Blazehoof

Newbie
Oct 20, 2017
31
37
I'm also getting an error at the first battle with Ms. Jackson.

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May  5 16:57:37 2024
 

Guntag

Active Member
Donor
May 3, 2017
647
786
I'm also getting an error at the first battle with Ms. Jackson.

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May  5 16:57:37 2024
I'm getting the same error for all "battles" (I don't use any cheat or save modification, just the incest patch). To be more specific, this bug occurs when I try to click on "Skills". I get this error and have to rollback (ignore doesn't work). The "Wait" option is also bugged (but the bug can be ignored). It worked fine on the previous builds I tried.
 

mkdumb

New Member
Jan 3, 2019
10
2
at first battle i get this error when i click in skills
and i can't unlock any power cause they are locked

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Mon May  6 09:34:16 2024
 

SpicedWater

New Member
Jun 26, 2021
1
0
Kind of annoyed the game favors right alignment rather than centered. Not a big criticism but annoying none the less.
 

Wick_master

Member
Game Developer
Mar 4, 2021
112
43
Help plz


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Fri May  3 08:59:20 2024
I'm also getting an error at the first battle with Ms. Jackson.

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May  5 16:57:37 2024
at first battle i get this error when i click in skills
and i can't unlock any power cause they are locked

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Mon May  6 09:34:16 2024
I uploaded a hotfix, so can you check it out?
Link: - MEGA
 

corinthiano

Member
Oct 20, 2019
137
52
comecei a jogar novamente, mas algumas dúvidas permanecem: como faço para alterar as cartas de batalha e como faço para desbloquear mais espaços para adicionar mais? se possível, me ajude
 
2.10 star(s) 29 Votes