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Deadpool76

Member
Dec 29, 2017
299
343
Mymy
I get this when I go talk to the receptionist


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4163, in execute
if present_enemy.turn_num != 0:
File "game/story/company/company_story.rpy", line 4163, in <module>
if present_enemy.turn_num != 0:
AttributeError: 'Battle_enemy' object has no attribute 'turn_num'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "renpy/ast.py", line 1688, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1060, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1296, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4163, in execute
if present_enemy.turn_num != 0:
File "game/story/company/company_story.rpy", line 4163, in <module>
if present_enemy.turn_num != 0:
AttributeError: 'Battle_enemy' object has no attribute 'turn_num'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Sat Mar 26 19:45:24 2022
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
Mymy
I get this when I go talk to the receptionist


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4163, in execute
if present_enemy.turn_num != 0:
File "game/story/company/company_story.rpy", line 4163, in <module>
if present_enemy.turn_num != 0:
AttributeError: 'Battle_enemy' object has no attribute 'turn_num'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "game/map.rpy", line 1732, in script call
" "
File "game/map.rpy", line 4567, in script
menu:
File "renpy/ast.py", line 1688, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1060, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1296, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4153, in execute
screen battle_recep(pic = 0, enemy_pic = 0):
File "game/story/company/company_story.rpy", line 4163, in execute
if present_enemy.turn_num != 0:
File "game/story/company/company_story.rpy", line 4163, in <module>
if present_enemy.turn_num != 0:
AttributeError: 'Battle_enemy' object has no attribute 'turn_num'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Sat Mar 26 19:45:24 2022

Just checked the logs.
These are old save problem as well.

Use start new game and use save-update in the cheat panel if you want to skip to new contents.
Save-update is opened to public version so you won't need to pay or anything.

Within a month or two, save-compatible issue will be resolved so that it won't require to start new game and use save update with every update.

Thanks for the report.
 

IdleGuy

Member
Aug 7, 2016
417
541
So I got Ms. Jackson to 250 climax... then even though I'm not maxed out I cum inside her and still lose.
Who the fuck designed this combat system? What the fuck am I supposed to be doing?
 
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Mymy

Member
Game Developer
Aug 24, 2017
234
479
So I got Ms. Jackson to 250 climax... then even though I'm not maxed out I cum inside her and still lose.
Who the fuck designed this combat system? What the fuck am I supposed to be doing?
I'm sorry I'm the one who design the wretched combat system...

I guess you are talking about the 1st sex battle with Ms. Jackson. You're supposed to lose the 1st battle but since we've been making the battle easier, you must have got through the stage..
 
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Reactions: lnppo

IdleGuy

Member
Aug 7, 2016
417
541
I'm sorry I'm the one who design the wretched combat system...

I guess you are talking about the 1st sex battle with Ms. Jackson. You're supposed to lose the 1st battle but since we've been making the battle easier, you must have got through the stage..
It's company step 27.
If it's a supposed-to-lose, why is it offering me two more retries?
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
It's company step 27.
If it's a supposed-to-lose, why is it offering me two more retries?
Well, now that I hear you say so, it starts to feel like a terrible idea to have set 2 retries for that battle....
 
Last edited:

JennaJJ

Engaged Member
Donor
Jan 6, 2021
2,697
26,471
5. März 2022 at 12:20
v.1.2 fix (A Tale of One City)

So, the Bugfix is only available @ patreon? :unsure: Because i started a new game and i keep getting errors ... i downloaded v 1.2 from op ...
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
5. März 2022 at 12:20
v.1.2 fix (A Tale of One City)

So, the Bugfix is only available @ patreon? :unsure: Because i started a new game and i keep getting errors ... i downloaded v 1.2 from op ...
We'll post it as soon as we finish uploading the v1.3.
 

JennaJJ

Engaged Member
Donor
Jan 6, 2021
2,697
26,471
... every time = Join Jen and Tori for watching TV


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PS: I don't get it. Why post version v 1.2 yesterday here without the bugfix from 2 weeks ago? :rolleyes:
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
... every time = Join Jen and Tori for watching TV


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PS: I don't get it. Why post version v 1.2 yesterday here without the bugfix from 2 weeks ago? :rolleyes:
Cuz we added more stuff to the version. Still, sorry for our sloppy work though..
 
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Adoringfan

Engaged Member
Dec 17, 2016
2,559
5,215
is the Ipatch on the front page busted? I started a new game and don't seem to be getting any of the errors I did when I used the Ipatch.
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
is the Ipatch on the front page busted? I started a new game and don't seem to be getting any of the errors I did when I used the Ipatch.

The patch won't need any update. However, it wouldn't really affect anything regarding the bugs...
 

Adoringfan

Engaged Member
Dec 17, 2016
2,559
5,215
You don't have permission to view the spoiler content. Log in or register now.

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Last edited:
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Mymy

Member
Game Developer
Aug 24, 2017
234
479
What do you have to do to have the second fight with Mrs Jackson?
You need to go through the company event chain. (Event # 28.)
If you used save-update function in v1.2, it'd skip you to the part where you've completed it.



Someone needs to learn to initialize their variables goddamit. Very sloppy job guys.

Yeah, we are still learning as it's our first game. If I may ask, could you give us some tips on how to initialize variables?
 

bravemax

Newbie
Nov 3, 2017
25
10
You need to face mrs. jackson again.

How I can trigger this, done with all the events. I have used save function
 
2.10 star(s) 29 Votes