling the Author what he'd better put into his storylines.

We've seen plenty of games here totally ruined because the Authors listened to their Patrons instead of keeping hold of their ideas of what the game's about.
Translation: I want the author to stop updating stuff I do not like and update stuff I do like/want to see, because I know what is best for the game, big-brain that I am, and he should listen to me rather than the people actually paying him.
 

Mordhau

Newbie
Sep 15, 2019
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Kirlic has 4 quest seeds pointing at it:
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With all that, plus what will likely be a whole new collection of city women to be added to the harem, I expect Kirlic to be a massive 6+ month update
 

Pervy Sensei

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Donor
May 1, 2019
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Kirlic has 4 quest seeds pointing at it:
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With all that, plus what will likely be a whole new collection of city women to be added to the harem, I expect Kirlic to be a massive 6+ month update
Nah, it would be two months, maybe three month tops. Planting seeds doesn't mean actually extending those quest lines. This is part of the point of his decision to decouple the Kirlic update from Kate's next story update.
 

Pervy Sensei

Active Member
Donor
May 1, 2019
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Please help me i'm playing this game on joiplay , when i open mission , mission not showing , just black screen and unreadable , please help me if anyone know about this issue i owe you :(
The dev doesn't have anything to do with it, so the only technical support you could receive is from someone else who uses joiplay. Maybe someone will pop in to offer some advice. Or you could try searching the thread to see if a black screen issue happened to someone else and got a solution.
 

Lilithblackbriar

Active Member
Oct 19, 2021
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I love the skyrim assets that chyos added it's a shame that skyrim don't have romance mechanics but if this is still being worked on with updates maybe add marridge mechanics to this game for the mc and the one the mc romances?
 

Ottoeight

Forum Fanatic
Mar 13, 2021
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Nah, it would be two months, maybe three month tops. Planting seeds doesn't mean actually extending those quest lines. This is part of the point of his decision to decouple the Kirlic update from Kate's next story update.
Yep.

Let's add that the Monastery is NOT in Kirlic.

Let's have a look at the map MC bought from Lucius:

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Let's have a look at the map in your tent in the camp, now:

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The map is showing us what's in the game right now.

Part of the traderoute, the inn, the mill in the farms and Stonecold estate are still missing. I guess Chyos is going to add the mill and Stonecold estate in the next Penny update, and the route + the inn when MC goes to Kirlic / the Monastery: there's a fork in the road right after the inn: SE to Kirlic, NE to the Monastery.
Anyway, there's a building (a fortress? a castle?) near the inn Chyos hasn't mentioned yet (not sure).
 
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zARRR

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Nov 6, 2020
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Yep.

Let's add that the Monastery is NOT in Kirlic.

Let's have a look at the map MC bought from Lucius:

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Let's have a look at the map in your tent in the camp, now:

You don't have permission to view the spoiler content. Log in or register now.

The map is showing us what's in the game right now.

Part of the traderoute, the inn, the mill in the farms and Stonecold estate are still missing. I guess Chyos is going to add the mill and Stonecold estate in the next Penny update, and the route + the inn when MC goes to Kirlic / the Monastery: there's a fork in the road right after the inn: SE to Kirlic, NE to the Monastery.
Anyway, there's a building (a fortress? a castle?) near the inn Chyos hasn't mentioned yet (not sure).
Offtopic, but I wonder if one day we will go on the island, probably we will start from that harbor.
That fortress could either be an outpost of Parakis or a ruin, those big yellow things inside look like tents?
The more I look this map, the more I notice new details, like the Stonehenge near the inn, a cemetery and... is that a pagoda? Or a structure from the east near Parakis?
Maybe Anya knows something
 
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FapMachine123

Newbie
Jun 26, 2020
64
104
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You have to talk to her when she is outside the house to continue her quest
Doesn't seem to work, tried before the mine and after taling to her in the house and outside (on the fallen tree) and she says she's busy or the MC says he could invite her in his home (when she's outside) but then says she must have too much on her mind. And when I talk to Gavina (after finishing the mine) she says I'm already with Bianca even though nothing has happened with her... Either I need to advance another quest like Mira (haven't progressed to the point where she becomes a nun yet I was holding back on that quest intentionally) or I broke some sequence in the quest code and I'm fucked.
 

