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Evangelion-01

Devoted Member
Apr 12, 2018
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With sparing Hekima, the plot can follow three different approaches:
-He comes back to backstab the player and tries to imprison Anya, showing off that he lied and that he was a slimy bastard all along.
-He comes back but to help, could even be a small gesture, like sabotaging an enemy attack to simply repay his debt with the MC for sparing him.
-He is a man of his word and never comes back, trying to start a new life.

It’s an interesting villain Hekima, if it’s true that Anya’s father was betrayed we may even face the demiurge of her family demise.
After all, I don’t think that we will fight Van and kill him in his camp, there will be another general or subordinate ready to take his place.
I would suspect that Hekima will take MC "prisoner" to get him into the Camp... wether it's a trick or he betrays MC to get rid of him would be the question... if he'll act like a hero he might start a fire in their armory and/or supply tent which MIGHT get him killed.
I don't think we'll meet that traitor though, based on what Hekima said he was sent to Van as an operative and not with a battalion or even army (the men with Hekima were soldiers from the Glade)
 
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Abaddon44

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Nov 15, 2020
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I am trying to finish the celebration in the camp, I already got the two dresses and the three wines but when I try to talk to Imawyn I only get the option to ask how she is, nothing is mentioned about the violin or a different dialogue appears.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,616
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I am trying to finish the celebration in the camp, I already got the two dresses and the three wines but when I try to talk to Imawyn I only get the option to ask how she is, nothing is mentioned about the violin or a different dialogue appears.
Have you given the dresses to the girls?
Do you already have the violin?
 

Abaddon44

New Member
Nov 15, 2020
11
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yes, I already give them the dresses and no I dont have the violin because lucius wont sell if to me and Imawyn wont star her speech where she tell she can play music.
 

VirtualElf84

Member
Aug 27, 2017
157
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Okie dokie, then.... For starters, some good points:

1. Content

Positives:

a) An AMAZING amount of animation is already implemented and beautifully done!
b) Love how the immersion feels when you can choose the pure or corrupt path, and how it effects the lewds!
c) You can really tell how serious the devs are about translating the scenes into English, and that's certainly appreciated!
d) You can almost entirely figure out what your next objective is by just using common sense roughly 75% of the time, if not more and that's frickin' awesome! Yes, the option for a walkthrough is valued but for this much content without a NEED for it so often... I cannot even express how enjoyable that is to me and I've no doubts others might agree with me as well.


Now for the criticisms (note that it is constructive criticism, not cynical so all you haters can just f*ck off)

Negatives:

a) Each scene is sometimes laggy asf!
b) The loops pause at random moments and the transition from one area to the next needs a revise (your character sometimes feels like it jumped clear across the map by simply entering the zone).
c) Hit ratings are dogwater garbage still, it feels like for every 12 strikes the PC only successfully lands 4 or 5 on average no matter what level he's at and with so many heavily "grindy" moments already in the game, that can only piss people off over time. Another option that could work here might be nerfing the everluving hell out of non-essential enemies (standard trash mobs) to make grinding less insufferable; if you can't hit the broadside of a barn on a sunny summer day, the least you should get are MORE than enough "practice shots" in so that you get better at it. xD
d) Although the concept IS impressive on its own, and definitely needs to be in the game, having such HUGELY consequential "timed quests" so early in just feels redundant. The quests I am referring to are MOSTLY the timed quest objectives that unlock with such little effort to raise affection. Maybe change it so that the character's level increase unlocks it instead, or maybe even raise the affection level minimum before the event triggers? You could even change the dice roll to make it a bit more randomized, I'm sure. I dunno, feels like there's some "tutorial boss" PTSD (xD I'm sure some of you know EXACTLY what I'm referring to here) when I think about how this screws everything when I'm already busting my character's balls to get back into his house.


All in all, the game has some SERIOUS potential, but dear CHRIST does it need some improvement still. Some of the changes I mentioned aren't even that difficult to do anything with, just takes a team with a basic understanding of intermediate algebra and the time to code it all together (which I presume the devs have both already, since they've released this much content into the game by now).
 
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Overlord070

Engaged Member
Jan 21, 2021
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d) Although the concept IS impressive on its own, and definitely needs to be in the game, having such HUGELY consequential "timed quests" so early in just feels redundant. The quests I am referring to are MOSTLY the timed quest objectives that unlock with such little effort to raise affection. Maybe change it so that the character's level increase unlocks it instead, or maybe even raise the affection level minimum before the event triggers? You could even change the dice roll to make it a bit more randomized, I'm sure. I dunno, feels like there's some "tutorial boss" PTSD (xD I'm sure some of you know EXACTLY what I'm referring to here) when I think about how this screws everything when I'm already busting my character's balls to get back into his house.


