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krantz01

Newbie
Oct 21, 2017
58
30
ERROR after work promotion
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/map.rpy", line 803, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/map.rpy", line 803, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/map.rpy", line 803, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/ast.py", line 1490, in execute
    rv = renpy.game.context().call(label, return_site=self.next.name)
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/map.rpy", line 803, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/script.py", line 918, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.17134
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Wed Mar  2 18:50:14 2022
 

gabap

Newbie
May 24, 2020
90
62
As a result of getting the buffs in order from the easiest one as your advice, I managed to beat Ms. Jackson. thank you.



I don't know if it will be helpful, but I will answer your question.

1)

Aside from my likes and dislikes, I think the battle system should be left if it is needed for the main game.

However, system improvements are essential.

In particular, I think the problems are the part where victory or defeat depends on luck, The amount of recovery of the enemy is too much, and the point that nothing can be done when the MP runs out.

Also, aren't there too many battles to acquire new skills?



2)

Saved data compatibility is a top priority if it doesn't significantly change the current battle system.



I'm sorry for my poor English. Will this be transmitted?

I hope it will be a good game.
 

steffan00

Newbie
Apr 4, 2020
23
2
I wanted to change the line in the 00console.rpy file and confused something.
Please, upload this file for download.
thank's
 

Nolunch

Newbie
Nov 5, 2017
16
6
With all available upgrades, the "fights" once you reach the beach are just not fun. There's little to no strategy, and it's random if you'll get the right run of cards vs. their run of cards to win or not. Serious rebalancing/rethinking of the whole fight structure is needed. If the plan is to add more of this style of mini-games into the game I'll just give this one a pass.
 
  • Like
Reactions: Black Xoul

steffan00

Newbie
Apr 4, 2020
23
2
Or tell me how fix that

I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.


File "renpy/common/00console.rpy", line 108: invalid syntax
config.console= False config.console_history_size = 100 config.console_history_lines = 1000 config.console_commands = { }
^
 

dark9898

New Member
Jun 26, 2017
3
0
error afer promotion
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/ast.py", line 1490, in execute
    rv = renpy.game.context().call(label, return_site=self.next.name)
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/script.py", line 918, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Thu Mar  3 13:04:44 2022
 

darky009

New Member
Dec 13, 2018
3
1
error afer promotion
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/ast.py", line 1490, in execute
    rv = renpy.game.context().call(label, return_site=self.next.name)
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/script.py", line 918, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Thu Mar  3 13:04:44 2022
The same happens to me
 

steffan00

Newbie
Apr 4, 2020
23
2
error afer promotion
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/ast.py", line 1490, in execute
    rv = renpy.game.context().call(label, return_site=self.next.name)
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 940, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
  File "game/map.rpy", line 735, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 663, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 937, in script call
    ' '
  File "game/story/coleagues/c1_story.rpy", line 1065, in script call
    call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
  File "renpy/script.py", line 918, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Thu Mar  3 13:04:44 2022
Delate line

call intelligence_perk_fir_success from _call_intelligence_perk_fir_success

in c1_story.rpy file and save, restart game
 

jdrissis

New Member
Nov 3, 2017
14
4
Help..

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/ast.py", line 1490, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Thu Mar 3 18:39:58 2022
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
A lot of the bugs you guys mentioned are from using old save.

We are currently working on to fix the old save problem, and will let you know as soon as we have something concrete.

And, we've located several bugs that we missed.

We'll post a bug-fix to the version tomorrow, sorry for you inconvenience!
 

Morkar

Well-Known Member
Aug 9, 2016
1,128
642
I update

the entire combat system is crap (the idea is very good but it is poorly implemented) the combat is unfair and absurd you can't pretend it's fun when your skills are random and enemies can hit you with devastating attacks THREE times and/or be able to heal 2, 3 or 4 times in a row you will continue to increase your life to the maximum that costs so much to take away when they can put defense from 30 to 30 or heal 50 life points when your maximum damage if you are very lucky is 30 if the enemy heals more than you can do damage there is no way to win the idea is very good but it needs an urgent review

it is impossible to win if the enemy heals MORE life and more times in a row than you can do damage

with strength 99 intelligence 99 attractiveness 32 and power 50 says it, which I'm sure are the maximum attributes you can have at the moment and therefore I have unlocked all the combat improvements and even so it's impossible to win
 
Last edited:
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Mymy

Member
Game Developer
Aug 24, 2017
234
479
Hotfix for v1.1 will be uploaded soon.

- changed difficulties for 3 battles (Ms. Jackson's first battle, beach battle, and park)
- First promotion event bug fixed
- Livingroom watch TV bug fixed

All other bugs reported other than the above bugs are from using old save, and we are currently working on save-compatible issue. We hope to solve this as soon as we can and it's on our priority list now.

We fixed difficulties of few battles but the balance needs some tweaks after we test-play it more and hear from you more as well.

Regarding the strategic element, we've originally planned to give one skill slot for user to designate a skill but will increase it to three slots. (so 3 of 6 slot when everything's unlocked) Other than that we're currently looking into more ideas.
Our original plan on the element consist of designated skill slot and certain skill types and traits to counter different types of opponents but we're open to make changes or add more to this.

And, thanks for all your feedback and opinion.


p.s. next 2, 3 updates will not only add more contents but will give means to certain problems public version has had such as money to buy cars. (which unlocks attractiveness skill, access to car-sex event and mountain area)
 

Morkar

Well-Known Member
Aug 9, 2016
1,128
642
ms jackson still impossible in 1.1



let's go by parts
1 if MS Jackson has the same level as you, he shouldn't have more life and mana than the protagonist (but that's the least of it)

2 his withering attack that deals 50 damage and can do multiple times is exaggerated at most his damage should be capped at 30 or make him consume a lot more mana bar so he can't use it 2 or even THREE times in a row

3 what is the use of the "can't attack" ability if she can launch an attack that damages you 2 turns in a row and is unblockable?

4 the protagonist's attacks are a botch the basic attack should not spend more than 5 pm and the powerful 15 not 25 that is a lot of magic consumption for the little damage they cause

5 an attack that consumes MORE mana than the damage it causes on average is a completely useless attack and if we add the opponent's defense to it, spending 25 precious mana points to do 6 damage points on average or even ZERO to the opponent when he has 150 life is frustrating

6 or 1 of 2 or you increase the damage of special attacks or lower the mana cost of little use attacking an enemy with 150 life with attacks of 22 damage on average (and that's if you don't put defense) and that when you have
cast 3 and you have practically run out of magic and at most you have been able to remove an average of 60 damage points (and that with GREAT LUCK)

7 if your basic attack averages 15 and Ms J defense protects 15 (stackable to +15 for each time it is cast) basically you are forcing the player to spend a turn an attack and the corresponding mana consumption to do 0 damage that's a huge mistake

8 the list of attacks/skills should NEVER be totally random because that prevents you from making any type of strategy since you totally depend on luck to fight

9 the defense cant be acumulative at least in the enemies if you have the bad luck that defense is thrown 2 times in a row we have an enemy with defense 30 when your maximum damage is 30 points which makes you end up spending mana and attacks for nothing

10
NOTHING of random abilities kills any game strategy
 
Last edited:
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2.10 star(s) 29 Votes