- May 1, 2019
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My sense in playing rpgm games is that we can't take for granted that the number of inhabitants is always equal to the number of people we see. It's just really difficult to make maps showcasing every building and person to give that kind of detail. Chyos does a good job of making Arenfield seem alive, but in the end we have to imagine for ourselves that there is more to the place than we see, more inhabitants than we'll ever get to know. At least, that's my way of looking at it. If you just think about what it would take for everyone there to have enough food to eat every day, and then think about what's lacking in the town and the surrounding area to realistically sustain the village, it's clear that we can't expect the maps to be a literal representation of everything. Lol, we don't even see any children around. (Not complaining about that!)Also it would hella awkward, having a brothel where the number of habitants are below 20.
My best guess are Kilrlic and those two fortified cities.
P.S. : the original works of who?
But also, yes, doesn't seem realistic that a village would have a brothel, even though it likely has more than 20 inhabitants. Maybe if there were a large garrison stationed there, it might make more sense, with all the soldiers, but we know the soldiers are just always passing through on the way to the front.
I agree with Evangelion about Claire being pretty great, and Seewolf is right on about Katherin, best dialogue and love how her boobs swing! Katherin is my favorite among the newer characters/models. But I originally got won over to ASWS by Emily. So I love all three! It's honestly really hard to choose. When we see how Chyos updates Verena's look in her next update, she might be up there too for me. I guess if I have to choose one though, I'll go with Claire--I love her threesome scene with Kate.Random thought, any of you guys have a favorite girl in the game?
Personally I'd choose Emily (Milf bias and all Lol)
I'm not sure what you were saying about Treasure of Nadia. NLT takes 3D environments and converts them into RPG Maker maps, and the character models he uses are also 3D models that are converted into sprites for his games. Chyos at least does the same with his own models; the environments, I'm not 100% sure on how those are done by Chyos. The two of them are definitely using different programs though, as NLT uses DAZ3D for renders while Chyos uses TK-17, so certainly the look of their respective works will be different when it comes to animations.I love how they have combined the 3D characters with rpg.
I have seen so many games made with rpgmaker but this is one of the few that combines 3D animations, not even Treasure of Nadia, that its characters, cinematics are incredible, but it is that, a cinematic.
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