Well combat certainly CAN be advanced gameplay in RPGM games... it would need some more work and adding a few deeper Levels of Tactics to become more than jsut an attack spammer... but the fundaments are already there... I kinda have high expectations in the next rework Update
Jump with me on the copium train!
Choo choo!
He has a biiig list of reworking shit, and even if he doesn’t finish them all, he will keep adding improvements.
He once said to me that he even wanted to make a complete update only about the hunting mechanic
Very much agree. I'm always a fan of variety/choices when it comes to RPG combat. The more the merrier really. I remember one of my gripes being that there was a pretty small selection of equipment as well. Though I'm pretty sure I remember reading that more got added in one of the updates since I last played.
I could probably come up with ideas extensively about this
I know right?
Even if in the end I keep replaying the same build because I am more secure on that, it’s always fun to change build halfway through for certain boss fights or boredom.
I addressed the equipment in the notes, they should be more about variety and stats, rather than defense only.
Oh do tell me, King of the midnight, my imagination and strategic analysis has pondered many moons on a fun and engaging gameplay with different breaking builds.
Then the irritating part would be balancing and learn how to code.
I already said it, but fuck you coding, gatekeeping my dreams.