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Evangelion-01

Devoted Member
Apr 12, 2018
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whoa whoa whoa you're telling me the whole cum wine activation quest is organic, give me a break, there's no way a player would "stumble upon" the convoluted steps of -double question alchemist, then distract witch, then use cauldron.... there's just not enough telegraphing of the intent.
And this is why there is this mentioning on the first 3 pages of the Walkthrough that certain Quest should be triggered right on the get go which currently is both based on Player being rewarded free Talents and unlocking basic crafting skills that unlock the full potential of the game.
 

yazda

Member
Mar 21, 2021
498
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217
Is this a new secret event that was added?
I know about the Halloween and Christmas ones.
yes easter eggs were introduced in version 0.5.3.6. They appear during the month of April (real-Time or in-game). You can exchange them for magic items such as this bow.
 
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Solak

Active Member
Nov 22, 2017
502
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She goes inside at 4pm
and while she is sitting at firecamp the only thing we can ask her is "how she is doing"
i thought maybe i have already triggered it and didnt notice and went out to fight those bridage but then again all 3 of them died.
could this be a glitch?
One of the instances where I'd agree it needs to be reworked. Hope you got through it.
 
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zARRR

Forum Fanatic
Nov 6, 2020
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One of the instances where I'd agree it needs to be reworked. Hope you got through it.
Yeah that one is a must need, I’ll add it to Chyos’ list then
I understand but that sparkle comes at 6pm but she goes inside the tent at 4pm.
Gathered more thoughts, be alone with Lyvia in the camp, press t and choose 6 pm evening, and the sit in front of the fire
 

Guz007

Member
Nov 21, 2021
474
611
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Yeah that one is a must need, I’ll add it to Chyos’ list then

Gathered more thoughts, be alone with Lyvia in the camp, press t and choose 6 pm evening, and the sit in front of the fire
thanks man, it finally worked!
while we are on topic, do i need to do something different with mira too?
i have trained her ass many times but only struck at almost cumming
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,616
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thanks man, it finally worked!
while we are on topic, do i need to do something different with mira too?
i have trained her ass many times but only struck at almost cumming
That's where it ends... once the initiation is over and you made your relationship public (given that you didn't piss Mira off to much) she'll also offer blowjobs
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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And this is why there is this mentioning on the first 3 pages of the Walkthrough that certain Quest should be triggered right on the get go which currently is both based on Player being rewarded free Talents and unlocking basic crafting skills that unlock the full potential of the game.
And I appreciate that from the walkthrough in it's intent to be helpful - but do understand this strengthens my point even more - "unlocking the full potential of the game" is a diplomatic way of saying "a lot of the content is poorly designed to be gated behind x y z".

I'm not just trying to bitch; to put this in full perspective, this is easily one of the best games on the site I've played in the last two months and I've enjoyed it massively. So many things are well-designed and the author clearly put a lot of thought and care in to the world. I knew it was a conscientious dev soon as I came across stuff like this:

snop.jpg

So that makes it all the more surprising that while 80% of what I've encountered in the story is well designed, the remainder feels like it's written by another person. The cumwine quest is an example, the entrance to the Cultists' catacombs (Arianna) another etc. And all these things could be easily corrected with very minor changes to better telegraph the correct strategy to a clever player!

For example - the catacombs entrance book. You're a first time player - what do you know? You have 2 pages of text in front of you, and 3 different numbers; two 4 digit, and one 3 digit, followed by a code input which expects 3 digits. Without additional information, one would assume the code is either contained in the numbers, or the result of operations between the numbers, or one of the numbers servers as a cipher for the others or the text. Currently, the text provides no contextually clues.

Adding a single lore appropriate line like "[Cultists historical leader] always taught from black comes blue, and out of the ashes of destruction we see our seal (some blue stamp) arise" would suggest how the player should go about solving.


Myst had its tower rotation, and most of us played that without having blood diverted from our brains :sneaky:
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,616
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And I appreciate that from the walkthrough in it's intent to be helpful - but do understand this strengthens my point even more - "unlocking the full potential of the game" is a diplomatic way of saying "a lot of the content is poorly designed to be gated behind x y z".

I'm not just trying to bitch; to put this in full perspective, this is easily one of the best games on the site I've played in the last two months and I've enjoyed it massively. So many things are well-designed and the author clearly put a lot of thought and care in to the world. I knew it was a conscientious dev soon as I came across stuff like this:

View attachment 2563324

So that makes it all the more surprising that while 80% of what I've encountered in the story is well designed, the remainder feels like it's written by another person. The cumwine quest is an example, the entrance to the Cultists' catacombs (Arianna) another etc. And all these things could be easily corrected with very minor changes to better telegraph the correct strategy to a clever player!