acowasto

Active Member
Nov 6, 2017
600
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Offtopic, but I wonder if one day we will go on the island, probably we will start from that harbor.
That fortress could either be an outpost of Parakis or a ruin, those big yellow things inside look like tents?
The more I look this map, the more I notice new details, like the Stonehenge near the inn, a cemetery and... is that a pagoda? Or a structure from the east near Parakis?
Maybe Anya knows something
Maybe off-topic with the current topic, yet surely on topic with the game. Anyway... my ideas(?).
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Grey Dragon's pagoda - If you zoom in you can see it's a japanise style castle.
Dwarven Fortress Ruins - The ruins in the upper part of Darkwood are probably of Dwarven orgins, being a fortified gatehouse of thier moutainside stronghold. Because who would, in the right mind, build a fortress in the moutain side overlooking thick woods of darkwood? From the strategic point of view it just doesn't make sense to build such a great structure so far from the routes and settlements.
Some weird rocks - Stonehenge. A teleport to our world!
Dontcare island - A island of rather strategic importance to both sides of war if you ask me. Having the island means controling the waters between frontline and Vale of Karantis and being great base of operations for a naval assault. Lord Shortquaad (or was it Farquaad?) could just keep some of his forces at Spitroast bridge to keep the other lord from advancing, and just send a naval assault on the harbour to cut off the supplies, attack enemy rear or do both, or swim further up the waters, land near abandoned monastery, turn it into a war camp and launch a assault on Kirlic or even Parakis.
Tight Moutain Pass Castle - A castle of rather strategic importance. It's overlooking and protecting the one of two main, and only two, routes to Darkwood valley. Controling it, means controling anything from Parakis and Kirlic to frontlines or from frontline and Arenfield to the other side.
Red Cross - A great location to build a second castle, because of great location. Just as Tight Moutain Pass Castle, just from the othe side. Having both in MC's grasp means controling the Darkwood and forcing Lord Farquaad to take alternative (blue lines) route to the frontline.
 

zARRR

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Nov 6, 2020
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Maybe off-topic with the current topic, yet surely on topic with the game. Anyway... my ideas(?).
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Grey Dragon's pagoda - If you zoom in you can see it's a japanise style castle.
Dwarven Fortress Ruins - The ruins in the upper part of Darkwood are probably of Dwarven orgins, being a fortified gatehouse of thier moutainside stronghold. Because who would, in the right mind, build a fortress in the moutain side overlooking thick woods of darkwood? From the strategic point of view it just doesn't make sense to build such a great structure so far from the routes and settlements.
Some weird rocks - Stonehenge. A teleport to our world!
Dontcare island - A island of rather strategic importance to both sides of war if you ask me. Having the island means controling the waters between frontline and Vale of Karantis and being great base of operations for a naval assault. Lord Shortquaad (or was it Farquaad?) could just keep some of his forces at Spitroast bridge to keep the other lord from advancing, and just send a naval assault on the harbour to cut off the supplies, attack enemy rear or do both, or swim further up the waters, land near abandoned monastery, turn it into a war camp and launch a assault on Kirlic or even Parakis.
Tight Moutain Pass Castle - A castle of rather strategic importance. It's overlooking and protecting the one of two main, and only two, routes to Darkwood valley. Controling it, means controling anything from Parakis and Kirlic to frontlines or from frontline and Arenfield to the other side.
Red Cross - A great location to build a second castle, because of great location. Just as Tight Moutain Pass Castle, just from the othe side. Having both in MC's grasp means controling the Darkwood and forcing Lord Farquaad to take alternative (blue lines) route to the frontline.
Ah Acowasto I love how you gave the names pf the locations.
For the Grey Dragon’s Pagoda, sure it’s Japanese style, but the real question is: “Why it is there?” It’s a an ambassador castle?
An fortress of a foreign reign? Which I doubt it, because it’s in enemy territory or Lord Farquaad has a samurai alliance up his sleeve, nevertheless I think Anya will tell us something.
The dwarves ruin, I have no idea, maybe those are the buildings of centuries ago or they are really active fortresses.
The Dontcare island can be a strategical point (despite the name), but foe now ai can’t see a reason that the MC should go there, maybe to seek an alliance with the people from the islands against Shortquaad or the MC will go on an holyday just to bang some bikini chicks and mermaids, dunno.
The strategical X could come handy and the abandoned monastery looks more of a cemetery, Zombie and vampire girls Peasant quest style?
For now it’s all speculation but it make me excited to see more
 
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acowasto

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Ah Acowasto I love how you gave the names pf the locations.
For the Grey Dragon’s Pagoda, sure it’s Japanese style, but the real question is: “Why it is there?” It’s a an ambassador castle?
An fortress of a foreign reign? Which I doubt it, because it’s in enemy territory or Lord Farquaad has a samurai alliance up his sleeve, nevertheless I think Anya will tell us something.
The dwarves ruin, I have no idea, maybe those are the buildings of centuries ago or they are really active fortresses.
The Dontcare island can be a strategical point (despite the name), but foe now ai can’t see a reason that the MC should go there, maybe to seek an alliance with the people from the islands against Shortquaad or the MC will go on an holyday just to bang some bikini chicks and mermaids, dunno.
The strategical X could come handy and the abandoned monastery looks more of a cemetery, Zombie and vampire girls Peasant quest style?
For now it’s all speculation but it make me excited to see more
Well, yes, as for Grey Dragon's pagoda, surely raising a well fortified castle of foreign country inside other country wouldn't go unnoticed for too long, especially so close to city, so it surely was with the blessing of Lord Farquaad. I think it was but a old, neglected castle given as embassy to said country and was later rebuild it in thier own style. Thus it's well fortifed from outside dangers, like bandits and starving peasant's, and serve as home for ambassador and his court and, maybe, a headquaters for alliance troops or mercenary of said country willing to fight for Farquaad if paid well enough and are, currently, en route.

