Samsul Hidayat

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I think what he's saying is that while wakefulness and energy are linked, there is a catch. You can drink all the energy potions you like but if you don't sleep for a few days you'll get the sleepy icon and you will suffer in combat
The thing is, I wasn't asking about any correlation between energy and wakefulness. I asked why the icon doesn't appear on the top pic when it appeared on the bottom one since previous versions never had this issue before, hence me asking whether it was a bug or not.

That's it.
 

Pervy Sensei

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You're skipping the tutorial, aren't you?
My dude, wakefulness/fatigue has everything to do with MC's Energy

View attachment 1337108
I think what he's saying is that while wakefulness and energy are linked, there is a catch. You can drink all the energy potions you like but if you don't sleep for a few days you'll get the sleepy icon and you will suffer in combat
I'm well aware of what the tutorial says.

So again, no, they are not linked. Both Energy and wakefulness (what I call it; maybe fatigue is a better word) are affected by walking around and doing things. While Energy can be increased by using potions and by sleeping, wakefulness can only be increased by sleeping. So you can't just go around the game using energy potions all the time without sleeping; at some point, you have to sleep.

But while losing Energy does not cause you to receive debuffs during combat, becoming tired (by the three degrees of fatigue) does cause debuffs. There is no relation between the two -- being tired doesn't cause your Energy to drop any faster, or suddenly get lower; having low Energy doesn't mean the MC is tired; and having a lot of Energy doesn't make you any less tired--even if you have max Energy, if you are too tired then you cannot do actions. The only common element is that they are both affected over time, and can both be resolved by sleeping.
 
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Pervy Sensei

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The thing is, I wasn't asking about any correlation between energy and wakefulness. I asked why the icon doesn't appear on the top pic when it appeared on the bottom one since previous versions never had this issue before, hence me asking whether it was a bug or not.

That's it.
Oh, well, that's different. I guess I misunderstood your concern from your previous posts. I'm not sure why the icon doesn't show up in one, but does show up in the other. I know that the fatigue mechanic has been going through some reworking, as it was bugged before; even after sleeping, it wouldn't go away. So, it is still a work in progress, and this might be something Chyos needs to take another look at, to ensure the icons are showing up in both the HUD and in the character menu.
 
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Pervy Sensei

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hy can someone please help me on how and where can i find arianna in hide and seek
If it's not shown in the walkthrough (I don't think it is), then you just have to look at various spots, in the forest map that has the ruins. It can actually be a challenge to find her, as she hides under trees. It will be a lot less annoying if you can kill all the enemies on the map first and take your time.
 

Samsul Hidayat

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I'm well aware of what the tutorial says.

So again, no, they are not linked. Both Energy and wakefulness (what I call it; maybe fatigue is a better word) are affected by walking around and doing things. While Energy can be increased by using potions and by sleeping, wakefulness can only be increased by sleeping. So you can't just go around the game using energy potions all the time without sleeping; at some point, you have to sleep.

But while losing Energy does not cause you to receive debuffs during combat, becoming tired (by the three degrees of fatigue) does cause debuffs. There is no relation between the two -- being tired doesn't cause your Energy to drop any faster, or suddenly get lower; having low Energy doesn't mean the MC is tired; and having a lot of Energy doesn't make you any less tired--even if you have max Energy, if you are too tired then you cannot do actions. The only common element is that they are both affected over time, and can both be resolved by sleeping.
Then how do you explain the sad face icon that always appears everytime MC's EN goes below 50/30? Is that the same fatigue mechanic you've explained all this time or is it a different thing entirely?
To be honest, I haven't used energy potion in my playthrough all this time (since getting vials of water forced us to cuck Tomak in previous versions). Let's say I use one to replenish my below 50 EN, will the sad face disappears or it'll persist since I have to sleep to get rid of it?
 

Pervy Sensei

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Then how do you explain the sad face icon that always appears everytime MC's EN goes below 50/30? Is that the same fatigue mechanic you've explained all this time or is it a different thing entirely?
To be honest, I haven't used energy potion in my playthrough all this time (since getting vials of water forced us to cuck Tomak in previous versions). Let's say I use one to replenish my below 50 EN, will the sad face disappears or it'll persist since I have to sleep to get rid of it?
I'm a little confused about how vials of water lead to cucking Tomak...

In any case, if you use an energy potion and the sad face disappears, please let me know, so I can report that as a bug on the discord.
 
