Kulman

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Sep 28, 2017
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I must have missed any of those comments than, because so far you are the only one I see complaining.
On the other hand I have seen many people enjoying the game the way it is, including the sometimes tedious tasks of gathering a large ammount of resources for a certain Quest or crafting.

Same as any resource spot you can find new ones every 5 ingame days
2 people mentioned it is a hassle just during our conversation, it may not be many but... also found some old comments saying the drop rate is too low. And that was when you needed it only for emily.

I guess most people are more successful with cheating their way out of this.

Also considering you need clay for the new quests, not many people may have hit the wall yet, or they are just veterans who already collected enough by playing the game over and over.
 
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Evangelion-01

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2 people mentioned it is a hassle just during our conversation, it may not be many but... also found some old comments saying the drop rate is too low. And that was when you needed it only for emily.

I guess most people are more successful with cheating their way out of this.

Also considering you need clay for the new quests, not many people may have hit the wall yet, or they are just veterans who already collected enough by playing the game over and over.
I'd rather assume that the majority of people playing the game are fine with the way things are... those that can't stand the grind Cheat to advance, for some that ammounts to any grind while others have a higher tollerance.

Most active members on the Thread and Players have proven to be Uptodate with releases so it safe to assume that they also concluded the stuff introduced by this Update at this point.

So far the only REAL complaint I have seen is about Johns Quest for forging iron swords and the low drop rate of iron ore in the mine.
You can only smelt enough ore for one sword every second day based on the free iron John receives and you can at best retrieve 12-18 iron ore every 5 days yourself... given the high number or iron ore required to craft a complete set of Iron Weapons and Armors you are forced to keep going back for several month mining iron.
 

Adoringfan

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Dec 17, 2016
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Did I miss something or is clay such a bother to collect? You have to search for days and find 1-3 from time to time. I need 60 to renovate the house.
Is there some faster way? The cheatbook does not offer clay to get and my rpgmaker saveeditor does not work on the game.

This is just needlessly tedious.
My only advice on clay is pick it up every single time you see it. I was low on energy running around the swamp and ignored like 6-7 deposits that showed up and now I am stuck waiting for whatever internal cooldown clay spawns have to show up again to upgrade the mc's house.
 
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mrttao

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Jun 11, 2021
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Ah right, mine and at least 3 others complaints are not real because... you said so?

You are beyond saving.
Make it 4 others. I also agree with Kulman on that one.
No reason you couldn't just buy it or order your minions to collect it. It is a design oversight rather than a "feature"
 
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Kunju

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Mar 18, 2018
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In Tia mission i couldn't find this option : On „how she gets by“ Disagree with her
 

Evangelion-01

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Apr 12, 2018
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Make it 4 others. I also agree with Kulman on that one.
No reason you couldn't just buy it or order your minions to collect it. It is a design oversight rather than a "feature"
...let's be diplomatic on this once more... let's call it a missing feature instead.
I don't see a real gain for the Player aside of a way to reduce the world exploration with resource gathering with such a feature, but fair enough if its an optional choice
How would you implement a resource trader in Arenfield at this point though?
there isn't a large clay excavationsite or mason and the iron mine is hardly produceing anything (remember John gets 50% of it's yield and that's 4 iron ore a day if I remember correctly).
Maybe there would be a chance for that in Kirlic as an actual city made of stone there is bound to be someone selling construction materials
 

mrttao

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...let's be diplomatic on this once more... let's call it a missing feature instead.
I don't see a real gain for the Player aside of a way to reduce the world exploration with resource gathering with such a feature, but fair enough if its an optional choice
How would you implement a resource trader in Arenfield at this point though?
there isn't a large clay excavationsite or mason and the iron mine is hardly produceing anything (remember John gets 50% of it's yield and that's 4 iron ore a day if I remember correctly).
Maybe there would be a chance for that in Kirlic as an actual city made of stone there is bound to be someone selling construction materials
I am fine with calling it missing feature.
As for a lore friendly ideas on how to implement it:
1. task villagers to harvest some
2. traveling merchant that visits occasionally.
3. the general store could stock things. after all he does import stuff from out of town (via the weekly deliveries he gets)
4. an army logistics officer which can help ensure you get the goods necessary for the war effort (you are both a merc captain, responsible for the iron mine, and have a thing with the smithy producing weapons and armor)
5. your suggestion of Kirlic works too.
 
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Nellyg

Active Member
Oct 27, 2018
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...let's be diplomatic on this once more... let's call it a missing feature instead.
I don't see a real gain for the Player aside of a way to reduce the world exploration with resource gathering with such a feature, but fair enough if its an optional choice
How would you implement a resource trader in Arenfield at this point though?
there isn't a large clay excavationsite or mason and the iron mine is hardly produceing anything (remember John gets 50% of it's yield and that's 4 iron ore a day if I remember correctly).
Maybe there would be a chance for that in Kirlic as an actual city made of stone there is bound to be someone selling construction materials
I may be wrong but the clay seems to spawn the way herbs and the star pickups do. When I needed it, after a week playtime and trying all the riverbanks (I didn't think of the swamp) I only had 22 clay and I had waited to see if it would respawn. After the discussion started this morning I decided to pick up clay as I was checking the traps and in 3 days playtime I now have 57.
Maybe I was just unlucky or the game is picking on me. Either way I'm not really complaining, yes it's a pain but it's also RPG and I'm a hardened RPG player
 