For example - the catacombs entrance book. You're a first time player - what do you know? You have 2 pages of text in front of you, and 3 different numbers; two 4 digit, and one 3 digit, followed by a code input which expects 3 digits. Without additional information, one would assume the code is either contained in the numbers, or the result of operations between the numbers, or one of the numbers servers as a cipher for the others or the text. Currently, the text provides no contextually clues.

Adding a single lore appropriate line like "[Cultists historical leader] always taught from black comes blue, and out of the ashes of destruction we see our seal (some blue stamp) arise" would suggest how the player shoud go about solving.


Myst had it's tower rotation, and most of us played that without having blood diverted from our brains :sneaky:
Well atleast for the cumwine Quest I think you are forgetting that the part is part of the main storyline... you have been cursed as far as you know and now need to try to fnd a remedy.
currently it's hard to impossible to discern main storyline Quests from side storylines... if you go by Characters Arianna is unlikely perceicved as a main girl, yet the cult and it's involvement with Syfa and Gwen/Isha is bound to their story... I wouldn't call it gated as the Character is to strongly bound to that story... the whole story woul hardly make any sense without Ariannas involvement... could it be rewritten to not be dependant on her... not sure I think it would seem to forced without the Drama surrounding Arianna and her family.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,201
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And I appreciate that from the walkthrough in it's intent to be helpful - but do understand this strengthens my point even more - "unlocking the full potential of the game" is a diplomatic way of saying "a lot of the content is poorly designed to be gated behind x y z".

I'm not just trying to bitch; to put this in full perspective, this is easily one of the best games on the site I've played in the last two months and I've enjoyed it massively. So many things are well-designed and the author clearly put a lot of thought and care in to the world. I knew it was a conscientious dev soon as I came across stuff like this:

View attachment 2563324

So that makes it all the more surprising that while 80% of what I've encountered in the story is well designed, the remainder feels like it's written by another person. The cumwine quest is an example, the entrance to the Cultists' catacombs (Arianna) another etc. And all these things could be easily corrected with very minor changes to better telegraph the correct strategy to a clever player!

For example - the catacombs entrance book. You're a first time player - what do you know? You have 2 pages of text in front of you, and 3 different numbers; two 4 digit, and one 3 digit, followed by a code input which expects 3 digits. Without additional information, one would assume the code is either contained in the numbers, or the result of operations between the numbers, or one of the numbers servers as a cipher for the others or the text. Currently, the text provides no contextually clues.

Adding a single lore appropriate line like "[Cultists historical leader] always taught from black comes blue, and out of the ashes of destruction we see our seal (some blue stamp) arise" would suggest how the player shoud go about solving.


Myst had it's tower rotation, and most of us played that without having blood diverted from our brains :sneaky:
Then let’s do a survey not only to you but all users around; what are the most cryptic things in the game that should be added in the rework?

Let’s go with a top 5, from most cryptic/urgent to least.
So I can add it to a list to bring it to the big man.
So all of the users, tell me the feedback
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,833
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Then let’s do a survey not only to you but all users around; what are the most cryptic things in the game that should be added in the rework?

Let’s go with a top 5, from most cryptic/urgent to least.
So I can add it to a list to bring it to the big man.
So all of the users, tell me the feedback
I think that's a great idea, I will first finish my playthrough fully with my little pen and paper here. If it wasn't clear before, my motivations aren't in tearing this down, rather it's one of the best I've ever played and I want to make it even better.

Completely unrelated:
It's amazing how many combat interactions you can avoid/abuse simply by running away.
 
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serencyon

Newbie
Apr 1, 2021
46
14
115
Then let’s do a survey not only to you but all users around; what are the most cryptic things in the game that should be added in the rework?

Let’s go with a top 5, from most cryptic/urgent to least.
So I can add it to a list to bring it to the big man.
So all of the users, tell me the feedback
I haven't got far into most questlines into the game but on the topic of the cumwine quest when the game opens up after the intro and the MC is at the oak tree he mentions both Mira and Kate (only if you didn't fuck Gwen) and the Inn and Emily as a place to stay the night.

If the player goes to Emily, then go talk to Mira she will mention the store and one thing kinda leads to another. But if the player neglects Mira there is no reason (apart from exploring the village obv) for him to go into the store looking for a cure for his condition. At that moment the MC never mentions wanting to look for a cure, maybe if we get a trigger where the MC thinks about it and mentions Lucius affinity with potions. It's a small thing but could help the ones who get lost
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,616
7,948
906
Then let’s do a survey not only to you but all users around; what are the most cryptic things in the game that should be added in the rework?

