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zARRR

Forum Fanatic
Nov 6, 2020
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You made the explicit argument that majority of players are cheating and using walkthrough, so there is no reason to reduce grind.

I disagree about this being the initial default state.
People resort to cheat because the game is grindy, rather than cheating being the default state of the majority of players.
Reducing grind will reduce the number of people who turn to cheats
That’s a subjective opinion in the end tho, tons of players enjoy the game just like it is and don’t find it grinding and are pushed by the challenge of this old school like rpg.
And other tons dislike it, others love it, others don’t have opinions on the grind et cetera.
Sure there are some elements that should be reworked and shall be reworked in the upcoming balance and rework update.
Calling it grindy just because it asks you to put time and effort in it, seems unfair.
You don’t wanna play it? EZ don’t play it, it’s meant to be an old school indie game after all.
Every rpg is grindy in your view if we keep going like this, so let’s drop the discussion since it’s never ending
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,841
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May I add that you can store tons of food & logs in your home, give and take - therefore you store them - food, logs, fur and ore to/from Rumah's people and now you can store gold in your tent at the camp? :)
 

mrttao

Forum Fanatic
Jun 11, 2021
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You don’t wanna play it? EZ don’t play it, it’s meant to be an old school indie game after all.
Or... instead of "not play", I can make a suggestion to the dev that he just change the value for "item max" and "default max" on his yanfly item engine from 99 to 9999
The dev can decide if my suggestion has merit. Maybe make a poll about it. and let people vote on whether they think this is a good change.

Which is what I did. I used @ to the developer and made the suggestion/request.

lets flip things.
what is so good about the 99 stack size limit?
why so attached to it?
 

Chyos

Member
Game Developer
Jun 21, 2017
360
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the existing plugin pack can already do it and it is fully compatible with existing saves.


Proof:
View attachment 2201883
the items with a /9,999 after them use "Max Items" value. (ex: antidote)
While the items without it use "Default Max". (ex: wheat)

for the dev it is even easier to change. he just needs to go to YEP_CoreEngine and set the value he wants.
I have no plans to extend the max amount of items over their current limits. Yes, that could be done as you pointed out, but it's a design decision to have them where they are now. Originally I had plans to limit the inventory even further to make it more realistic (so that you could only carry 200 items in total) but I moved away from that idea because it would have been too tedious for the player.
As it is now there are no resources that don't respawn. So you can always get more and you can carry an amount of each that is enough for any demand. Also the amount of gold that drops isn't that high, it is pretty much required to sell goods so that you have enough money for all demands. So it's not as realistc as I would like it, but at the same time the MC isn't a walking lumbermill.

I'm aware that the balancing of that isn't perfect. I could probably spend a whole month just with balancing, but I don't have that much time or I wouldn't be working on new content anymore.

I had the idea to add a storage system when I did the MC's house upgrade. Problem with that was that it would require another save reset (adding the required plugin would break saves). This is something that might come in the future, but I'm not doing another save reset just for that. This would solve the issue you have while still not breaking my idea of a limited inventory.

So if you want to increase the cap for yourself, then that's your thing. You can do it as you did. But I'm not changing the current limits.
 

mrttao

Forum Fanatic
Jun 11, 2021
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May I add that you can store tons of food & logs in your home, give and take - therefore you store them - food, logs, fur and ore to/from Rumah's people and now you can store gold in your tent at the camp? :)
food can not be taken out of storage. it is a one way trip

traveling between home, rumah, and camp to store and take different things is quite tedious.
I have no plans to extend the max amount of items over their current limits. Yes, that could be done as you pointed out, but it's a design decision to have them where they are now. Originally I had plans to limit the inventory even further to make it more realistic (so that you could only carry 200 items in total) but I moved away from that idea because it would have been too tedious for the player.
As it is now there are no resources that don't respawn. So you can always get more and you can carry an amount of each that is enough for any demand. Also the amount of gold that drops isn't that high, it is pretty much required to sell goods so that you have enough money for all demands. So it's not as realistc as I would like it, but at the same time the MC isn't a walking lumbermill.

I'm aware that the balancing of that isn't perfect. I could probably spend a whole month just with balancing, but I don't have that much time or I wouldn't be working on new content anymore.

I had the idea to add a storage system when I did the MC's house upgrade. Problem with that was that it would require another save reset (adding the required plugin would break saves). This is something that might come in the future, but I'm not doing another save reset just for that. This would solve the issue you have while still not breaking my idea of a limited inventory.

So if you want to increase the cap for yourself, then that's your thing. You can do it as you did. But I'm not changing the current limits.
well, thank you for giving this some consideration

200 total would have indeed been extremely tedious.
I will use the modification I described earlier.
 

mrttao

Forum Fanatic
Jun 11, 2021
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So it's not as realistc as I would like it, but at the same time the MC isn't a walking lumbermill.
Speaking of.
Such a system makes me feel things are less realistic.

When it is just an inventory, I assume that the inventory is "stuff you own" instead of "stuff you are literally carrying".
That the MC is storing all his junk in his basement or something. And only carrying with him what is reasonable for him to be currently carrying
And that we are just skipping over the part where MC walks back and forth 100 times to bring items over.

But then I encounter a stockpile and I have to deposit/withdraw items from.
This re-contextualizes inventory from "stuff you own" to "stuff you are carrying".

so the attempt to make things more realistic backfires. At least for me.
I wonder if anyone else shares this sentiment
 

Thuryspochen

Member
May 11, 2020
100
175
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Speaking of.
Such a system makes me feel things are less realistic.

When it is just an inventory, I assume that the inventory is "stuff you own" instead of "stuff you are literally carrying".
That the MC is storing all his junk in his basement or something. And only carrying with him what is reasonable for him to be currently carrying
And that we are just skipping over the part where MC walks back and forth 100 times to bring items over.

But then I encounter a stockpile and I have to deposit/withdraw items from.
This re-contextualizes inventory from "stuff you own" to "stuff you are carrying".

so the attempt to make things more realistic backfires. At least for me.
I wonder if anyone else shares this sentiment
I can't speak for anyone else, but I certainly don't. You're focusing on something that, in the grand scheme of things, doesn't matter. Everyone may have an idea in their head of what the perfect inventory setup is, but what this game has works just fine, and doesn't get in the way.

It has excellent gameplay, and the story is engrossing and almost believable, which makes the sexual content even better. Easily one of my favorite games of all time, porn or otherwise.

How you're able to focus on something as obscure as inventory realism is baffling to me.
 

Samsul Hidayat

Engaged Member
May 16, 2019
2,103
2,675
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You made the explicit argument that majority of players are cheating and using walkthrough, so there is no reason to reduce grind.

I disagree about this being the initial default state.
People resort to cheat because the game is grindy, rather than cheating being the default state of the majority of players.
Reducing grind will reduce the number of people who turn to cheats

Where in the picture is the table in question?
View attachment 2201906
"The Cheatbook on the table" is only before you upgrade the house. I think it's relocated to the basement in the upgraded house.
 
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