Evangelion-01

Devoted Member
Apr 12, 2018
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I am fine with calling it missing feature.
As for a lore friendly ideas on how to implement it:
1. task villagers to harvest some
2. traveling merchant that visits occasionally.
3. the general store could stock things. after all he does import stuff from out of town (via the weekly deliveries he gets)
4. an army logistics officer which can help ensure you get the goods necessary for the war effort (you are both a merc captain, responsible for the iron mine, and have a thing with the smithy producing weapons and armor)
5. your suggestion of Kirlic works too.
1. I think you mean Rumah, given the limited workforce we have so far I don't know if that will have any significant impact
2. why would such a trader come to Arenfield... there isn't anyone really requireing this stuff (aside of the MC from time to time)... sure you could force it in order to give the Player an alternative, but given the world being build carefully otherwise this seems like a far to big stretch.
3. considering what Lucios pays us for Clay I doubt that there is a real market worth importing this for.
4. The army that gives a damn about the people living in the area? Whoms soldiers harress the locals unpunished by their supperiors?... and clay? I'd see them selling equipment (military standard, the MC can craft way better stuff) under the hand to earn a few coins though
 

mrttao

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Jun 11, 2021
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1. I think you mean Rumah, given the limited workforce we have so far I don't know if that will have any significant impact
2. why would such a trader come to Arenfield... there isn't anyone really requireing this stuff (aside of the MC)
3. considering what Lucios pays us for Clay I doubt that there is a real market worth importing this for.
4. The army that gives a damn about the people living in the area? Whoms soldiers harress the locals unpunished by their supperiors?... and clay? I'd see them selling equipment (military standard, the MC can craft way better stuff) under the hand to earn a few coins though
1. they do a fine job of collecting other mats for you
2. there are already existing travelling traders. They could just add it to the stock they pick up in other cities.
3. The market is the MC. you specifically talk to him and convince him to bring some over for sale. And then you buy them
4. It is not about giving a damn about the local people. They give a damn about their own suppliers, you are explicitly a supplier for the army. something like:
> "hello, I am arshole the liason from the logistics corp. After you successfully delivered that large order of weapons to the army we registered you are a supplier. I am here to make sure you have the raw materials to keep supplying us"
> "where were you before the order was delivered, we had raw material shortages"
> "per policy until a certain amount of finished goods are delivered to the logistics corps we do not provide any assistance"
> "but you ordered us to get that stuff ready, and we had nothing to make it with"
> "look buddy, I don't make the rules."

something to the above extent... it seems to fit with the image of incompetence we have gotten thus far.
or not, if it doesn't work then the other ways will
 
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Evangelion-01

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1. they do a fine job of collecting other mats for you
2. there are already existing travelling traders. They could just add it to the stock they pick up in other cities.
3. The market is the MC. you specifically talk to him and convince him to bring some over for sale. And then you buy them
4. It is not about giving a damn about the local people. They give a damn about their own suppliers, you are explicitly a supplier for the army. something like:
> "hello, I am arshole the liason from the logistics corp. After you successfully delivered that large order of weapons to the army we registered you are a supplier. I am here to make sure you have the raw materials to keep supplying us"
> "where were you before the order was delivered, we had raw material shortages"
> "per policy until a certain amount of finished goods are delivered to the logistics corps we do not provide any assistance"
> "but you ordered us to get that stuff ready, and we had nothing to make it with"
> "look buddy, I don't make the rules."

something to the above extent... it seems to fit with the image of incompetence we have gotten thus far.
or not, if it doesn't work then the other ways will
1. Fair enough, though their stock is quiet low until you upgrade the storage and it takes quiet awhile to gather some significant numbers
2. Ophelia only has a small handcard and donkey, not sure how much aside of her normal furs she could transport... also her next story Update includes her loosing everything and being ruined and stranded in Arenfield.
And the other guy is Lucios brother that stocks up the store with goods from Kirlic
3. Fair enough again, if he raises the prises significantly it could be worth it for him... not the MC though
4. You aren't a supplier to the army, the Baron had been tasked to produce and deliver the swords to the frontline, the MC is no friend to the military and wouldn't support them with weapons if it wasn't for the thread of consequences given for refusal, John is currently working to supply your merchaneries whom are actually usefull to the people.
 
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Ottoeight

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Mar 13, 2021
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1. I think you mean Rumah, given the limited workforce we have so far I don't know if that will have any significant impact
2. why would such a trader come to Arenfield... there isn't anyone really requireing this stuff (aside of the MC from time to time)... sure you could force it in order to give the Player an alternative, but given the world being build carefully otherwise this seems like a far to big stretch.
3. considering what Lucios pays us for Clay I doubt that there is a real market worth importing this for.
4. The army that gives a damn about the people living in the area? Whoms soldiers harress the locals unpunished by their supperiors?... and clay? I'd see them selling equipment (military standard, the MC can craft way better stuff) under the hand to earn a few coins though
Honestly, why don't you let them be and move on?

These 2 buddies are meant for each other, so let them apply their own game recipes they love so much and say them goodbye.

Lord, I've been following this thread since 0.3.2.0 - or so - and no one ever talked or complained about this fucking clay.

Anyway, they are my new heroes: therefore, they're on my GLORIOUS ignore list. Right here, right now ;) ;) ;)

'Nuff said.
 

Wolf Larsen

Active Member
Feb 25, 2018
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Clay became grindy now because of the sheer amount that you need for the house renovation. Before that, we only needed 10 or so for certain tasks. I hope Chyos make something up to make the process less painful.
 

Adoringfan

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Dec 17, 2016
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I'd like to see an expansion for Rumah/Mercenaries. Rumah tribe could possibly be assigned to harvest clay for you and hiring more mercs could open up new traders coming to town with new materials/weapons/gear.
 
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