Let’s go with a top 5, from most cryptic/urgent to least.
So I can add it to a list to bring it to the big man.
So all of the users, tell me the feedback
Based on the repeated Questions on the Forum I'd go by Characters.
1st Frisha (when to listen to Dave and Giron)
2nd Lyvia (how to start our marry band of mercanerys)
3rd Kate NTR (how to trigger/retrigger)
4th Emily 3-some (where is the point of no return)
...dunno the 5th mst asked question
 
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Kestre1

Newbie
Feb 16, 2022
51
36
142
I understand what you mean, she is not as devout or pious as Natasha and MC already somewhat conquered her.
So she comes out with less kink factor on that regard, half baked.

Player’s corruption comes from heinous actions such as stealing money, items from other NPCs, giving cumwine to certain women and selling your cursed sperm to Lucius.
His alignment changes some dialogues and makes you unlock some new scenes (Such as Kate’s anal).
But that doesn’t mean that it impacts on relationships.

Relationships have usually two paths Love and corruption, plus a some NTR parts.
To start a love relationship you just need to choose the right answers and not corrupt too much the love interest, but after choosing the love route you can corrupt with blowjobs and cumwine the heroine to turn her inhibitors down, but she still remains on the love route.
Instead if you choose the corruption route from the start, she will always stay on that route no matter the affection gained.
thanks for the factual answer I appreciate it(y);)
 

Guz007

Member
Nov 21, 2021
474
611
207
If we dont let the princess listen to the conversation,
will she leave the game for good to marry the other king? or she is kidnapped what happens then?
or if we let her listen to the conversation and ,
i want to know the consequence of the decisions, in the story if they are out.
 

Prayer2009

Member
May 15, 2020
190
178
198
whoa whoa whoa you're telling me the whole cum wine activation quest is organic, give me a break, there's no way a player would "stumble upon" the convoluted steps of -double question alchemist, then distract witch, then use cauldron.... there's just not enough telegraphing of the intent.
Maybe not a very bright player wouldn't get it, but I've played this game countless times and have never once needed a Walkthrough.
 

yazda

Member
Mar 21, 2021
498
593
217
If we dont let the princess listen to the conversation,
will she leave the game for good to marry the other king? or she is kidnapped what happens then?
or if we let her listen to the conversation and ,
i want to know the consequence of the decisions, in the story if they are out.
If you ally with Hekima he will kidnap the Princess
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,201
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786
I haven't got far into most questlines into the game but on the topic of the cumwine quest when the game opens up after the intro and the MC is at the oak tree he mentions both Mira and Kate (only if you didn't fuck Gwen) and the Inn and Emily as a place to stay the night.

If the player goes to Emily, then go talk to Mira she will mention the store and one thing kinda leads to another. But if the player neglects Mira there is no reason (apart from exploring the village obv) for him to go into the store looking for a cure for his condition. At that moment the MC never mentions wanting to look for a cure, maybe if we get a trigger where the MC thinks about it and mentions Lucius affinity with potions. It's a small thing but could help the ones who get lost
Based on the repeated Questions on the Forum I'd go by Characters.
1st Frisha (when to listen to Dave and Giron)
2nd Lyvia (how to start our marry band of mercanerys)
3rd Kate NTR (how to trigger/retrigger)
4th Emily 3-some (where is the point of no return)
...dunno the 5th mst asked question
1682146342884.jpeg
Thanks, so the usual suspects, writing the exact instances…
I’ll be waiting for more feedback from others, so don’t be shy
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,616
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View attachment 2564298
Thanks, so the usual suspects, writing the exact instances…
I’ll be waiting for more feedback from others, so don’t be shy
Oh right...
5th Arianna (how to trigger Rumah NTR)
If the player goes to Emily, then go talk to Mira she will mention the store and one thing kinda leads to another. But if the player neglects Mira there is no reason (apart from exploring the village obv) for him to go into the store looking for a cure for his condition. At that moment the MC never mentions wanting to look for a cure, maybe if we get a trigger where the MC thinks about it and mentions Lucius affinity with potions. It's a small thing but could help the ones who get lost
Well talking to Emily also unlocks Tia as a LI and wood cutting in order to improve str and con aswell as get the first battle companion so it's best adviced to actually talk to them atleast this once.
Also it's required to learn reading (Int +2)
 
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