Apartment817

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You were never attacked by me or that other person. You have been defending against us for what reasons? There are none. You had love is good vs corruption is evil with someone else, we never ever said that.
I read this much, and decided I had no interest in whatever you are going on and on about. I got asked that question, then you kept "um, actuallying me". I grow tired of you.
 

The Senior Perv

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May 4, 2022
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Weekly Status Report

Good afternoon,

The week went by faster than I expected once again. I’m currently finishing up the last bits of work on the new scenes inside the MC’s house, but I wanted to take a short break to give you an update on my progress first.
The week started with creating background renders for the animations I made last week. After that, I finally began implementing the scenes into the game, which turned out to be quite a challenge, as expected, since there are seven variations of this scene depending on which of the women are present. At the same time, I kept in mind that I’ll want to port this scene later on, since it’s also meant to work for visits at the Old Boar Inn and the Golden Goose. Because of that, I came up with a background naming system and integrated it into the code so that with minor adjustments, the appropriate background files (which I’ll still need to create) can be loaded easily.

I also worked on additional transition images and reworked an old animation for Lyvia that I needed for the scene, which can also serve as a foreplay animation later on. During all this, I came up with a few more ideas to make the scene more dynamic, but those will have to wait until after the 6.1.5 update, since I’ve already spent more than enough time on this scene.

I had actually hoped to spend some time on something else this week instead of working on just the scene over the whole week, even if this time it was mostly about implementation rather than images, but that’s how it turned out. The good thing is that I’m now finally close to wrapping it up and can soon focus entirely on the story.

How realistic is it that I’ll finish next week? That’s the question I’ve been asking myself all day. It’s definitely more realistic than it was this week, but there’s still quite a bit to do if you remember my to do list from last week. It should be doable though, and since I’d like to have the update ready before the end of the month, I’ll be doing my best to make it happen by next Friday. If necessary, I’ll crunch a bit next week and hope it’ll be enough to complete the 6.1.5 update.

I’ll continue working a little more now and hopefully get this scene fully done.
For now, I wish you all a nice and relaxing weekend!
 
Jun 11, 2024
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I wonder if that is why PQ is reaching it's game engine capacity, with regulars in that thread regularly mentioning it, but it has never been mentioned by Chyos.

I heavily cheat my stats in both, but my ASWS game file has 35 hours, where my PQ only has 17 hours. Where as a lot of ASWS is spent unlocking new content, a lot of PQ is repeating the same content in order to get a named kid in every bed.

If you look at the party tab in RpgMakerSaveEdit in both games, both games include the babies. But ASWS can only have 4 babies (2 for Kate, 2 for Emily), where as PQ has what, 200?

Not knocking PQ in the slightest, just wondering if that many babies has a larger memory drain than it seems like it should.

For me, I otherwise don't understand why Tinkerer has to end PQ soon because he is running out of capacity, meanwhile Chyos isn't having that problem and already has twice as much content. (Just going off my two most recent play times for both games.)
Actually (from the way I understand it) PQ is moreso reaching capacity because of the way the quest or overall system is built and designed. PQ has far far more quests than ASWS with multiple quests for a single story arc while ASWS has one massive quest for an entire arc. I think its ASWS's 90 or so quests to PQ's 190. There's a lot of differences in the backend I believe with PQ being very poorly built at the beginning with the dev not knowing much about game development until about halfway through. I'm sure even with the baby system PQ has, it wouldn't have those game engine limitations if built from scratch with what the dev knows now.
 
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Apartment817

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Actually (from the way I understand it) PQ is moreso reaching capacity because of the way the quest or overall system is built and designed. PQ has far far more quests than ASWS with multiple quests for a single story arc while ASWS has one massive quest for an entire arc. I think its ASWS's 90 or so quests to PQ's 190. There's a lot of differences in the backend I believe with PQ being very poorly built at the beginning with the dev not knowing much about game development until about halfway through. I'm sure even with the baby system PQ has, it wouldn't have those game engine limitations if built from scratch with what the dev knows now.
Does quest verses quest directive take up that much more space though?