As for ruins of dwarven fortress, I can't really think of a good reason, even if it was centuries ago, to build such a fortification so far away and right in the moutain side other than being a well fortified gatehouse to underground settlement. I mean, dwarves are very fond of thier underground strongholds. And, as we know, we had to enter it by the mine. I can't say for sure, because we're only speculating here, but I think the ruins of dwarven fortress is the main entrance, and we used second entrace in the mine instead, because it was closer and safer to use it than run across darkwood.

Dontcare island? Well... I think it's self-suficient to the point they really could don't care about the war if wanted to. The only reason I can think of MC going there is to either stop a alliance with one of Lords or to help islanders fight off the invasion of one of lords and then forge alliance with them, because it's way more profitable for him to bleed out both lords and finish them off later than one of them winning the war. Of course only available after taking control of darkwood valley.

The X is surely strategic location to build a castle. Not only it will be harder to siege it, but with so close to the stone and village it would be a lot cheaper and faster to build it and repair. Also, with the help of magic, as magic is only limited by imagination, I would say it will be a fortress enclosing from one side of the moutain to the other.

As for the cementary. Well, I looked at it in graphic editor and it looks more like a monastery to me. But a cementary would be part of it, so it really doesn't matter. Althrough I would like for it not not have content like a Pregnancy Quest style, or at least not the pregnancy part.
 
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zARRR

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Well, yes, as for Grey Dragon's pagoda, surely raising a well fortified castle of foreign country inside other country wouldn't go unnoticed for too long, especially so close to city, so it surely was with the blessing of Lord Farquaad. I think it was but a old, neglected castle given as embassy to said country and was later rebuild it in thier own style. Thus it's well fortifed from outside dangers, like bandits and starving peasant's, and serve as home for ambassador and his court and, maybe, a headquaters for alliance troops or mercenary of said country willing to fight for Farquaad if paid well enough and are, currently, en route.

As for ruins of dwarven fortress, I can't really think of a good reason, even if it was centuries ago, to build such a fortification so far away and right in the moutain side other than being a well fortified gatehouse to underground settlement. I mean, dwarves are very fond of thier underground strongholds. And, as we know, we had to enter it by the mine. I can't say for sure, because we're only speculating here, but I think the ruins of dwarven fortress is the main entrance, and we used second entrace in the mine instead, because it was closer and safer to use it than run across darkwood.

Dontcare island? Well... I think it's self-suficient to the point they really could don't care about the war if wanted to. The only reason I can think of MC going there is to either stop a alliance with one of Lords or to help islanders fight off the invasion of one of lords and then forge alliance with them, because it's way more profitable for him to bleed out both lords and finish them off later than one of them winning the war. Of course only available after taking control of darkwood valley.

The X is surely strategic location to build a castle. Not only it will be harder to siege it, but with so close to the stone and village it would be a lot cheaper and faster to build it and repair. Also, with the help of magic, as magic is only limited by imagination, I would say it will be a fortress enclosing from one side of the moutain to the other.

As for the cementary. Well, I looked at it in graphic editor and it looks more like a monastery to me. But a cementary would be part of it, so it really doesn't matter. Althrough I would like for it not not have content like a Pregnancy Quest style, or at least not the pregnancy part.
Yeah it would be a shame if it followed Pregnancy Peasant's quest style.
I do wonder how it will go with both Quaads, is the MC going to kill both of them or make an alliance with one?
Probably there will be choices, as i always expect from Chyos.
For the Dwarven fortress maybe they built during the war against the orcs and they were allies of the humans, but it's speculation.
For now we don't have much information about an ancient society so it's fair to say it's either dwarves or humans.
Chyos with this map basically showed us what's going to be in game and I doubt he will put something else in the map, for the next updates everyting will be related to the orc's village and Kirlic's road (Therefore the Inn, Coldstone's farms et cetera).
There is another island below the Dontcare island, is it a continent?
Dunno, I am 100% sure it will be either endgame stuff or it's just decoration.
Last thing I want to point out is the Big ass lake north Varron, it gives me the idea that there will be something there; The monster of Lochness? The lady of the Lake? A fishing minigame? A red Gyrados?
The more I look at it, the more I want to write about it, but it would be just wild speculations.
 

acowasto

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Nov 6, 2017
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You have to a little elaborate on that, mate, like writting us if you modifed in any way your game files, edited save files, which version of the game you play, where you downloaded it and, at best, provide your save files and/or your version of the game.
But my guess, by using so little informations you gave, it's a corrupted graphic file of Arenfield map. Redownloading the game should fix the problem.
 
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