//=============================================================================
// Sprite_Battler
//=============================================================================
if (Yanfly.Param.BattleAniOptMove) {
Yanfly.BASO.Sprite_Battler_startMove = Sprite_Battler.prototype.startMove;
Sprite_Battler.prototype.startMove = function (x, y, duration) {
var modifier = 5 - ConfigManager.battleAniSpeed;
duration = Math.ceil(duration / modifier);
Yanfly.BASO.Sprite_Battler;
Yanfly.BASO.Sprite_Battler_startMove.call(this, x, y, 0);
};
} // Yanfly.Param.BattleAniOptMove