Wick_master

Member
Game Developer
Mar 4, 2021
112
44
after starting the game there is traceback error all the time.
Same , but i used non compressed version
As soon as I start the compressed game with skip or no skip prologue I get trace back errors.
We uploaded the hotfix.
Download the file and paste it in your game folder.
(A Tale of One City v3.2/game) Overwrite the existing file.

Link: - MEGA
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,925
4,892
ATaleOfOneCity-3.2
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Kijeryn

Newbie
Jun 19, 2022
17
16
This is pretty bad, not only is it huge but nothing works...e.g. The hint tells you to increase int but the functrion to do so doesnt actually work. This is at the start of the game no less. Everything is dependant on stats which can't be increased for some arcane reason.
 

chumy88

Newbie
Nov 21, 2023
18
6
maybe a stupid question, but how do I unlock the first power in the kinky application?
I click on the green exclamation mark and nothing happens
 

hammerva

Member
Oct 13, 2020
104
17
So is the three new events only tied to Chloe and Cassidy or do you have to trigger something. After doing the Chloe and Cassidy stuff I am back to everything being end of character for this version
 

tonio54

New Member
Aug 3, 2017
6
0
Help plz


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Fri May  3 08:59:20 2024
 

Blazehoof

Newbie
Oct 20, 2017
33
37
I'm also getting an error at the first battle with Ms. Jackson.

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May  5 16:57:37 2024
 

Guntag

Active Member
Donor
May 3, 2017
663
814
I'm also getting an error at the first battle with Ms. Jackson.

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/company/company_story.rpy", line 2744, in script call
    call battle_tutorial from _call_battle_tutorial_2
  File "game/map.rpy", line 3096, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "acre")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  File "game/map.rpy", line 3282, in script call
    $ act_manage(vehicle_time, vehicle_energy, place = "dale")
  [Previous line repeated 2 more times]
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May  5 16:57:37 2024
I'm getting the same error for all "battles" (I don't use any cheat or save modification, just the incest patch). To be more specific, this bug occurs when I try to click on "Skills". I get this error and have to rollback (ignore doesn't work). The "Wait" option is also bugged (but the bug can be ignored). It worked fine on the previous builds I tried.
 

mkdumb

New Member
Jan 3, 2019
10
2
at first battle i get this error when i click in skills
and i can't unlock any power cause they are locked

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/deep_window.rpy", line 1433, in script call
    hint "Open kinky app to unlock your second power"
  File "game/story/company/company_story.rpy", line 2918, in script
    " "
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
    display_say(who,
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 654, in execute
    screen battle_skill_win:
  File "game/batlle/battle_night.rpy", line 656, in execute
    frame:
  File "game/batlle/battle_night.rpy", line 663, in execute
    side "t c r":
  File "game/batlle/battle_night.rpy", line 666, in execute
    vpgrid id ("vp"):
  File "game/batlle/battle_night.rpy", line 676, in execute
    for i in range(user_result_deck_num):
  File "game/batlle/battle_night.rpy", line 678, in execute
    if i == 0:
  File "game/batlle/battle_night.rpy", line 679, in execute
    $ name = battle_user_selected_skill_1[0].name
  File "game/batlle/battle_night.rpy", line 679, in <module>
    $ name = battle_user_selected_skill_1[0].name
  File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Mon May  6 09:34:16 2024
 
2.10 star(s) 29 Votes