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Evangelion-01

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Then how do you explain the sad face icon that always appears everytime MC's EN goes below 50/30? Is that the same fatigue mechanic you've explained all this time or is it a different thing entirely?
To be honest, I haven't used energy potion in my playthrough all this time (since getting vials of water forced us to cuck Tomak in previous versions). Let's say I use one to replenish my below 50 EN, will the sad face disappears or it'll persist since I have to sleep to get rid of it?
The Icons for fatigue are pretty much leftovers from the previous system, when you had Energy for combat skills and Rest for any physical activity.
The faces on the HUD give you an idea that you should replenish your rest, while the icons in the menu display actual combat debuffs.
There had only been 2 faces but 3 combat debuffs... so the faces appeared at around 30-40% rest and 10-20%
While the combat debuffs triggered at <30%, <10% and =0%
 

Pervy Sensei

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The Icons for fatigue are pretty much leftovers from the previous system, when you had Energy for combat skills and Rest for any physical activity.
The faces on the HUD give you an idea that you should replenish your rest, while the icons in the menu display actual combat debuffs.
There had only been 2 faces but 3 combat debuffs... so the faces appeared at around 30-40% rest and 10-20%
While the combat debuffs triggered at <30%, <10% and =0%
That's a good thought about being a left over. But with the way you described how they work now, I'm not sure that makes sense. If you look at his second post with pics, it shows that there's a debuff in the menu display, but no face on the HUD. If the combat debuff starts at less than 30%, we'd expect there to be a face in the HUD if the face first appears appears around 30-40%, right? But it doesn't, as his second post shows. Unless you mean no face shows between 20% and 30%? I don't think that can be right though.
 
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Nellyg

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That's a good thought about being a left over. But with the way you described how they work now, I'm not sure that makes sense. If you look at his second post with pics, it shows that there's a debuff in the menu display, but no face on the HUD. If the combat debuff starts at less than 30%, we'd expect there to be a face in the HUD if the face first appears appears around 30-40%, right? But it doesn't, as his second post shows. Unless you mean no face shows between 20% and 30%? I don't think that can be right though.
The system is a little confusing, I experimented with not sleeping and not using energy on other things.
If I use energy on farming or mining the tired icon shows up at about 20%
Not really a problem. for me anyway, that's the way the game always worked I think
 
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Demon Jhim

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To elaborate on what Nelly said: There's a difference between Energy and...wakefulness, let us call it. Energy is the blue bar in the second pic, but the green one in the first pic you show (that is mostly empty in your pic). The wakefulness icon shows up in both, the first pic showing it has the face with eyes closed, the second with the guy on his hands and knees. In the intro, it explains there are three levels of fatigue after wakefulness - tired, exhausted, and worn out. To alleviate it, you have to sleep. The longer you go without sleep, the worse it will get, and you will receive debuffs in combat until you sleep.

Honestly, I don't think this is the best system to represent the fatigue, as I don't recall anything that explains what each specific icon means and rolling over them with the mouse doesn't bring up a tooltip. It's really a fairly new addition to the game and just recently had to be tweaked, so consider it a work in progress, I suppose.
I just use my enemies as a battery for energy always keep one enemy alive and just absorb energy.
 

Theknown

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The new version game is very slow in my PC How to fix it.............
Who knows, been having the same problem. It´s more than likely all the effects and textures the games has on any given occasion, but seeing how there is no option to turn them off and I don't know enough about programming, it seems it will stay like that in the next updates
 

Evangelion-01

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That's a good thought about being a left over. But with the way you described how they work now, I'm not sure that makes sense. If you look at his second post with pics, it shows that there's a debuff in the menu display, but no face on the HUD. If the combat debuff starts at less than 30%, we'd expect there to be a face in the HUD if the face first appears appears around 30-40%, right? But it doesn't, as his second post shows. Unless you mean no face shows between 20% and 30%? I don't think that can be right though.
I meant that's how it used to be, I am not sure how it works now... I haven't played the new Update to an extend to test this... it might be that the faces are appearing depending on your energy, while the combat debuffs are based on the hidden fatigue score
 
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homarkc

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According to the walkthrough 0f v0.4.1.0a, I should be able to ask John to make a chastity belt for Liandra after returning her to Giron. But this option never came up.
 
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Now I'm stuck, I can't save Frank at the Bandit Camp because I don't have a Healing Potion, I have a Healing Tincture but that's no good. I saved him last playthrough but I'm dammed if I know where I got the Potion :confused:
there is also a healing potion inside the guard quarters next to the captain's room if u havent done the cult quest yet
 
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