You are right a good portion of PQ quests are only one quest directive long. "Clear out the snakes in the mill", "Get Rosy Flour" would be combined in one Rosy quest in ASWS, where as those are two whole separate quests themselves in PQ.

Given my (unscientific) play times of 17 hours for PQ and 35 hours for ASWS, even though PQ has twice as many quests, ASWS has four or five times more total quest directives. Very rarely does PQ quests have more than two items, where ASWS almost always have at least four or five. Which in my mind would mean ASWS would have more quest related data storage.
 
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Jun 11, 2024
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Does quest verses quest directive take up that much more space though?

You are right a good portion of PQ quests are only one quest directive long. "Clear out the snakes in the mill", "Get Rosy Flour" would be combined in one Rosy quest in ASWS, where as those are two whole separate quests themselves in PQ.

Given my (unscientific) play times of 17 hours for PQ and 35 hours for ASWS, even though PQ has twice as many quests, ASWS has four or five times more total quest directives. Very rarely does PQ quests have more than two items, where ASWS almost always have at least four or five. Which in my mind would mean ASWS would have more quest related data storage.

To be honest, I'm not sure how it works and if that's the main reason or not, but the PQ dev was asking on some forum about how to get around some issue related to quests and the cap for it. He eventually found a way to circumvent it but ever since then, the engine limitation idea started being talked about. I mostly just used it as an example on how the PQ dev was very inexpirienced with game development when he first started PQ which is why its very inefficient and generally takes up more space. More likely, it's not a singular issue. No disrespect to him though, I love PQ and his coding skills have gotten way better since then. I think the main general idea from him is to finish PQ and wrap it up as is in order to work on a sequel/next project rather than go back and try to rebuild parts of the early game.
 
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Apartment817

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To be honest, I'm not sure how it works and if that's the main reason or not, but the PQ dev was asking on some forum about how to get around some issue related to quests and the cap for it. He eventually found a way to circumvent it but ever since then, the engine limitation idea started being talked about. I mostly just used it as an example on how the PQ dev was very inexpirienced with game development when he first started PQ which is why its very inefficient and generally takes up more space. More likely, it's not a singular issue. No disrespect to him though, I love PQ and his coding skills have gotten way better since then. I think the main general idea from him is to finish PQ and wrap it up as is in order to work on a sequel/next project rather than go back and try to rebuild parts of the early game.
I just went through the book of girls, and by my math you 9 LI's that can have 10 kids, 12 that can have 6, the vampires can have 12 gargoyles, the goblin population can be at 100, mine is at 98 and your familiar can have like 4 imps wandering around.

I do not know how many goblins show up in the game, but I do know the higher your population the more there are wandering around. But my population is 98, but I also did a census and only counted 28 unnamed goblins in the area between Shakala's hut and the mining facility.

So that is somewhere between 178 and 276 NPC's walking around with names and daily schedules that aren't in ASWS.

Both games have a similar number of LI's and similar number of dude NPC's (PQ might actually have more), 40 kids in the temple that play outside in the day, and go to bed at night, each with stock dialogue isn't a whole lot of data, but it is a sizeable chunk.

My point is that it isn't just that they exist, it's that they also have schedules depending on their age, and dialogue that changes with age.
 
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Jun 11, 2024
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I just went through the book of girls, and by my math you 9 LI's that can have 10 kids, 12 that can have 6, the vampires can have 12 gargoyles, the goblin population can be at 100, mine is at 98 and your familiar can have like 4 imps wandering around.

I do not know how many goblins show up in the game, but I do know the higher your population the more there are wandering around. But my population is 98, but I also did a census and only counted 28 unnamed goblins in the area between Shakala's hut and the mining facility.

So that is somewhere between 178 and 276 NPC's walking around with names and daily schedules that aren't in ASWS.