All in all, the game has some SERIOUS potential, but dear CHRIST does it need some improvement still. Some of the changes I mentioned aren't even that difficult to do anything with, just takes a team with a basic understanding of intermediate algebra and the time to code it all together (which I presume the devs to have already, if they've released this much content into the game by now).
Out of curiosity, which timed events are you referring to?
 

yazda

Member
Mar 21, 2021
498
593
217
I am trying to finish the celebration in the camp, I already got the two dresses and the three wines but when I try to talk to Imawyn I only get the option to ask how she is, nothing is mentioned about the violin or a different dialogue appears.
you need to corrupt her (at least c 10) or raise her affection and talk with her several times inside her tent
 

Abaddon44

New Member
Nov 15, 2020
11
1
37
you need to corrupt her (at least c 10) or raise her affection and talk with her several times inside her tent
Already c20 and a10, dresses for Lyvia and Liandra delivered still no dialogue of her offering to play the violin at the celebration, and lucius still not let me buy the violin because of sentimental value, only this options.
 

Guz007

Member
Nov 21, 2021
474
611
207
yes, I already give them the dresses and no I dont have the violin because lucius wont sell if to me and Imawyn wont star her speech where she tell she can play music.
after talking to imawyn about playing at the party ,
you will be able to buy it from the shop
 

Abaddon44

New Member
Nov 15, 2020
11
1
37
after talking to imawyn about playing at the party ,
you will be able to buy it from the shop
That's the problem Imawyn wont start or say the dialogue in which she says she can play the violin preventing me from buying Lucius's violin.
 

VirtualElf84

Member
Aug 27, 2017
157
79
151
Out of curiosity, which timed events are you referring to?
The one I'm mainly questioning is the intro into the bandit camp rescue. I mean, sure it's not THAT difficult to prepare for but it can still become botched WAAAAY easier than is necessary (examples would be how your character might STILL be weaker than a cough, not being strong enough to push the log over the river on time, proficient enough with a ranged weapon to make conserving EP easier with Quick Shot, or for those who dislike their character looking like an illiterate moron, lacking in intelligence enough to read the ransom note for themselves) at such an early stage (like literally while your character is still as breakable as tissue paper to the bandits). There's a fine line there, but not really the worst experience I've seen in games and in NO way is this considered "lazy coding" like what I've seen in OTHER RPGM games, but yea this one could still do with a little bit more tweaking imo.
 
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zARRR

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Nov 6, 2020
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Guys how many kids can Emily have?
WT mentions kate can have 2 and other goes to church.
I speculate two like Kate, but I could be wrong or it could be changed in the future the number, since Emily’s update isn’t done yet
 
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Guz007

Member
Nov 21, 2021
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I speculate two like Kate, but I could be wrong or it could be changed in the future the number, since Emily’s update isn’t done yet
I see thanks
what ya did with raven ?
let him go or capture him?
i captured him cause of the deaths he caused, i always found julia hella annoying with he princess talk even on love route so she didnt play a role in my decision,
any insights or consequences i may miss.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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That's the problem Imawyn wont start or say the dialogue in which she says she can play the violin preventing me from buying Lucius's violin.
As far as I recall you need to wait until after 18:00 before this option becomes available (screen turning blueish)
I speculate two like Kate, but I could be wrong or it could be changed in the future the number, since Emily’s update isn’t done yet
There is no limit for pregnancys... same as with Kate, the game only allows for 2 to stay around though
 
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zARRR

Forum Fanatic
Nov 6, 2020
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I see thanks
what ya did with raven ?
let him go or capture him?
i captured him cause of the deaths he caused, i always found julia hella annoying with he princess talk even on love route so she didnt play a role in my decision,
any insights or consequences i may miss.
Mmmh The consequences that may happen by imprisoning him could be:
- Making Ronya definitely not happy
- Canceling the ntr route
- Losing a possible ally against Giron
 
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Overlord070

Engaged Member
Jan 21, 2021
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The one I'm mainly questioning is the intro into the bandit camp rescue. I mean, sure it's not THAT difficult to prepare for but it can still become botched WAAAAY easier than is necessary (examples would be how your character might STILL be weaker than a cough, not being strong enough to push the log over the river on time, proficient enough with a ranged weapon to make conserving EP easier with Quick Shot, or for those who dislike their character looking like an illiterate moron, lacking in intelligence enough to read the ransom note for themselves) at such an early stage (like literally while your character is still as breakable as tissue paper to the bandits). There's a fine line there, but not really the worst experience I've seen in games and in NO way is this considered "lazy coding" like what I've seen in OTHER RPGM games, but yea this one could still do with a little bit more tweaking imo.
Idk man, you're given 7 days. Mira can read the note and Tia can break the tree, you're also given the option to buy her freedom instead of rescuing her if you're that weak in combat (all you have to kill is 1 bandit though).

Also maybe this is just me misremembering but I believe you are given a week + you need Emily relationship stats before it can even trigger.
 
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