Luckly simple doesn't mean bad. My favourite New Vegas has simple lockpick mechanic. One of few (hundreds) mods for Project Zomboid is a mod called "better lockpicking" which adds 3 very simple minigames to it. Lockpicking, just like in Fallout, QTE event in which you either have hit a button to fit into yellow or green area in order to force open a door or a window, and hotwirring in which you have to cut four wires and well... hotwire a car by connecting correct wires.
Simple, somewhat realistic and, most important, immersive.
Minigames are not really needed in ASS, yet I would greatly appreciate thier existence.
I'm still wondering why Tinkerer didn't change the name to Pregnancy Quest though.
As for minigames, well, I can't say for others, but I am not very fond of QTE minigames, yet I can live with them if they are placed correctly. For example, the QTE mentioned above in Better Lockpicking mod. It's understandable I have to crowbar my way into the door or window with right placement and correct timing.
Yet in
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at the end of the game, when I am fighting that Chaos sucks Lord I am, out of blue, thrown into QTE. Like, there was a whole game to introduce me to some form of QTE, to show me I have to expect it every now and then.
Simple conditional brach checking if your skill level is high enough. It would require overall quite of work to set up on every lock, but can be done easily.