Chii

Member
Sep 25, 2017
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Where did that Chyos quote come from? I tried to find it but couldn't.

"it is planned for her next major update" is the quote in your post, I am trying to find. I can't quote it, because it's not linked to a post.

Nor is the one about Imawyn above it in your post. I searched this forum for the word "coincide" and the only post that came up was your post from a few hours ago.

I searched the forum for the word "major" posted by Chyos and I couldn't find that quote either. Found ten instances of that, but none with the sentence quoted above.

I just want to read what was said.

If these quotes do exist on this forum, anyone know why my searches for them failed?
I'm on mobile so I can't link you sorry but it's a quote from a Patreon comment last February. The one with the campfire as the cover.
 

Apartment817

Well-Known Member
Jul 5, 2022
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What is new there?
Just completed Sabrina Winterhowl scene.



Release 0.6.1.7 (Winterhowl Part 2)

20 hours ago



Good morning,
it's been a long day, almost 2am again but the update is finally done.
I would have liked to have released this earlier this week, but due to even more transition images/animations needed that wasn't possible. But right now all that matter to me is that it's done and I can finally move on and return to the Kirlic update!

To trigger the final part of this scene you now need to invite Sabrina again and then ask her to come for winterhowl. Then when the tree is decorated there is a new option when interacting with it (look outside the window). Doing so in the afternoon will then trigger the new scene.
There is currently no repeatable version for this (the dialogue will be the same as if it is happening the first time) this is something I have to fix in the coming week, but right now it was just too late to add something like that.

Because this is now past December and Winterhowl would be over already I made a change for this version (will be removed in version 0.6.2.0) so that all winterhowl events will also trigger in January (real time month). So that you don't have to fast forward until December ingame time.
So short changelog:
  • Part 2 of the winterhowl scene (~720 new images)
  • Bugfixes! Again thank you for all the reports, it's been a lot recently and I still got a whole lot more reports that I haven't included in this update but will begin working on next week.
Here the links: [Redacted]

As always:
Old save files work as always. I've written a guide how you can transfer them. You can find it here:
I've run a lot of tests on this version... But due to the late hour I might have overseen some bugs. And there are a few animations I haven't fully tested yet (because of Sabrina's alternative routes). So there might be some glitches in this version. I will fix those in the coming week there are any.

I will also write the weekly report on Monday, today I'm too tired to do so.
Now time to get some sleep! I wish you all a nice weekend!
 
Last edited:

icecreamman99

Member
Mar 1, 2018
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I wouldn't put much faith in having Sabrina as a full time companion, not if Chyos hasn't changed his mind on Imawin.
We'll already have Mira as a healer and Ima as a mage, so Sabrina would be redundant.
(Unless Chyos ends up deciding on creating a max 4 unit teams with a reserve for further characters at which point all bets are off I guess)
Yeah Imawyn would make more sense, i didn't know Imawyn was planned. Imawyn wont need merc camp scenes.
 

frostpaw

Member
Jan 11, 2018
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On a general note of combat balance: I think most adult-RPGMaker-games would profit from a less scaling approach and better of with a rock-paper-scissors principle.
Combat is a huge part of ASWS, but it does it's sandbox-like nature no favor as it locks you out from specific progress or rather forces you to complete other things first in a specific order.
If the game would only be balanced from around level 1-10 (for all characters) and then add spice through a rock-paper-scissors-like class or weapon system, you could proceed any way you wish and finish questlines without doing others first or in between.
 

Chii

Member
Sep 25, 2017
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On a general note of combat balance: I think most adult-RPGMaker-games would profit from a less scaling approach and better of with a rock-paper-scissors principle.
Combat is a huge part of ASWS, but it does it's sandbox-like nature no favor as it locks you out from specific progress or rather forces you to complete other things first in a specific order.
If the game would only be balanced from around level 1-10 (for all characters) and then add spice through a rock-paper-scissors-like class or weapon system, you could proceed any way you wish and finish questlines without doing others first or in between.
You are mixing in a perfectly valid opinion on the battle system (that others may or may not agree with) with a verifiable wrong notion that it forces linearity in any way.
As with most sandboxes, this game gives you basically complete freedom on what and which order you can do most quests, something evidenced by multiple dialogue changes depending on what quests you have finished before. You can literally grind orcs, bandits and goblins and for example tackle Hekima in a quest expecting you to be lvl40+ without ever touching any of the quests feasible under level 10.
As with any other game however, the dev is limited by plot continuity and engine restrictions. The MC starts as a drunkard who can't land an arrow on a dear and is eventually expected to go toe to toe with two kings and their armies and a player being expected to follow some necessary steps in between is not an unreasonable requirement.

Edit: I don't think I'm creating a red herring with the last point here and am interesting in hearing what quest did you felt unfairly locked out of because you didn't complete something else.
 

frostpaw

Member
Jan 11, 2018
494
924
362
You are mixing in a perfectly valid opinion on the battle system (that others may or may not agree with) with a verifiable wrong notion that it forces linearity in any way.
As with most sandboxes, this game gives you basically complete freedom on what and which order you can do most quests, something evidenced by multiple dialogue changes depending on what quests you have finished before. You can literally grind orcs, bandits and goblins and for example tackle Hekima in a quest expecting you to be lvl40+ without ever touching any of the quests feasible under level 10.
As with any other game however, the dev is limited by plot continuity and engine restrictions. The MC starts as a drunkard who can't land an arrow on a dear and is eventually expected to go toe to toe with two kings and their armies and a player being expected to follow some necessary steps in between is not an unreasonable requirement.

Edit: I don't think I'm creating a red herring with the last point here and am interesting in hearing what quest did you felt unfairly locked out of because you didn't complete something else.
What you've stated is a valid counterargument. And you are right, I mixed my argument with opinion.
When I played I liked Tia the most, so I followed her questline. I nearly completely ignored everyone else. In that way and without grinding or cheating, my character became so strong, that all battles were not possible to lose and and took away the appeal of it.
That is in my opinion one great flaw of the engine to suggest a scaling leveling system. You can be under-leveled or over-leveled for many questlines the sandbox-like game offers. Kinda like in Witcher 3 as you do all sidequests and then sweep the main quest, if you don't activate enemy scaling.
And you are totally right in saying the games plot is the rise of a drunken mess of a boy turning into a responsible man who became adept at fighting. So there should be some differences.
One example, even if it is not a perfect one, is Warlock and Boobs. The main character can only scale from level 1 to 7. the curve is not that steep and long. Combat is done by finding the enemy's weakness.
Shrinking the scaling could lead to shifting the balance into more of a tactical game and possible easier balancing. Maybe you have the right armor (e.g. a heavy armor) and take far less damage (e.g. against orcs). Or the other way around, the right weapon or attack for a specific enemy. Or the right companion for making the difference.

But this are just thoughts I had while playing or after finishing the game so far. It's is not that I'm unhappy with the things as they are now. It's just thoughts that keep coming to mind, where I see potential.
 
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