Both games have a similar number of LI's and similar number of dude NPC's (PQ might actually have more), 40 kids in the temple that play outside in the day, and go to bed at night, each with stock dialogue isn't a whole lot of data, but it is a sizeable chunk.

My point is that it isn't just that they exist, it's that they also have schedules depending on their age, and dialogue that changes with age.
Woah yeah that is a ton when you view it all like that, thanks for going through everything in the game
 
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Apartment817

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v0.6.1.1 presented a lot of challenges that Chyos wasn't expecting, it took him a couple of weeks longer than he hoped. I think we will see less reworking of older images as a result (he completely changed Katherin's model). Your image has the head and shoulders of the old model laid on top of the bikini she wears in the newer model.

He will get the bugs worked out of Katherin's scenes, but as it is this technically hasn't even had a public release yet. Since I only subscribe at $5 a month, and not at $10, I only have this content from it being leaked here.

For all I know, v0.6.1.1b might not even be the most recent fix. We will know when v0.6.1.5 is released by the end of the month, it will include the most up to date version of Katherin's updated content.

For me the bug didn't happen, no idea why it did for you:

1763789542822.png
 
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PrototypeMan

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v0.6.1.1 presented a lot of challenges that Chyos wasn't expecting, it took him a couple of weeks longer than he hoped. I think we will see less reworking of older images as a result (he completely changed Katherin's model). Your image has the head and shoulders of the old model laid on top of the bikini she wears in the newer model.

He will get the bugs worked out of Katherin's scenes, but as it is this technically hasn't even had a public release yet. Since I only subscribe at $5 a month, and not at $10, I only have this content from it being leaked here.

For all I know, v0.6.1.1b might not even be the most recent fix. We will know when v0.6.1.5 is released by the end of the month, it will include the most up to date version of Katherin's updated content.

For me the bug didn't happen, no idea why it did for you:

View attachment 5459655
I have a idea, why that happened ... because i got the same result. I had a sex with her already, by ignoring dinner stuff (bare minimum to trigger scene with Tia "father"). So, by being fucked and corrupted to >10 points, those sprites was triggered. But ... but ... "At 9A during dinner she will tell you that she now will sleep in bed naked", this forcing to old sprites to reappear (because i wanted to trigger threesome Kathe x Tia). The ork routes, of course, was completed (ork girl was stolen, ork chief was beated, ork general was killed).
 
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Apartment817

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I have a idea, why that happened ... because i got the same result. I had a sex with her already, by ignoring dinner stuff (bare minimum to trigger scene with Tia "father"). So, by being fucked and corrupted to >10 points, those sprites was triggered. But ... but ... "At 9A during dinner she will tell you that she now will sleep in bed naked", this forcing to old sprites to reappear (because i wanted to trigger threesome Kathe x Tia). The ork routes, of course, was completed (ork girl was stolen, ork chief was beated, ork general was killed).
Katherin in my screenshot is 19a 18c, is pregnant and is the MC's wanita. Umah's questline is finished, Gurtak and Zorad are dead.
 

Chii

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Sep 25, 2017
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v0.6.1.1 presented a lot of challenges that Chyos wasn't expecting, it took him a couple of weeks longer than he hoped. I think we will see less reworking of older images as a result (he completely changed Katherin's model). Your image has the head and shoulders of the old model laid on top of the bikini she wears in the newer model.

He will get the bugs worked out of Katherin's scenes, but as it is this technically hasn't even had a public release yet. Since I only subscribe at $5 a month, and not at $10, I only have this content from it being leaked here.

For all I know, v0.6.1.1b might not even be the most recent fix. We will know when v0.6.1.5 is released by the end of the month, it will include the most up to date version of Katherin's updated content.

For me the bug didn't happen, no idea why it did for you:

View attachment 5459655
1763822737371.png
What in the good lord's name?
This thread has had more than its enough share of "I liked the old versions better" but is this really the end result of his rework?
 
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